I'm currently just finishing a "kill every named NPC" run as Nosferatu Zodd. There are 4 separate women in their 20s who will not leave cities under any circumstances, and they're keeping all the children in their family from being "lost". I was considering going all Pennywise and resting for 20 years until all the children grew up, but that seems a little ridiculous. Even if I wanted to establish a kingdom to raise larger armies (which I don't) I cannot do so without capturing a castle, which brings me back to the same issue.
Siege:
Currently I'm exploring starvation as a siege mechanic. I'm using the main game branch and it is unmodded. I haven't had much success so far, but I'm sure there is a light at the end of the tunnel. As an example:
I did see an army of 800+ units besieging a city (Rovalt) and while the defenders of the city were starving they were losing (-8 ) militia and (-3) garrison troops per day. Does the size of the besieging force and/or the base number of defenders affect the starvation efficacy that much? I'm currently doing testing to find out if there's some workaround.
Armies:
Just as an interesting side note. Once I had eliminated all of the NPCs in the game except for the Battanians, there were no longer any enemy armies to pit them against, so I had to get creative when I encountered a superior force. One thing I noticed was how easy it was (especially at -100 Relation) to kite the armies in a circle until they starved themselves down to a manageable size. It was usually most effective immediately after they finished a siege, because their food stocks were low. As they got more and more desperate you would have to remain closer and closer to successfully bait them. Eventually when they had lost a good chunk of troops and morale drooped they would stop chasing you altogether, but if you performed the kiting far from one of their settlements, they would usually starve down to ~100 units and you could pounce right before they reached a village. Food for thought, just in case you're planning to chop everyone's heads off at some point...
Siege:
Currently I'm exploring starvation as a siege mechanic. I'm using the main game branch and it is unmodded. I haven't had much success so far, but I'm sure there is a light at the end of the tunnel. As an example:
- Just my personal party of 150
- I destroy the outlying towns (not necessary but just in case)
- I besiege a castle with 300 militia and 100 garrison
- Their castle started with 200 "Food Stocks" (this is the key metric for starvation)
- Do not judge the amount of food the castle has using the grain symbol at the top of the siege menu, it is glitched currently. Hover over the center of the castle to view the "Food Stocks" value. It should be something like Food Stocks 400(-30)
- Every day that passes their Food Stocks will deplete by the listed value (30 in this example)
- After the Food Stocks reach 0(-30) every day that passes 1-2 members of the garrison will starve
- Once the garrison is down to 5-10 members, the depletion of the food stocks decreases to such a small value that it takes a week for each garrison member to starve
- Once the garrison is empty, the process repeats for the Militia (I have no idea why they are consecutive and not concurrent)
I did see an army of 800+ units besieging a city (Rovalt) and while the defenders of the city were starving they were losing (-8 ) militia and (-3) garrison troops per day. Does the size of the besieging force and/or the base number of defenders affect the starvation efficacy that much? I'm currently doing testing to find out if there's some workaround.
Armies:
Just as an interesting side note. Once I had eliminated all of the NPCs in the game except for the Battanians, there were no longer any enemy armies to pit them against, so I had to get creative when I encountered a superior force. One thing I noticed was how easy it was (especially at -100 Relation) to kite the armies in a circle until they starved themselves down to a manageable size. It was usually most effective immediately after they finished a siege, because their food stocks were low. As they got more and more desperate you would have to remain closer and closer to successfully bait them. Eventually when they had lost a good chunk of troops and morale drooped they would stop chasing you altogether, but if you performed the kiting far from one of their settlements, they would usually starve down to ~100 units and you could pounce right before they reached a village. Food for thought, just in case you're planning to chop everyone's heads off at some point...
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