Triglav
Sergeant Knight at Arms

The Last Days Of The Third Age Of Middle Earth Mod 3.1, for Mount&Blade 1.011 (not for Warband)
MANUAL - READ BEFORE DOWNLOADING AND INSTALLING!
TLD 3.1 for M&B 1.011 (not for Warband) can be downloaded here:
FULL VERSION:
MBrepository: http://www.mbrepository.com/file.php?id=3513 - manual install (you need to un7zip the folder)
Rapidshare: https://rapidshare.com/files/972469986/TLD_3.1_FULL.7z - manual install (you need to un7zip the folder)
PATCH FROM 3.0 (first release, or 3.01 first patch) TO 3.1:
MBrepository: http://www.mbrepository.com/file.php?id=3514 - manual install (you need to un7zip the folder)
Rapidshare: https://rapidshare.com/files/3416236072/TLD_patch_3.0_to_3.1.7z - manual install (you need to un7zip the folder)
Hotfix 3.13 (squashes a few 3.1 bugs):
Gamefront: http://www.gamefront.com/files/21384763/TLD_3.1_hotfix_3.rar
You may also want to try some submods for TLD:
1) Mod introducing smoother and nicer battle animations http://forums.taleworlds.com/index.php/topic,201177.0.html
2) Mod introducing female versions of many armors http://mbx.streetofeyes.com/index.php/topic,2489.0.html
NOTE! Before you explode with joy, and start soiling the topic with telling us about your ejaculations and such, we must add a sobering warning:
The release IS NOT bug free, in fact we already know some, and expect MANY more unexpected bugs, appearance of broken stuff, crashes, etc to start pouring in reports by you, the players. Hence the bug reports will be welcomed on our MBX forum. The next couple of months will then be used for making ready and available patches and additional features to the mod, ones that we simply did not have time to add in now. That will also mean that any game progress you will make will be lost when any patch comes, as it will most likely NOT BE save game compatible. After a patch ALWAYS start a new game or you will report non-existent bugs carried over in the save game.
The Official TLD Forum:
Our main forum is on MBX: http://mbx.streetofeyes.com/index.php/board,20.0.html
It also features a bug reporting topic for the expected bugs.
Make an account there if you have any questions or comments for us: http://mbx.streetofeyes.com/index.php/topic,2464.0.html
TLD on MOD DB is here, with screenies and info: http://www.moddb.com/mods/the-last-days
You can follow us on NEXUS too now: http://mountandblade.nexusmods.com/downloads/file.php?id=3569
Our old previous previews are here:
Scenes Preview http://forums.taleworlds.com/index.php/topic,135464.0.html
Gondor troops preview http://forums.taleworlds.com/index.php?topic=145480.0
Evil men troops preview http://forums.taleworlds.com/index.php?topic=181414.0
Mod Team:

MANUAL - READ BEFORE DOWNLOADING AND INSTALLING!
TLD 3.1 for M&B 1.011 (not for Warband) can be downloaded here:
FULL VERSION:
MBrepository: http://www.mbrepository.com/file.php?id=3513 - manual install (you need to un7zip the folder)
Rapidshare: https://rapidshare.com/files/972469986/TLD_3.1_FULL.7z - manual install (you need to un7zip the folder)
PATCH FROM 3.0 (first release, or 3.01 first patch) TO 3.1:
MBrepository: http://www.mbrepository.com/file.php?id=3514 - manual install (you need to un7zip the folder)
Rapidshare: https://rapidshare.com/files/3416236072/TLD_patch_3.0_to_3.1.7z - manual install (you need to un7zip the folder)
Hotfix 3.13 (squashes a few 3.1 bugs):
Gamefront: http://www.gamefront.com/files/21384763/TLD_3.1_hotfix_3.rar
You may also want to try some submods for TLD:
1) Mod introducing smoother and nicer battle animations http://forums.taleworlds.com/index.php/topic,201177.0.html
2) Mod introducing female versions of many armors http://mbx.streetofeyes.com/index.php/topic,2489.0.html
NOTE! Before you explode with joy, and start soiling the topic with telling us about your ejaculations and such, we must add a sobering warning:
The release IS NOT bug free, in fact we already know some, and expect MANY more unexpected bugs, appearance of broken stuff, crashes, etc to start pouring in reports by you, the players. Hence the bug reports will be welcomed on our MBX forum. The next couple of months will then be used for making ready and available patches and additional features to the mod, ones that we simply did not have time to add in now. That will also mean that any game progress you will make will be lost when any patch comes, as it will most likely NOT BE save game compatible. After a patch ALWAYS start a new game or you will report non-existent bugs carried over in the save game.
