[SPQR]Eduard said:
The stamina would totally ruin the game, and you would lost even the last drops of hope we have for making this game e-sport.
...right, because
that's what we're all hoping for. Besides, stamina would make Warband
more watchable, if it discouraged excessive feinting and spamming from one direction- it is natural to swing from the other direction after a swing, because the weapon's momentum has carried it to the opposite side, so it is most comfortable and natural to follow a left swing with a right. A subtle reduction in speed and/or power of a swing if
many consecutive feints or same direction swings had been done would not interrupt fighting at all, it would merely encourage less of this lazy, unrealistic and unappealing play. Yes, we
can judge a feature by its relative realism in the game, despite the rest of the game not being perfectly realistic. Because numerous consecutive feints looks unrealistic, it looks bad and destroys immersion.
Whether this or any other idea makes the game better as an e-sport, I don't know, but frankly it doesn't interest me. What does interest me is making the gameplay better, and I certainly wouldn't rule out stamina or cooldowns being used for that. The way some people talk about it makes me think they have a vision of a very restrictive system, where your stamina bar runs out and you are suddenly feeble and as good as defenceless. Of course nobody wants that, and it doesn't have to be like that.