Lopezgdanny
Recruit

Hi
I have been playing Bannerlord for some time, but I accept I'm not really skilled on it, so I have been just playing in "normal" mode (the easiest one), I guess I'm more of a casual player.
I decided to try the beta branch in hopes to experience fixes which haven't reached the main branch yet, and hoping to also help by reporting any glitches I found so they were fixed.
But after a while, I wanted to enjoy some casual gameplay, so I decided to uninstall the beta and go back to the main branch (I don't even know if there's a way to have both installed in the same PC at the same time).
And after I started a new game in the 1.1.6, I realized something.
I really don't like the npc combat AI on beta
Sure, at least it's not a blockfest anymore (because they did random blocks every direction randomly, looking like they had seizures or something), but they mostly preffer to block when they see you aproach them (I haven't noticed if it just happens with your character, or if they react the same way to any other NPC who reaches them), and it's still pretty impossible for me to hit them with a lance on a horse, because I only have 2 attack patterns that way, so the NPC just need to block in one of those 2 patterns.
In the 1.1.6 this doesn't happen, and the npcs seem "as incompetent as mee", so for me at least they seem more "human". Whenever I'm in a tournament, and I have to use a spear on a horse (mostly in the khuzait tournaments) I just thought to myself "I won't be able to hit the enemy", because they start blocking even before I reach them, and in 1.1.6 it seems way easier to hit the enemies with a spear while mounted.
The shield bash seems to have no usefulness at all in 1.2 beta, because the enemies pretty much evade it, or get hit but don't really last long to recover back, at least in 1.1.6 they get stunned for a bit enough so you can hit them with your main weapon. Same thing with kicks.
So, when I installed and played 1.1.6, that felt really refreshing when I experienced the old combat system again.
It saddens me a bit how it seems inevitable to have those changes in the coming 1.2, but I guess I'm a minority, and this game is more for people who likes to experience challenges. I'm also interested in your opinions too, and hope this thread doesn't get derailed.
I have been playing Bannerlord for some time, but I accept I'm not really skilled on it, so I have been just playing in "normal" mode (the easiest one), I guess I'm more of a casual player.
I decided to try the beta branch in hopes to experience fixes which haven't reached the main branch yet, and hoping to also help by reporting any glitches I found so they were fixed.
But after a while, I wanted to enjoy some casual gameplay, so I decided to uninstall the beta and go back to the main branch (I don't even know if there's a way to have both installed in the same PC at the same time).
And after I started a new game in the 1.1.6, I realized something.
I really don't like the npc combat AI on beta
Sure, at least it's not a blockfest anymore (because they did random blocks every direction randomly, looking like they had seizures or something), but they mostly preffer to block when they see you aproach them (I haven't noticed if it just happens with your character, or if they react the same way to any other NPC who reaches them), and it's still pretty impossible for me to hit them with a lance on a horse, because I only have 2 attack patterns that way, so the NPC just need to block in one of those 2 patterns.
In the 1.1.6 this doesn't happen, and the npcs seem "as incompetent as mee", so for me at least they seem more "human". Whenever I'm in a tournament, and I have to use a spear on a horse (mostly in the khuzait tournaments) I just thought to myself "I won't be able to hit the enemy", because they start blocking even before I reach them, and in 1.1.6 it seems way easier to hit the enemies with a spear while mounted.
The shield bash seems to have no usefulness at all in 1.2 beta, because the enemies pretty much evade it, or get hit but don't really last long to recover back, at least in 1.1.6 they get stunned for a bit enough so you can hit them with your main weapon. Same thing with kicks.
So, when I installed and played 1.1.6, that felt really refreshing when I experienced the old combat system again.
It saddens me a bit how it seems inevitable to have those changes in the coming 1.2, but I guess I'm a minority, and this game is more for people who likes to experience challenges. I'm also interested in your opinions too, and hope this thread doesn't get derailed.