horse archers

  1. Dmitrov

    In Progress Audio glitch with may horses

    Summary: The bow makes no sound when shot if multile horse like 60 to 200 horses running around at once. Charaters talking and weapons hitting each otherthe audio getsvwry spotty as well How to Reproduce: have horses run around and start shooting bows. Like 60 to 200 should be enough and they...
  2. Aside from Kuzait Noble Line, horse archers are generally terrible which is a shame.

    I understand that they shouldn't be insta pulverizing armies, but generally when I've experimented with them unless you leave them in a static position, they tend to just miss most of the shots and are more effective if you just charge them into the enemy instead of running around getting no...
  3. anoddhermit

    Anti-Khuzait strategies

    So I've been playing my early game on a newish character as a mercenary for Southern Empire, they gave me like a 270 denar merc contract while at war with Khuzait and Aserai. Bonus is that fighting tons of Aserai and Khuzait is giving me many, many horses. It's been a learning experience...
  4. Ananda_The_Destroyer

    Resolved [1.6.4 Beta (and past)] Stationary Ranged units don't aim accurately enough at circling Horse Archers, they don't do appropriate Kills

    Summary: It is a general problem that ranged units (stationary) just do not track and aim and circling Horse Archer enemies well enough to meet reasonable expectations of troop amount and Tier superiority against circling Horse archers. It has been commonly complained of and is easily observed...
  5. Ananda_The_Destroyer

    SP - Battles & Sieges Make Horse archer's Line and loose formations 2-3 deep lines, NOT bulky squares! Please, common sense!

    Ranged units fire much more effectively in a long line, not more then 3 deep. Horse archers are ranged units. They have higher damage and accuracy when stationary. PLEASE let thier default arrangement in loose and line be 3 or less deep. Currently they are in big bulky squares when in line and...
  6. Ananda_The_Destroyer

    SP - Battles & Sieges Make stationary horse archers ALWAYS pivot to fire on enemies when possible and NOT shuffle around!

    There's something really messed up with how you've programmed ranged units. Sometimes they'll stand still and fire through their whole range of fire fine, but very often they start to shuffle all around, not firing ruining the battle by not doing thier job. Please make them always use thier...
  7. Ananda_The_Destroyer

    Resolved [1.6 Beta] Horse Archers sometimes not shooting at other horse archers [AGAIN, Still,][Video]

    Summary: Sometimes Horse archer don't shoot at an enemy horse archer formation even when in the perfect position to do so. In the video below they are to the rear left of the map in loose formation and should be in a perfect spot to kill all of the approaching enemy HA, but instead they just...
  8. LyonExodus

    Best units in Bannerlord update for 1.5.9. up to 1.6.1.

    Just so you know fellow Lords: this post is still relevant in 1.6. & 1.6.1. as no much as happened to the units or AI. i will update this page when and if some changes happen, everything said below about weapons and Cavalry is still pretty much untouched. Another reason is, at the time i made...
  9. In Progress Horse archers get too close when circling

    Summary: When ordering horse archers to charge, or when delegating command (both ways they will ride in circles around the enemy, as always) The horse archers get TOO close to the enemy, instead of circling with a bigger radius (much bigger), and so, almost every engagement between t2-t3-t4...
  10. Ananda_The_Destroyer

    Resolved [1.5.9 beta] Ranged STILL not firing on horse archers sometimes, .SAV., Videos,

    Summary: Sometimes my awesome T6 HA (and other ranged) just don't fire at enemy HA for no reason! It's very hard to keep track of if this problem was fixed and came back or if it was never fully fix or what is up. How to Reproduce: Load this .sav and go fight Chagan in the woods to the south to...
  11. Ananda_The_Destroyer

    SP - General Make Horse Archers Circle in WIDE circles and avoid enemies, like they used to, before you ruined them.

    Horse archers on charge behave too stupidly and clumsily now, they used to be better but you purposefully made them go closer to enemies. You also made them switch to melee at a longer range. This makes some of them always wander off and die, wasting the players time. We didn't order that so it...
  12. SonOfSaruman

    SP - General Commands: to Attack Certain Enemy Troop Feature

    The enemy ai lords are capable of commanding their units to attack certains troops. For the best example, the cavalry unit can effectively attack archers and wipe them up pretty easly. But we have to constantly move our units so they don't attack infantry. And cavs are won't attack effectively...
  13. Ananda_The_Destroyer

    Need More Info [1.5.6 beta and 1.5.7 beta and 1.5.7 stable and 1.5.8 beta] Ranged not shooting at moving targets sometimes... why? (videos)

    They just let 40 HA ride in front them, but as you can see 1 guy in that massive ranged unit is trying to shoot, so it's not a hold fire mishap! This happens maybe 1/4 of the time. I've reported similar thing in past versions and I don't know if they get fixed and un-fixed, or just ignored. This...
  14. Apocal

    Resolved [1.5.2] Mounted unit morale rarely breaks.

    Summary: Cavalry and horse archers only rarely suffer from morale breaks and routing due to losses. Infantry and archers are resilient but they will occasionally retreat, whereas cavalry typically do not. I suspect (but can't prove) it is because the ApplyAoeMoraleEffect is too small in radius...
  15. Crypex

    Horse Archers

    With the 1.5 updates, I have noticed that horses nullify any form of range updates that were affecting both infantry javelins and archers. Anything on a horse is basically 1.43 accuracy in a 1.5 game which makes it incredibly overpowered. This was also a problem in Warband however I feel that...
  16. Apocal

    Resolved [1.5.0] Horse Archers have difficulty navigating around enemies.

    Summary: When ordering horse archers to charge (F1-F3) or advance (F1-F4), they are noticeably worse at maintaining separation than in prior versions. More units will ride through the enemy rather than around them. It appears to be related to the fact that they are switching to their swords at...
  17. Apocal

    Resolved Steppe Bandit Marauders and Raiders are still assigned to Cavalry.

    Summary: Steppe bandit troop types Marauders and Raiders are assigned as group III (Cavalry) instead of group IV (Horse Archers). How to Reproduce: Engage a steppe bandit party. Quest/Settlement Name (if related): N/A Media (Screenshots & Video): Version: 1.5.0 Installed community-made...
  18. Ananda_The_Destroyer

    1.4.3 Has the effect of the Skein formation on horse archers been altered in any way? I feel it's changed.

    I always found the skein formation to be very useful against an enemy cavalry charge. When in this formation, horse archer would focus fire in front of them, causing many kills to a charging cavalry formation, usually causing them to pull back. In my 1.4.3 games I feel they simply aren't firing...
  19. PowerToni

    Cavarly became stupid, and weaker in general

    I noticed that with the latest patch horse archers don't run in circles anymore around the enemy, but they instead charge it frontally, with the consequence of getting killed like idiots. Cavarly instead, gets stuck very easily in the enemy and seems weaker, in fact I lost tons of cataphracts...
  20. MFN Figue

    Can we do something about the khuzaits?

    I have started about 12 different campaigns in bannerlord as different factions, different playstyles, etc. And it always seems that which factions are more powerful is kinda random, there are some that are usually stronger, like the vlandians, but there is a good variety when it comes to power...
Back
Top Bottom