Summary: The bow makes no sound when shot if multile horse like 60 to 200 horses running around at once. Charaters talking and weapons hitting each otherthe audio getsvwry spotty as well
How to Reproduce: have horses run around and start shooting bows. Like 60 to 200 should be enough and they...
I understand that they shouldn't be insta pulverizing armies, but generally when I've experimented with them unless you leave them in a static position, they tend to just miss most of the shots and are more effective if you just charge them into the enemy instead of running around getting no...
So I've been playing my early game on a newish character as a mercenary for Southern Empire, they gave me like a 270 denar merc contract while at war with Khuzait and Aserai. Bonus is that fighting tons of Aserai and Khuzait is giving me many, many horses.
It's been a learning experience...
Summary: It is a general problem that ranged units (stationary) just do not track and aim and circling Horse Archer enemies well enough to meet reasonable expectations of troop amount and Tier superiority against circling Horse archers. It has been commonly complained of and is easily observed...
Ranged units fire much more effectively in a long line, not more then 3 deep. Horse archers are ranged units. They have higher damage and accuracy when stationary. PLEASE let thier default arrangement in loose and line be 3 or less deep. Currently they are in big bulky squares when in line and...
There's something really messed up with how you've programmed ranged units. Sometimes they'll stand still and fire through their whole range of fire fine, but very often they start to shuffle all around, not firing ruining the battle by not doing thier job. Please make them always use thier...
Summary: Sometimes Horse archer don't shoot at an enemy horse archer formation even when in the perfect position to do so. In the video below they are to the rear left of the map in loose formation and should be in a perfect spot to kill all of the approaching enemy HA, but instead they just...
Just so you know fellow Lords: this post is still relevant in 1.6. & 1.6.1. as no much as happened to the units or AI. i will update this page when and if some changes happen, everything said below about weapons and Cavalry is still pretty much untouched.
Another reason is, at the time i made...
Summary: When ordering horse archers to charge, or when delegating command (both ways they will ride in circles around the enemy, as always)
The horse archers get TOO close to the enemy, instead of circling with a bigger radius (much bigger), and so, almost every engagement between t2-t3-t4...
Summary: Sometimes my awesome T6 HA (and other ranged) just don't fire at enemy HA for no reason! It's very hard to keep track of if this problem was fixed and came back or if it was never fully fix or what is up.
How to Reproduce: Load this .sav and go fight Chagan in the woods to the south to...
Horse archers on charge behave too stupidly and clumsily now, they used to be better but you purposefully made them go closer to enemies. You also made them switch to melee at a longer range. This makes some of them always wander off and die, wasting the players time. We didn't order that so it...
The enemy ai lords are capable of commanding their units to attack certains troops. For the best example, the cavalry unit can effectively attack archers and wipe them up pretty easly. But we have to constantly move our units so they don't attack infantry. And cavs are won't attack effectively...
They just let 40 HA ride in front them, but as you can see 1 guy in that massive ranged unit is trying to shoot, so it's not a hold fire mishap!
This happens maybe 1/4 of the time. I've reported similar thing in past versions and I don't know if they get fixed and un-fixed, or just ignored.
This...
Summary: Cavalry and horse archers only rarely suffer from morale breaks and routing due to losses. Infantry and archers are resilient but they will occasionally retreat, whereas cavalry typically do not. I suspect (but can't prove) it is because the ApplyAoeMoraleEffect is too small in radius...
With the 1.5 updates, I have noticed that horses nullify any form of range updates that were affecting both infantry javelins and archers. Anything on a horse is basically 1.43 accuracy in a 1.5 game which makes it incredibly overpowered. This was also a problem in Warband however I feel that...
Summary: When ordering horse archers to charge (F1-F3) or advance (F1-F4), they are noticeably worse at maintaining separation than in prior versions. More units will ride through the enemy rather than around them. It appears to be related to the fact that they are switching to their swords at...
Summary: Steppe bandit troop types Marauders and Raiders are assigned as group III (Cavalry) instead of group IV (Horse Archers).
How to Reproduce: Engage a steppe bandit party.
Quest/Settlement Name (if related): N/A
Media (Screenshots & Video):
Version: 1.5.0
Installed community-made...
I always found the skein formation to be very useful against an enemy cavalry charge. When in this formation, horse archer would focus fire in front of them, causing many kills to a charging cavalry formation, usually causing them to pull back. In my 1.4.3 games I feel they simply aren't firing...
I noticed that with the latest patch horse archers don't run in circles anymore around the enemy, but they instead charge it frontally, with the consequence of getting killed like idiots. Cavarly instead, gets stuck very easily in the enemy and seems weaker, in fact I lost tons of cataphracts...
I have started about 12 different campaigns in bannerlord as different factions, different playstyles, etc. And it always seems that which factions are more powerful is kinda random, there are some that are usually stronger, like the vlandians, but there is a good variety when it comes to power...
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