Cross-posting from another thread since I haven't seen this specific idea mentioned anywhere and am curious to hear thoughts...
Town owners should be able to build ethnic enclaves that unlock troop recruitment from different cultures than the settlement, and provide trade goods from that culture.
For example if I own Tyal but decide I'd like some Khuzait flavor in the town, I can spend denars to build a 'Khuzait quarter' which once completed could have the following effects:
Town owners should be able to build ethnic enclaves that unlock troop recruitment from different cultures than the settlement, and provide trade goods from that culture.
For example if I own Tyal but decide I'd like some Khuzait flavor in the town, I can spend denars to build a 'Khuzait quarter' which once completed could have the following effects:
- Adds 1-2 new Khuzait notables providing Khuzait troops for recruitment
- Adds a small selection of Khuzait armor, weapons, and trade goods (e.g. steppe horses) to the town's inventory
- A town can only have 1 ethnic enclave -- so players have to choose carefully if they value Imperial armor and trade goods, or Vlandian soldiers, in their decision of whether to build an Imperial quarter or a Vlandian district
- Adding an ethnic enclave should reduce settlement loyalty and security, both to make it a meaningful trade-off (otherwise no reason not to build one in every town) and to reflect the sad historical reality that xenophobia and ethnic conflict was (and remains) a thing
- Town owners should also be able to demolish or change the culture an ethnic enclave if they decide they must -- but it should come at a severe temporary malus to settlement security and loyalty. Effectively you are purging an entire community that was previously invited to the town. This may be a choice particularly when a town changes hands and the new owners (including the player) prefer one culture over another.