I like the Khuzait being aggressive and expansive against the AI. It makes them like the big bad guy and then the Vlandians can be like the hero to save the day late game... or not.
The player can easily intervene as a merc, vassal or even all on your own! You can just walk up to them and deliver your demands and then ask for peace when you're done!
If you can't beat them or can't get your party together fast enough you are still learning the very basics of the game and don't need to worry about the long game anyways. I've posted a lot about how to beat HA formations (probably in this thread even) so I wont get into that.
I do think the AI should have to buy all it's horses from actual existing stocks though and not be spawned with any at all. This would reduce the annoyance and power of the Khuzait AI a fair deal.
HA are better overall because of ease of use and map speed, but you have to pay for horses so you should be getting something useful in return.
If they were worse then foot archers in anyways they would not be used anymore, just like in warband.
I wish the 275 riding perk worked. I have gotten about 5 chars to riding 275+ and it still hasn't been coded in. They'll probably not add that when they update perks, seems too powerful.
I think bottom line is HA and khuzaits are fine and balance need to come from better traits, AI and mechanics (armor) for the other factions.
I'm all for other stuff too like for example what if The Khergit clan does a civil war if Khuzait gets beyond so many fiefs?
The player can easily intervene as a merc, vassal or even all on your own! You can just walk up to them and deliver your demands and then ask for peace when you're done!
If you can't beat them or can't get your party together fast enough you are still learning the very basics of the game and don't need to worry about the long game anyways. I've posted a lot about how to beat HA formations (probably in this thread even) so I wont get into that.
I do think the AI should have to buy all it's horses from actual existing stocks though and not be spawned with any at all. This would reduce the annoyance and power of the Khuzait AI a fair deal.
f4 and you can easily re-position them and outrun the attacking enemy. You can also retreat."As long as they don't reach your archer line" is important to foot archers
HA are better overall because of ease of use and map speed, but you have to pay for horses so you should be getting something useful in return.
If they were worse then foot archers in anyways they would not be used anymore, just like in warband.
I agree it's the best heritage by far, mostly because it is useful at all stages of the game. Imperial is good only for siege and fiefs, Vladnian only when raising troops, which may be constantly or hardly ever past the mid game depending what you do. It's funny all the game journalist and youtubers where all about the Vlandian exp bonus when it wasn't even coded in.The incremental +0.4 to +0.6 movement speed bonus from Khuzait culture is by far the best in the game.
I wish the 275 riding perk worked. I have gotten about 5 chars to riding 275+ and it still hasn't been coded in. They'll probably not add that when they update perks, seems too powerful.
I think bottom line is HA and khuzaits are fine and balance need to come from better traits, AI and mechanics (armor) for the other factions.
I'm all for other stuff too like for example what if The Khergit clan does a civil war if Khuzait gets beyond so many fiefs?