argon45 said:@Lust
Can we see our old "Dark Knight" friends in Bannerlord?
And; can you show us full version of this:
Oh, lastly; old hair/beard styles in previous M&B games; can we see them Bannerlord as well? (I hope we can see)
Guray said:argon45 said:@Lust
Can we see our old "Dark Knight" friends in Bannerlord?
And; can you show us full version of this:
Oh, lastly; old hair/beard styles in previous M&B games; can we see them Bannerlord as well? (I hope we can see)
You can even flip hair
Brendan13 said:Guray said:argon45 said:@Lust
Can we see our old "Dark Knight" friends in Bannerlord?
And; can you show us full version of this:
Oh, lastly; old hair/beard styles in previous M&B games; can we see them Bannerlord as well? (I hope we can see)
You can even flip hair
On the top right of the screen theres a spiral that says 'traits'. What do you think those are?
Guray said:One question about the Siege ammos. So we see multiple people using catapults , battering rams etc. Also flaming pots thrown from the top of the killing hole. Are they going to be throwing multiple pots from the top ? Or is it restricted by 1 bot only? I know we also see rocks being thrown . I am wondering if we will see multiple rocks and pots thrown at the same time or is it restricted to 1 bot for each? Also about the ammo for the catapults. It is 1 guy getting the ammo and placing it on the catapult. Will we see 2 people working on bringing the ammo ? So it is faster more efficient etc?
Brendan13 said:On the top right of the screen theres a spiral that says 'traits'. What do you think those are?
kalarhan said:Dest45 said:I would like some sense of achievement/progression/victory for players that don't want to be king and conquer calradia. For player roleplaying a non ambitious lord, merchants, mercenaries and other more humble professions. In warband, there isnt much else to do except get rich, build an army, conquer. I try to play different ways and I like playing those ways more but they get old fast.
In CK2 you can manage a single county and its still just as rewarding and fun as an Empire.
I like the general idea, as it adds re-playability. But I don't expect it for release. Warband was not a strong 4x game, even if had general features from one.
I expect the game to have a strong couple goals at launch, like play as a lord or rule a kingdom. The others will then be improved later on with expansions/DLCs, which will help keep the game fresh over the years, to grow with feedback from players, etc
Example:
DLC Merchant Life: be a trader, create a trading empire, quests related to this, fight against other merchants for control of markets, help the war effort of your faction with smuggling goods, etc
DLC Bandit King
DLC Rebel King
DLC Gladiator: improve the tournament system
DLC Court Life
...
of course that could be also be part of mods, like the well know freelancer (play as a soldier, not a lord), but I hope the game gets many many expansions/DLC for the next 5 years. Fingers crossed.
Sir_Newton said:I REALLY want to see some DLC love for Calradia itself, perhaps an expansion that takes us to the time of the very beginning of the empire, perhaps with some greek-themed factions and improved spear mechanics (gib working phalanx)
NW 2.0 No pls.jacobhinds said:Sir_Newton said:I REALLY want to see some DLC love for Calradia itself, perhaps an expansion that takes us to the time of the very beginning of the empire, perhaps with some greek-themed factions and improved spear mechanics (gib working phalanx)
meh
Calradia is boring and painfully generic, almost intentionally. I would much rather they actually had DLCs based on historical periods instead of the half-baked soft fantasy that Calradia is. I find it hard to get invested in a little peninsula with cartoon copies of historical stereotypes.
And maybe weapon crafting should be a DLC too, for only 20$!kalarhan said:Dest45 said:I would like some sense of achievement/progression/victory for players that don't want to be king and conquer calradia. For player roleplaying a non ambitious lord, merchants, mercenaries and other more humble professions. In warband, there isnt much else to do except get rich, build an army, conquer. I try to play different ways and I like playing those ways more but they get old fast.
In CK2 you can manage a single county and its still just as rewarding and fun as an Empire.
I like the general idea, as it adds re-playability. But I don't expect it for release. Warband was not a strong 4x game, even if had general features from one.
I expect the game to have a strong couple goals at launch, like play as a lord or rule a kingdom. The others will then be improved later on with expansions/DLCs, which will help keep the game fresh over the years, to grow with feedback from players, etc
Example:
DLC Merchant Life: be a trader, create a trading empire, quests related to this, fight against other merchants for control of markets, help the war effort of your faction with smuggling goods, etc
DLC Bandit King
DLC Rebel King
DLC Gladiator: improve the tournament system
DLC Court Life
...
of course that could be also be part of mods, like the well know freelancer (play as a soldier, not a lord), but I hope the game gets many many expansions/DLC for the next 5 years. Fingers crossed.
kalarhan said:Dest45 said:I would like some sense of achievement/progression/victory for players that don't want to be king and conquer calradia. For player roleplaying a non ambitious lord, merchants, mercenaries and other more humble professions. In warband, there isnt much else to do except get rich, build an army, conquer. I try to play different ways and I like playing those ways more but they get old fast.
In CK2 you can manage a single county and its still just as rewarding and fun as an Empire.
I like the general idea, as it adds re-playability. But I don't expect it for release. Warband was not a strong 4x game, even if had general features from one.
I expect the game to have a strong couple goals at launch, like play as a lord or rule a kingdom. The others will then be improved later on with expansions/DLCs, which will help keep the game fresh over the years, to grow with feedback from players, etc
Example:
DLC Merchant Life: be a trader, create a trading empire, quests related to this, fight against other merchants for control of markets, help the war effort of your faction with smuggling goods, etc
DLC Bandit King
DLC Rebel King
DLC Gladiator: improve the tournament system
DLC Court Life
...
of course that could be also be part of mods, like the well know freelancer (play as a soldier, not a lord), but I hope the game gets many many expansions/DLC for the next 5 years. Fingers crossed.
MrMundy said:Or they could implement that **** right away. No need to Sega this game.
jacobhinds said:Sir_Newton said:I REALLY want to see some DLC love for Calradia itself, perhaps an expansion that takes us to the time of the very beginning of the empire, perhaps with some greek-themed factions and improved spear mechanics (gib working phalanx)
meh
Calradia is boring and painfully generic, almost intentionally. I would much rather they actually had DLCs based on historical periods instead of the half-baked soft fantasy that Calradia is. I find it hard to get invested in a little peninsula with cartoon copies of historical stereotypes.
Đяαкøℵ said:I started dying on the inside again. I need more Bannerlord ;-;
End of the 2016's year...and then you see it......... Bannerlord