The Official TLD Forum:
Our main forum is on MBX: http://mbx.streetofeyes.com/index.php/board,20.0.html
It also features a bug reporting topic for the expected bugs.
Make an account there if you have any questions or comments for us: http://mbx.streetofeyes.com/index.php/topic,2464.0.html
TLD on MOD DB is here, with screenies and info: http://www.moddb.com/mods/the-last-days
You can follow us on NEXUS too now: http://mountandblade.nexusmods.com/downloads/file.php?id=3569
Our old previous previews are here:
Scenes Preview http://forums.taleworlds.com/index.php/topic,135464.0.html
Gondor troops preview http://forums.taleworlds.com/index.php?topic=145480.0
Evil men troops preview http://forums.taleworlds.com/index.php?topic=181414.0
Mod Team:
Core members in bold, substantial contributors in italic.
Ancientwanker - father and leader of the mod, did coding, writing, even some graphics stuff until he disappeared without a trace two years ago.
Abhuva - some scenes
Amman - NPC dialogue
Balduran - some voices
Brutus - 3D modeler and texturer (Easterlings, trolls, wargs..), idea person, great guy. Hasn't been active since most of the 3D was done.
Buzvonlurt - voice acting
Conners - some textwriting
DaBlade - a sound expert, texturer, lore advisor, gameplay designer, general help. Did tons of stuff during the slow times. Taking a break.
Dain Ironfoot - 3D guy, iirc did some really nice interiors and buildings for us.
dunde - scripts.txt encoding idea
Faradon - 3D modeler and texturer, did much absolutely lovely stuff, really understands my concept art. No longer with us due to lack of time.
foxyman - coder, author of the famous formation script. Translator into Chinese. Initial setupper of SVN that made coordinating our work a lot easier.
freakin wat - awesome voice acting
GetAssista - GA, coding, fixing, bugremoving, map work, features design and implementation, lods, optimizing, optimizing, optimizing and optimizing. And tons of other ****. If it's in, he put it there.
Giles - 3D guy, wonderful models and textures - mostly Haradrim. No longer with us due to lack of time and motivation.
Gutekfiutek - we're using a modified version of his Polished landscapes flora.
HokieBT - starting menus and races code
Kolba - coder, started doing quests, no longer active due to lack of time.
Llew - 3D models, architecture (responsible for most of Gondor, Rohan) and lore stuff, very nice guy. Not active atm.
MadVader - coder, author of much of the war system, NPCs and companions, he also writes dialogue and puts brakes on our overly ambitious plans.
mandible - 3D tunnels props
Merlkir - concept artist, main 2D artists, texturer, very rarely a 3D modeler, custom animations, lore sage and overall a proper wanker. Did some voice acting too.
mtarini - coding wizard, voodoo master, mage, author of OpenBRF (made expressly for this mod!), all the shader magic is only possible thanks to him. Also the custom races. Attacking wargs, oliphants, orcs, uruks, trolls, windy flora and waving banners...all work properly because of him. Also: lotsa coding, map art (including map writings), animations, and a bit of rigging and modelling (like most animated map icons)...
Octoburn - 3D guy, did tons and tons of models, architecture bits, remappings & optimisations, a very nice guy who's been with us since the beginning.
Pagan - composer, voice actor, kinda Australian. Kicks ass. A whole new sountrack in the making.
Petrovski - voice acting
Romainoir - a young 3D artist, improved a lot since he's been working on TLD, much of the beautiful elven architecture is his work, many other bits and bobs, helped with scenes too.
Rongar - factionalized shops script
Taal - NPC dialogue
Treebeard - a coder from the PoP team who very generously let us use his battle AI and some other stuff.
