OK, well this is not really a suggestion thread (although I do have many suggestions) as much as a statement. I want to let the devs know how I and many other cavalry players feel. Cavalry is getting less fun to play with each patch it seems like. They seem to get nerfed almost each patch, and the game mechanics of how horsemen play just aren't as much fun. Now to be fair, they weren't perfect before. I am grateful that some issues have been fixed. But cavalry was far more enjoyable.
First off, the biggest issue is couching. It just isn't very fun. There is no skill involved. Lancing is far more enjoyable but its almost worthless now. I love playing cavalry, and I have ever since the beta came out. I've been in the beta since .500 so I've seen the various evolutions of horsemanship in M&B. Right now I want to just quit in disgust about half the time I play as a horseman. Either it is a skill-less couching noob fest, or I try to play otherwise and realize how woefully imbalanced horsemen are.
From a gameplay perspective, lancing is very ineffective. Swordfighting off horseback fares a little better in some cases, but it too is much weaker than couching in most situations.
I really want to see all 3 dynamics have their place in the game. Right now that isn't happening very well.
Along with this is the issue of weapon & equipment prices and character stats. Who thought it was a good idea to increase lance costs, while keeping everything else the same? Why does a hunter cost more than a courser when the latter is far superior per denar spent? Why are boots so expensive? Where are the cavalry swords at affordable prices? Why can you barely move as a dismounted horseman, even if you are carrying almost no gear? And where is trample damage? Variety among equipment prices in different factions to make them more unique?
I don't mean to sound like I am ranting against the devs here. I appreciate their hard work making this one-of-a-kind game, and so graciously allowing us to beta test it. But these are real issues that need to get fixed. Adjusting prices and equipment are not vital, since mods can do that, but the gameplay mechanics definitely need to be addressed. I want to see M&B live up to its potential as the best Medieval combat sim ever created.
Thank you for reading.
First off, the biggest issue is couching. It just isn't very fun. There is no skill involved. Lancing is far more enjoyable but its almost worthless now. I love playing cavalry, and I have ever since the beta came out. I've been in the beta since .500 so I've seen the various evolutions of horsemanship in M&B. Right now I want to just quit in disgust about half the time I play as a horseman. Either it is a skill-less couching noob fest, or I try to play otherwise and realize how woefully imbalanced horsemen are.
From a gameplay perspective, lancing is very ineffective. Swordfighting off horseback fares a little better in some cases, but it too is much weaker than couching in most situations.
I really want to see all 3 dynamics have their place in the game. Right now that isn't happening very well.
Along with this is the issue of weapon & equipment prices and character stats. Who thought it was a good idea to increase lance costs, while keeping everything else the same? Why does a hunter cost more than a courser when the latter is far superior per denar spent? Why are boots so expensive? Where are the cavalry swords at affordable prices? Why can you barely move as a dismounted horseman, even if you are carrying almost no gear? And where is trample damage? Variety among equipment prices in different factions to make them more unique?
I don't mean to sound like I am ranting against the devs here. I appreciate their hard work making this one-of-a-kind game, and so graciously allowing us to beta test it. But these are real issues that need to get fixed. Adjusting prices and equipment are not vital, since mods can do that, but the gameplay mechanics definitely need to be addressed. I want to see M&B live up to its potential as the best Medieval combat sim ever created.
Thank you for reading.