As said, Swyter has kept the mod half-alive on life-support for the last couple of years, but it's mainly critical bug fixes, and whatever else he finds time to do between work on several other mods, such as Solid and Shade.
I suspect that you're seeing a graphics card incompatibility issue.
My own pet peeves include the total lack of ammo in the markets after the first few days of the game (they're placed at the start, but gradually vanish, and no new ammo ever spawns). Then there's the over-abundance of sizable groups of high-level deserters compared to other troop tiers (46 Novatroopers, or 38 Incinerators, while I've got a total of only 30-35 mid-tier troops and relatively low level companions). It may be that they all spawn in equal amounts and the weaker ones don't survive, but there should never be more top-tier deserters running around than there are of those troop types in the faction armies.
Fortunately, the last nightly patch fixed about 75% of the dialog issues that I worked on but lost, although the two droid companions still have placeholder dialog entries. I'm really impressed with the improvements made since the original M&B version.
My own attempt had the one droid as a failed comedian (turning to comedy after several instances of being told "you must be joking" and "you can't be serious"). He/it makes a horrible attempt at a joke when you meet, and has no understanding of why his previous "audience" shut him off. "I don't understand, they laughed at the joke the first time I told it." The player's own hiring dialog included "I suspect I'm going to regret this, but...".
The second droid was having some difficulty fulfilling his previous master's last command to "get lost", after having been sent to negotiate with a rival faction, with a bomb inside, unknown to the droid, and unexpectedly returning without the bomb exploding. I had intended that the player wouldn't be informed about the bomb until some time later. Sadly, I was unable to fix the "location" dialog for those two droids, triggered when the party nears a specific spot on the map; every attempt I made crashed the program.
I suspect that you're seeing a graphics card incompatibility issue.
My own pet peeves include the total lack of ammo in the markets after the first few days of the game (they're placed at the start, but gradually vanish, and no new ammo ever spawns). Then there's the over-abundance of sizable groups of high-level deserters compared to other troop tiers (46 Novatroopers, or 38 Incinerators, while I've got a total of only 30-35 mid-tier troops and relatively low level companions). It may be that they all spawn in equal amounts and the weaker ones don't survive, but there should never be more top-tier deserters running around than there are of those troop types in the faction armies.
Fortunately, the last nightly patch fixed about 75% of the dialog issues that I worked on but lost, although the two droid companions still have placeholder dialog entries. I'm really impressed with the improvements made since the original M&B version.
My own attempt had the one droid as a failed comedian (turning to comedy after several instances of being told "you must be joking" and "you can't be serious"). He/it makes a horrible attempt at a joke when you meet, and has no understanding of why his previous "audience" shut him off. "I don't understand, they laughed at the joke the first time I told it." The player's own hiring dialog included "I suspect I'm going to regret this, but...".
The second droid was having some difficulty fulfilling his previous master's last command to "get lost", after having been sent to negotiate with a rival faction, with a bomb inside, unknown to the droid, and unexpectedly returning without the bomb exploding. I had intended that the player wouldn't be informed about the bomb until some time later. Sadly, I was unable to fix the "location" dialog for those two droids, triggered when the party nears a specific spot on the map; every attempt I made crashed the program.