Mad Skillz said:sorry about that. I meant modelling.
and this is going to sound INCREDIBLY noobish, but what is a source code? (I probably know WHAT it is, just didn't know it was a source code, if that makes any sense)
Mad Skillz said:****. I'll search on forums, see if I can find anything.
EDIT: I can't find anything. I have a folder for the Star Wars minimod, with my new settings on it, and I might be able to make that into a new folder... technically it would be a module folder. would that work?
EDITED EDIT: nope, doesn't work. I could redo it all in Python, but it might take a while.
Hank said:Mad Skillz said:sorry about that. I meant modelling.
and this is going to sound INCREDIBLY noobish, but what is a source code? (I probably know WHAT it is, just didn't know it was a source code, if that makes any sense)
Oh that's alright - I can't model, unforunately. If I had 3DS Max I could, but I don't have it nor do I have the money for it.
A Source Code is what is used by Python to create the module folder. But since you're not using Python, I assume you likely don't have a source code, but I'm not entirely sure. I'm sorry, I'm afraid I don't know how to get a source code from the Troop Editor.
trp_jedi_padawan Jedi_Padawan Jedi_Padawan 70255616 0 0 1 43 0
464 0 468 0 469 0 470 0 147 0 148 0 153 0 152 0 103 0 92 0 442 0 443 0 444 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
7 5 4 4 15
127 135 123 121 133 131 133
48 805306368 805306368 16947 279296 0
0 0 1835008 0 55817827083 7905747460180148223 2031614 0
["jedi_padawan","Jedi Padawan","Jedi Padawan",tf_mounted|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_ranged,no_scene,0,fac_commoners,
[itm_force_push,itm_force_throw_lightsaber_orange,itm_force_throw_lightsaber_purple,itm_force_throw_lightsaber_yellow,itm_linen_tunic,itm_short_tunic,itm_leather_vest,itm_tabard,itm_leather_boots,itm_leather_gloves,itm_lightsaber_orange,itm_lightsaber_purple,itm_lightsaber_yellow],
def_attrib|level(15),wp(120),starwars_skills_2,mercenary_face_1, mercenary_face_2],
Z.A.C. said:we need grenades. thremal detonators kill ally and enemy soldiers, concussion KOs ally and enemy soldiers.
Hank said:Z.A.C. said:we need grenades. thremal detonators kill ally and enemy soldiers, concussion KOs ally and enemy soldiers.
That's a bit difficult to program I would think - I don't know if we can even DO splash damage.
G36E said:Hank said:Z.A.C. said:we need grenades. thremal detonators kill ally and enemy soldiers, concussion KOs ally and enemy soldiers.
That's a bit difficult to program I would think - I don't know if we can even DO splash damage.
We can, do a forum search, and D'Sparil's EatRC has a Cannon that does AoE damage. Not sure how though, might have to rummage through The Forge.
P.S. I can't model a cube, much less an item .
HokieBT said:G36E said:Hank said:Z.A.C. said:we need grenades. thremal detonators kill ally and enemy soldiers, concussion KOs ally and enemy soldiers.
That's a bit difficult to program I would think - I don't know if we can even DO splash damage.
We can, do a forum search, and D'Sparil's EatRC has a Cannon that does AoE damage. Not sure how though, might have to rummage through The Forge.
P.S. I can't model a cube, much less an item .
yeah, grenades would be cool but I'm not sure how to create them. Possibly we could use something from that 'Magic Mod' under the Released Mods section since he does some very cool stuff? I also want force lightning for the Sith......
[(ti_on_weapon_attack, [(play_sound,"snd_pistol_shot"),(assign,":distance",99999),(try_for_agents,":agent"),
(agent_is_alive,":agent"),
(agent_is_human,":agent"),
(agent_get_look_position, pos2, ":agent"),
(get_distance_between_positions,":dist",pos1,pos2),
(lt,":dist",":distance"),
(assign,":chosen",":agent"),
(assign,":distance",":dist"),
(end_try),
(assign,reg54,1),
(agent_get_look_position,pos6,":chosen"),
(position_copy_origin,pos6,pos1),
(position_move_y,pos6,250),],)]],
G36E said:Semi translucency should be modifiable on items. Lemme drag up BRFEdit first.
...
...
DEAD BRFEDIT!?!?!? Oh well, it should be doable, the lightsabers are after all semi-translucent.