erennuman_mb said:
Menethil2 said:
Sergio_Morozov said:
Menethil2 said:
...Also i find it absurd that all the girls' facial texture is the same and doesn't age, it makes the game unrealistic. You can't even have the Black Pearl of Braavos or Olenna because of it. It'll be interesting if the Iron throne room have more feature, like guards or some characters instead of empty boring hallway. Even better if its back as the city's keep scene.
With some tweaking you can revert female face meshes and textures to native ones...
That's what I did.
Please teach me how to do it via PM, i would really loved doing that.
Yeah, me too. These faces are all old women with makeup.
You will need
OpenBrf software. Search for it on these forums.
Make a copy of
Your_Warband_Folder/CommonRes/meshes_face_gen.brf and name it
meshes_face_gen_native_female_head.brf
Leave that copy in the same
Your_Warband_Folder/CommonRes/ folder.
Open that copy with
OpenBrf software.
Delete everything in the file except "
female_head".
Rename "
female_head" to "
fac_female_head".
Save and close the file.
Make a backup copy of
Your_Warband_Folder/Modules/Acok X.X/Resource/min_fac_face.brf
Open
Your_Warband_Folder/Modules/Acok X.X/Resource/min_fac_face.brf with
OpenBrf software.
Delete
fac_female_head from it.
Save and close the file.
Make a backup copy of
Your_Warband_Folder/Modules/Acok X.X/module.ini
Open it (original module.ini, not the backup) in any text editor.
In the "#Faces" section add a string:
load_resource = meshes_facegen_native_female_head
Save and close the file.
Now you will need to replace several texture files in
Your_Warband_Folder/Modules/Acok X.X/Textures/ folder.
You can take those files in
Your_Warband_Folder/Textures/ folder. There they are named
1. woman_normalmap.dds - One file
2. woman_old_normalmap.dds - One file
3. womanface_SOMETHING.dds - Five files
4. womanface_SOMETHING_aged.dds - Five files
As you can see, they constitute FIVE sets of files.
Now you will need to make TEN sets of FOUR files each including a copy of file 1 and file 2 (they are the same for each set, but named differently) and copies of files 3 and 4.
However, since you need 10 sets of files now, you will have to use duplicates of files of 3 and 4 twice.
OK. You will need to make copies of native textures into module textures and name them:
First set:
womanface_a.dds (copy of native file 3)
womanface_a_aged.dds (copy of native file 4)
womanface_a_nm.dds (copy of native file 1)
womanface_a_aged_nm.dds (copy of native file 2)
Other 9 sets begin with files named as follows, and for other three files of a set add "
_aged", "
_nm", "
_aged_nm" in the end of a file's name:
womanface_african.dds
womanface_b.dds
womanface_brown.dds
womanface_c.dds
womanface_d.dds
womanface_e.dds
womanface_f.dds
womanface_g.dds
womanface_young.dds
Now make two sets of two files from native textures, named as
female_face_shireen.dds (copy of native file 3)
female_face_shireen_aged.dds (copy of native file 4)
female_face_valyrian.dds (copy of native file 3)
female_face_valyrian_aged.dds (copy of native file 4)
Remember, you take files from
Your_Warband_Folder/Textures/ folder and copy them under names above into
Your_Warband_Folder/modules/ACOK X.X/Textures/ folder.
Now copy
woman_normalmap.dds
woman_old_normalmap.dds
from
Your_Warband_Folder/Textures/ into
Your_Warband_Folder/Modules/ACOK X.X/Textures/
You are ready to go with native women in ACOK.
EDIT: You will have to overwrite texture files. So make backups of them.