Triglav - a 3D guy, texturer (pretty much all orcs, gondorians, rohirrim, dunlanders, corsairs and much stuff in others are his work), glorious scene maker (designed pretty much all towns, nature, epic places, etc), overall ass kicker and whip cracker. Pushed and pulled us through the worst.
Ursca - 3d guy, some of the orc stuff was done by him originally. No longer with us.
Sibylla - additional hairstyles
Stefano - orcs and dwarves 3D and skeleton brainstorming
Yoshiboy - coder and admin, occassionally popping in with advice and insights.
Some object models (heavily modified by us later) came from various free 3D resources sites. Our sincerest thanks to all those contributors.
...if we unintentionally forgot someone, our apologies. Let us know and you'll be added.
Ancientwanker - father and leader of the mod, did coding, writing, even some graphics stuff until he disappeared without a trace two years ago.
Abhuva - some scenes
Amman - NPC dialogue
Balduran - some voices
Brutus - 3D modeler and texturer (Easterlings, trolls, wargs..), idea person, great guy. Hasn't been active since most of the 3D was done.
Buzvonlurt - voice acting
Conners - some textwriting
DaBlade - a sound expert, texturer, lore advisor, gameplay designer, general help. Did tons of stuff during the slow times. Taking a break.
Dain Ironfoot - 3D guy, iirc did some really nice interiors and buildings for us.
dunde - scripts.txt encoding idea
Faradon - 3D modeler and texturer, did much absolutely lovely stuff, really understands my concept art. No longer with us due to lack of time.
foxyman - coder, author of the famous formation script. Translator into Chinese. Initial setupper of SVN that made coordinating our work a lot easier.
freakin wat - awesome voice acting
GetAssista - GA, coding, fixing, bugremoving, map work, features design and implementation, lods, optimizing, optimizing, optimizing and optimizing. And tons of other ****. If it's in, he put it there.
Giles - 3D guy, wonderful models and textures - mostly Haradrim. No longer with us due to lack of time and motivation.
Gutekfiutek - we're using a modified version of his Polished landscapes flora.
HokieBT - starting menus and races code
Kolba - coder, started doing quests, no longer active due to lack of time.
Llew - 3D models, architecture (responsible for most of Gondor, Rohan) and lore stuff, very nice guy. Not active atm.
MadVader - coder, author of much of the war system, NPCs and companions, he also writes dialogue and puts brakes on our overly ambitious plans.
mandible - 3D tunnels props
Merlkir - concept artist, main 2D artists, texturer, very rarely a 3D modeler, custom animations, lore sage and overall a proper wanker. Did some voice acting too.
mtarini - coding wizard, voodoo master, mage, author of OpenBRF (made expressly for this mod!), all the shader magic is only possible thanks to him. Also the custom races. Attacking wargs, oliphants, orcs, uruks, trolls, windy flora and waving banners...all work properly because of him. Also: lotsa coding, map art (including map writings), animations, and a bit of rigging and modelling (like most animated map icons)...
Octoburn - 3D guy, did tons and tons of models, architecture bits, remappings & optimisations, a very nice guy who's been with us since the beginning.
Pagan - composer, voice actor, kinda Australian. Kicks ass. A whole new sountrack in the making.
Petrovski - voice acting
Romainoir - a young 3D artist, improved a lot since he's been working on TLD, much of the beautiful elven architecture is his work, many other bits and bobs, helped with scenes too.
Rongar - factionalized shops script
Taal - NPC dialogue
Treebeard - a coder from the PoP team who very generously let us use his battle AI and some other stuff.
Triglav - a 3D guy, texturer (pretty much all orcs, gondorians, rohirrim, dunlanders, corsairs and much stuff in others are his work), glorious scene maker (designed pretty much all towns, nature, epic places, etc), overall ass kicker and whip cracker. Pushed and pulled us through the worst.
Ursca - 3d guy, some of the orc stuff was done by him originally. No longer with us.
Sibylla - additional hairstyles
Stefano - orcs and dwarves 3D and skeleton brainstorming
Yoshiboy - coder and admin, occassionally popping in with advice and insights.
Some object models (heavily modified by us later) came from various free 3D resources sites. Our sincerest thanks to all those contributors.
...if we unintentionally forgot someone, our apologies. Let us know and you'll be added.
Last edited by a moderator: