* Some specialized troops now use Reward items.
* Added new bandits to help with the monotony of fighting wild orcs all the time (also changed Dunnish Outcasts and Orc Stragglers into bandit parties). These bandits are based on lore and are equipped with a variety of ragtag equipment, and they are:
1. Ruffian - basic human bandit.
2. Outlaw - tougher human bandit.
3. Highwayman - tough horse-mounted bandit.
4. Thief - speedy axe/knife-throwing bandit.
5. Poacher - archer bandit.
6. Dwarven Looter - renegade dwarf bandit, tough but slow.
7. Western Deserter - a deserted soldier of Gondor, Rohan, or Dale seeking his fortune with brigands.
* Added two new Tribal Orc units (Wild Orc Warlord, Wild Orc Hunter). Also varied, rebalanced, and modified Tribal Orc/Mountain Goblin names and party compositions.
* Renamed a few factions for lore/consistency. (Gundabad, Moria, Mirkwood Elves)
* Bandits are now hostile to Easterlings/Variags/Haradrim. Still friendly to Orc factions, though they'll still attack an Orc player. Can't fix this without making all bandits friendly to the player no matter what race they are.
* Added the Witch-king as a very powerful Lord unit; Gothmog remains the marshal for lore reasons. Expect some intense (and extremely difficult) duels if you fight the Lord of the Nazgûl head-on.
* Added a fixed Nazgûl unit for Barad-dûr Legions. Up to 8 can appear in the Barad-dûr Legion.
* Renamed several units based on lore/variation.
* Faction Standard Bearers are now Lieutenants: equipped with other items besides just standards.
* Players can now obtain Standard Bearers.
* All independent faction parties (Scouts, Foragers, War Parties, Raiders, etc.) have increased numbers and troop variety. Evil Factions are numerically superior in most cases.
* Gondor parties buffed a bit more than other Good factions to help prevent them from getting wiped out within an in-game week. They may even win a few battles now!
* Wolf/Warg Riders of Mirkwood bugfixed and now used by Dol Guldur.
* Some Lord names fixed for spelling, punctuation, and rank.
* Added Rhudaur Units for Gundabad (Rhudaur Horsemen, Berserkers, and Hillmen), savage men friendly to orcs, hailing from the former Kingdom of Rhudaur to the west of the Misty Mountains.
* Bears, Spiders, Wolves given charge bonuses.
* Trolls and/or Olog-hai are more frequent in Orc armies.
* Legendaries/Unique weapons/armor for all factions are now significantly better than standard weapons, rather than just very slightly better.
* Balanced bow/arrow damage a bit.
* All horses, wargs, and wild animals do extra Blunt charge damage, to work well with RCM's tougher armor. Light and Medium troops, especially Orcs, are now vulnerable to heavy cavalry charge damage.
* Certain Good faction weapons and armor buffed very slightly, mainly Rohan, for more lore-accurate balance. They should no longer get insta-stomped by Isengard in battle.
* Replaced Greenwood Relic Sword and Galadhrim Blade reward items with Orcrist, famed Biter of Gondolin, and Urquinehtar, Orc-feller of Lorien.
* Wheat, ale, and wine now consumable and provide morale bonuses. (Not currently working)
* "Go forth on you chosen path" typo fixed, along with other assorted typo fixes.
* Orc faction garrisons increased.
* Troll damage increased.
* Elf Lords buffed.
* Various different Lord equipments adjusted, balanced, and improved.
* Beorning and Woodsmen weapons buffed significantly.
* Dwarf, Gondor, Rohan, Dale weapons buffed slightly.
* All warhorses buffed, especially Rohan and the Easterlings.
* Most Mordor/Isengard Orc/Uruk weapons buffed; they're still inferior, but not entirely useless any more.
* Weapon holdtype and flag fixes.
* Bandits are now properly hostile to non-Orc factions! Optional file included for Orc players.
* Deserters now hostile to all factions, not just the player.
* More balancing done.
* (3/10/2015) Greatly reduced Bandit party sizes; no more 100-man outlaw parties.
* (3/10/2015) More weapon balancing and a new Isengard reward weapon.