siege

  1. Sieges engines from castles (Suggestion)

    I had an idea...What if you could create siege weapons from your castles to carry them when you are in an army and you are going to besiege? Optional at the current way That would give especific use to the castles You could create them before attacking, you could only take them if you are in an...
  2. niekdegrijze

    Put siege engines automatically in reserve

    if I decide to destroy the walls. I need to build 4 siege engines, keep them in reserve and deploy them in one go or they get destroyed. To do this I have to manually stop the time if one is complete, put it in reserve en restart the time. You have to this with every engine. It would be a...
  3. Horked

    Need More Info HUD disappear when merging groups

    Reproduce: Merge Transfer a group into another group O/S: Win10 GPU: GTX 1060 6GB GPU driver: 457.51 CPU: AMD Ryzen 3600 stock RAM: 16GB (g.skill 3200) Mobo: MSI x570 Unify Storage: 256GB NVMe, 512GB NVMe (gameinstall)
  4. Siege Battles and Siege AI

    I'm sorry for those who have seen my recent posts but holy crap do the siege battles need a massive re-work. AI troops are constantly getting stuck at the bottom of the siege towers, they refuse to climb up the regular ladders and the defending AI always gets on top of the towers (siege) and...
  5. Concomitant

    In Progress [Major Bug] Troops don't know how to climb siege ladders.

    Summary: Troops ignoring ladders/not able to climb them. I know that this is a known issue, but it's completely insane. Possible Solution: Give all troops a "use ladder" feature where upon being within range and needing to climb to attack an opponent, they will do so. Instantly snap them on the...
  6. In Progress Sieging AI

    So I have had this issue a few times and did not see it on the reported issues. I am sieging an enemy castle and used my trebs to destroy the 2 walls. Some of my men charge in like they should and about half are running into the side of the wall that is still standing getting slaughtered by...
  7. Trebuchets are far too strong

    Hello there, This is an issue I have only on the pre-siege scene, when the attacking army and the defending town/castle hurl boulders at each other. I think that the strength of the trebuchets against other siege machines is far too OP. They literally one shot enemy catapults and that makes the...
  8. Kribble118

    Need More Info Game crashes while defending Varcheg, Siege AI still acting strange.

    It seems the game crashes about halfway through defending varcheg from a Battanian siege. It also seem like the AI had a hard time scaling siege towers and using ladders. They seem to just blob up and send one guy up the tower at a time. I had high graphics and 1000 enemies. Varcheg at a...
  9. JDZ5

    Make use of the beautiful siege camps you've made!

    If my army builds a siege camp, and then is attacked by the army occupying the settlement and/or by reinforcements, I'd like to be able to defend my camp. Some of these camps have watch towers, walls for archers, basic set-dressing already done on them, they look fine let us use them! There's...
  10. JDZ5

    2 major gamebreaking "strategies" for Siege

    There are currently two major game breaking cheeses for siege. I don't believe sieges should have these mechanics, and the fact they do is a bit concerning. The first is the enemy team breaks behind enemy lines, whether it be an open gate or some form of horse-glitch is beyond me. They break...
  11. Luminouscales

    Resolved (beta e.1.5.4) Siege AI causes significant performance issues

    How to Reproduce: Fight in a siege with a high amount of troops Media (Screenshots & Video): Unnecessary. Version: beta e1.5.4 Installed community-made modifications: Party Management (not the issue) Computer Specs: OS: Windows 10 GPU: NVIDIA GeForce GTX 1060 6GB CPU: Intel(R) Core(TM) i5-7400...
  12. Short_n_quick

    Resolved [1.5.4 beta] Auto deploy in siege of Jogurys castle

    Auto-deploy option on Jogurys castle resulted in loooong line of troops perpendicular to castle's walls, which I assume was not the inteneded way to position soldiers in fight.
  13. In Progress My and enemy icons are confused

    During the siege, the icons of my and the enemy kingdom are mixed up. I think this bug was already a long time ago in one of the patches and was fixed, but nevertheless it was encountered again. It does not always appear.
  14. Need More Info Fief Remains In Defending Faction's Control After Surrendering

    Steps to reproduce: 1. Have party in town (haven't tested in castles) and wait to be besieged. 2. Ask to parlay with the besieger. 3. Surrender to the besieger. The fief will remain with the defending faction and the siege ends. My entire party except for my companions are wounded, but myself...
  15. Armies of the Southern Empire never start the assault during sieges

    Beta e1.5.4 I am a lord of the Southern Empire and after the newest patch our armies under the command of any AI lord (it doesn’t matter if i am in or not) never start an assault during sieges. They are just waiting, building siege engines, until most of the soldiers starve to death and then...
  16. Kitai

    Suggestion for a change to how ramming the main gate works

    I think in sieges it it would work a lot better if the defenders were not able to open the gate when it is currently being rammed by the battering ram. So they would actually have to sally out to handle the people manning it or attack them with ranged weapons. As it is currently the defenders...
  17. Kitai

    Suggestion for a change to how ramming the main gate works

    I think in sieges it it would work a lot better if the defenders were not able to open the gate when it is currently being rammed by the battering ram. So they would actually have to sally out to handle the people manning it or attack them with ranged weapons. As it is currently the defenders...
  18. Sieges are completely boring

    I really enjoyed playing defensive sieges in M&B 1. Higher risk, higher reward. You had all the advantages of the castle increasing your combat efficiency, but on the other hand you couldn't just leave if the battle went south. When I played M&B 1, about 40% of my siege combats were...
  19. steffenbk1

    BL Scening How to make a siege castle map

    im struggling to make this siege map, i have looked at references on how the other maps are made. Mainly khuzait_castle_002 . but i really cant fiugre out what is wrong with my map. i have included - Sp_battele_set -borders for attackers and defenders and boundaries -flee lines -path for...
  20. Resolved Vote after siege bug

    I helped another army from my faction to besiege a castle! After we took it, the vote to give it a new owner poped up, but said "this kingdom desicion is not relevant anymore" this pops up like every two minutes and reads always the same. I sieged another castle to test and if I do it with my...