SP Medieval [WB] Deeds of Arms and Chivalry

Seek n Destroy

Marquis
WBWF&S
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Rigo and Ettenrocal are working on creating new historical scenes to replace the current placeholders, I might pitch in at some point to help with scenes. There are some previews of new scenes on the second page of this thread and on moddb, there's more in the works too :wink:
 

hoboistice

Knight
WBM&BWF&SNWVC
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Hi @hoboistice ! Thanks for dropping by and playing the mod. I believe I also implemented your fixes to polearms (anim speed), but if I missed anything, let me know! Have always been a fan of your work and have implemented it to any mod I work on.
The main thing I've noticed is the lack of is_pike on applicable weapons (two handed polearms with a pierce thrust value, so pikes, glaives, poleaxes etc) for pike bracing, and no_blur for stabbing polearms, I usually put no_blur on every weapon because it looks better but thrust polearms without no_blur look really bad.

Also the great lances (long lances with no parries) have no overhead stabbing.
 

hoboistice

Knight
WBM&BWF&SNWVC
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You could incorporate the extra_penetration flag onto your cleave poleweapons and change the rcm values for those in the module.ini. From my experience you can use extra_penetration on melee weapons almost like another damage type, changing the rcm values to be between cut and pierce so it gives hafted weapons more impact while still maintaining balanced stats.

There's a rather annoying bug where you lose health in Training Fields, pretty sure this is a Diplomacy related bug.
 

Ettenrocal

Baron
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Do you plan a full historic scenes for all towns and castles? Carcassonne is to you like a landscape for a canvas :smile:
For biggest towns like Paris, Orleans, Tours, Gand etc... it will impossible to be full realistic cause Warband maximum size scene is 1,2 km square and in 1429 there is some pretty big cities sometimes 2x or 3x bigger than this surface. This will be possible in Bannerlord engine (the max scene size is huge in BL, if somes make a mod with same subject !) Average towns could be done realistically like Carcassone, especially with this method i talked before: i invented a way to implement a realistic terrain of a location in a Warband scene. But honestly that will be really hard with only two sceners three if S&D have some more free time. I was thinking once we released the mod more sceners would join the team, but sadly there is not enough population in the world it seems. I have also a big and boring work to do before start the real scening work, reorganize the props brf (each props need to be decline with the correct textures) and i'm very slow at it, it is not that hard but very boring and not very motivating. My main goal for now is reorganizing props and then using those props and put Al Mansur french props into The Bowman towns. So even if i would like really make realictic castle or towns i don't plan starting one before a long time... Rigo is making realistic castles and will maybe start a realistic Angers S&D maybe Toulouse. For those big cities we plan on taking just a part of it centered on the most iconic places of the locations.

Praise any god that more sceners join us or we win lottery and can pay some sceners.