Mad Skillz said:Antoxi, I had the same problem. I just reinstalled 960 and it worked fine. btw great mod,but really what it needed were some "adjustments" so I used troop editer and now I can have huge laser battles! (it was getting kinda boring killing medieval style soldiers, so I turned all the bandits into Star Wars guys, sea raiders now Wookies, Looters now Storm Troopers, Steppe Bandits now Sith Masters, Forest/Mountain Bandits now Republic Pilots and Scout troopers, and farmers now Jedi Masters.(try raiding a village NOW!)) anyways, great mod, but I highly recommend using troop editor with this one.
thanks! Glad you enjoy this mod and find my troop editor helpful as well.
I agree its getting a little boring killing medieval style troops so your changes sound good. Currently I am trying to modify this to be 'Star Wars Calradia' and doing a global replace on the troops file and switching ALL troops to use Star Wars weapons. For example: 2h-sword/bastard-sword/etc = lightsabers, javelin/throwing axe/jarid = throw lightsaber, throwing stones/knives = force_push, long_bow = a280 rifle, hunting_bow = dl44 pistol, etc. All lightsabers and laser bolts will be color coded for the faction (green = vaegir, yellow = nords, etc). I know this seems a little weird since there are still castles and plate mail but its a fairly easy switch and might be fun to play....
Do people think this concept sounds interesting or have any comments? Should I make other changes like switch mercenaries to only be republic & wookiees and then switch outlaws to be imperial troops (stormtroopers, scout troops, sith masters, etc). Switch Imperial troops to outlaws seems to make sense so your party doesn't contain both jedi & sith, etc.... I'd probably release this as a separate mod in-case people want to still use the 'mercenaries' one.