My suggestions was make a slider or option, 1) shorten days per month, example 10 days so it would move the game twice as fast. 2) xp slider to compensate, same example 2X xp, so you would gain the same xp but games would go twice as fast. at 20 year old can go 30+ years or 2400 days. in my example death would come into play in just 1200 days or you could make it even faster with higher xp. think of only playing 1200 or 600 days then family take over. That would make children vital to your campaign. I feel that is a great idea, and of course its an option or slider so people can use it or not and have fun the way they love it. TW devs dont think its good but offering more options cont make people mad but can only make people happy if they choose to do it. Doing nothing wont make people happy but can get people frustrated not having options. Their solution does no good, mine does good for some and nothing for others. Which do you all think is better