It would be interesting to see the gameplay data TW is trying to collect (it was probably used to decide on buffing battanias troop counts for captain at least).
What makes it harder is that the game probably has to be also balanced around how the casual players are playing it instead of just pros so the class and weapon performance may be different in the big picture because some weapons or classes might be unattractive or hard to use for the majority of players while others might get more mileage out of them.
Faction win rates or class kdr stats are kind of hard to go on bc theyre supposed to be somewhat asymmetrical requiring different tactics or specialisations. What if the average Bannerlord player just happens to main infantry (or w/e they statistically main) not because of true balance reasons but also superficial reasons like how the class looks or feels?
What makes it harder is that the game probably has to be also balanced around how the casual players are playing it instead of just pros so the class and weapon performance may be different in the big picture because some weapons or classes might be unattractive or hard to use for the majority of players while others might get more mileage out of them.
Faction win rates or class kdr stats are kind of hard to go on bc theyre supposed to be somewhat asymmetrical requiring different tactics or specialisations. What if the average Bannerlord player just happens to main infantry (or w/e they statistically main) not because of true balance reasons but also superficial reasons like how the class looks or feels?