+1+
and make thrusts with two handed weapons faster
At the moment its just 50/50 gambling. Either you spam feints and get a free hit, because the enemy cant block that fast or you bet that the enemy will feint and spam, its too fast aswell so enemy probably wont be able to react. I dont think there needs to be a big change or everything will be too reactable.We didn't reintroduce "block delay". There were no combat related changes in this regard recently.
To avoid confusion "block delay" is always there (it was in warband and it is in Bannerlord), but in Bannerlord the weight of a weapon makes your block be slower and the blending between the animation also has an affect. We are working on ways to make this better right now, but I can't share any details yet.
In any case there wasn't a reintroduction of block delay and we have no interest in making shadow changes to combat and not telling you guys.
What might have happened is that some other change is causing it. If that's so, we will investigate and fix it. It would be great if you could help us out about it.
Since which patch do you feel it?
(for the beta veterans) Can you share any details of how comparable it is to the older Beta versions?
We didn't reintroduce "block delay". There were no combat related changes in this regard recently.
To avoid confusion "block delay" is always there (it was in warband and it is in Bannerlord), but in Bannerlord the weight of a weapon makes your block be slower and the blending between the animation also has an affect. We are working on ways to make this better right now, but I can't share any details yet.
In any case there wasn't a reintroduction of block delay and we have no interest in making shadow changes to combat and not telling you guys.
What might have happened is that some other change is causing it. If that's so, we will investigate and fix it. It would be great if you could help us out about it.
Since which patch do you feel it?
(for the beta veterans) Can you share any details of how comparable it is to the older Beta versions?
There was no block delay in Warband, because you could tap block. While holding a swing, tap right click: In Warband, the block animation happens instantly. In Bannerlord, you don't block unless you hold right click for .5 seconds, and then it can block. To return the Warband responsiveness feel, you'd have to make the blending between swing and block animation much faster, or instant like Warband, OR keep the blending but add blocking frames instantly so tap blocking is possible once again (tap blocking in fast-paced fights is a lot more intuitive than holding right click for .5 seconds before blocking and I'm sure it's the reason so many people complain about blocking)We didn't reintroduce "block delay". There were no combat related changes in this regard recently.
To avoid confusion "block delay" is always there (it was in warband and it is in Bannerlord), but in Bannerlord the weight of a weapon makes your block be slower and the blending between the animation also has an affect. We are working on ways to make this better right now, but I can't share any details yet.
In any case there wasn't a reintroduction of block delay and we have no interest in making shadow changes to combat and not telling you guys.
What might have happened is that some other change is causing it. If that's so, we will investigate and fix it. It would be great if you could help us out about it.
Since which patch do you feel it?
(for the beta veterans) Can you share any details of how comparable it is to the older Beta versions?
We didn't reintroduce "block delay". There were no combat related changes in this regard recently.
To avoid confusion "block delay" is always there (it was in warband and it is in Bannerlord), but in Bannerlord the weight of a weapon makes your block be slower and the blending between the animation also has an affect. We are working on ways to make this better right now, but I can't share any details yet.
In any case there wasn't a reintroduction of block delay and we have no interest in making shadow changes to combat and not telling you guys.
What might have happened is that some other change is causing it. If that's so, we will investigate and fix it. It would be great if you could help us out about it.
Since which patch do you feel it?
(for the beta veterans) Can you share any details of how comparable it is to the older Beta versions?
We didn't reintroduce "block delay". There were no combat related changes in this regard recently.
To avoid confusion "block delay" is always there (it was in warband and it is in Bannerlord), but in Bannerlord the weight of a weapon makes your block be slower and the blending between the animation also has an affect. We are working on ways to make this better right now, but I can't share any details yet.
In any case there wasn't a reintroduction of block delay and we have no interest in making shadow changes to combat and not telling you guys.
What might have happened is that some other change is causing it. If that's so, we will investigate and fix it. It would be great if you could help us out about it.
Since which patch do you feel it?
(for the beta veterans) Can you share any details of how comparable it is to the older Beta versions?
But yeah, playing on duel today just reminded me of how bad blocking can still be, imho it should have a flat timing instead of being based on animation progression which essentially only ends up making it much slower whenever you're feinting or doing anything other than being idle. It's only exacerbated by some attacks landing extremely quickly, partly because of the slippery movement and arcs of swings, leaving you less time to react than the animation allows. But I've said this before on multiple occasions.
The feints should be fixed in order to stop the glitched animations. Also I believe block animation should be faster because rn some weapons can swing 4/5 (if using the glitched feints) times before your block animation is over. The difference between Warband is that attacks and blocks were much more responsive. Rn I feel like I’m trying to block with 200 ping but attacking with 0 ping cuz of the glitch