Gerard Mulder
Veteran
Nice discovery shows the great stuff Taleworlds have in store for us players.
I wonder if I saw this correctly, the exploits of the businesses seem to be "taxed" by the tax inefficiency... It looks like the incomes are added (including workshops) and then the 70% (or less if you have fewer fiefs) is substracted. This means that:
- Either you have to stick to low number of fiefs to keep your businesses profitable.
- Or you take out production of the workshops and sell it yourself @ full profit. The wages of your craftsmen will still be subtracted but the result may even lead to a lower tax inefficiency amount.
- or, You leave the businesses to fend for themselves and just take whatever profit they Can generate from buying and selling and having it taxed. This way you keep your inventory space free for more profitable things such as loot and tradegoods.
I would be interested to learn if a business counts as a fief with regards to tax inefficiency.
Examples (with 70% tax inefficiency):
Case 1: Autobuy/Auto sell
Say for an iron forge, you buy 2 iron for 80 each and place them in your worshop. Then you let it produce costing 50 in wages, total cost 210. seems like when you sell each tool for 420 dinars each you get a cool profit of 630 right?
It seems thing work a little different: Your income in the weekly report would be a royal 630, this profit however is taxed for 70 percent, leaving you with a real income of only 189.
Case 2: Manual buy/Manual sell.
Say I bought 2 iron for 50 each at a supersale in Curaw, I picked up the tools and sold them for 490 each in suno. Profit=880-50=830 for that week and even better I only pay 15 wages because they are deducted before tax inefficiency. Real income 850 but I need to travel and keep my slots occupied with Iron/Tools cannibalizing trade profits.
Case 3: Auto buy/manual sell (may not be possible....)
Say the workshop is in Curaw and I get the average buying price of 80 I do not autosell but pick up the tools as I visit the workshop and sell them at the best rate say 490 someplace... Now my costs are 210 before tax inefficiency. I only pay 30 percent of that so 63, the profit is 980-63=917 per week! Still some cannibalization of tradeslots but not so much as before plus less traveling looking for cheap iron.
Case 4: Manual buy, auto sell
Worst of 2 worlds, you sell two tools for 420 each total of 840. Your weekly report shows 790, you actually get 237 but you have spent that 100 in Curaw for iron so you need to deduct that for a real income of 137 and you had to put in the work to get the Iron there. Seems like a good option at first but is much worse than case 1.
Am I overlooking something here or are the "profitable businesses" less uncomplicated then they seem?
I wonder if I saw this correctly, the exploits of the businesses seem to be "taxed" by the tax inefficiency... It looks like the incomes are added (including workshops) and then the 70% (or less if you have fewer fiefs) is substracted. This means that:
- Either you have to stick to low number of fiefs to keep your businesses profitable.
- Or you take out production of the workshops and sell it yourself @ full profit. The wages of your craftsmen will still be subtracted but the result may even lead to a lower tax inefficiency amount.
- or, You leave the businesses to fend for themselves and just take whatever profit they Can generate from buying and selling and having it taxed. This way you keep your inventory space free for more profitable things such as loot and tradegoods.
I would be interested to learn if a business counts as a fief with regards to tax inefficiency.
Examples (with 70% tax inefficiency):
Case 1: Autobuy/Auto sell
Say for an iron forge, you buy 2 iron for 80 each and place them in your worshop. Then you let it produce costing 50 in wages, total cost 210. seems like when you sell each tool for 420 dinars each you get a cool profit of 630 right?
It seems thing work a little different: Your income in the weekly report would be a royal 630, this profit however is taxed for 70 percent, leaving you with a real income of only 189.
Case 2: Manual buy/Manual sell.
Say I bought 2 iron for 50 each at a supersale in Curaw, I picked up the tools and sold them for 490 each in suno. Profit=880-50=830 for that week and even better I only pay 15 wages because they are deducted before tax inefficiency. Real income 850 but I need to travel and keep my slots occupied with Iron/Tools cannibalizing trade profits.
Case 3: Auto buy/manual sell (may not be possible....)
Say the workshop is in Curaw and I get the average buying price of 80 I do not autosell but pick up the tools as I visit the workshop and sell them at the best rate say 490 someplace... Now my costs are 210 before tax inefficiency. I only pay 30 percent of that so 63, the profit is 980-63=917 per week! Still some cannibalization of tradeslots but not so much as before plus less traveling looking for cheap iron.
Case 4: Manual buy, auto sell
Worst of 2 worlds, you sell two tools for 420 each total of 840. Your weekly report shows 790, you actually get 237 but you have spent that 100 in Curaw for iron so you need to deduct that for a real income of 137 and you had to put in the work to get the Iron there. Seems like a good option at first but is much worse than case 1.
Am I overlooking something here or are the "profitable businesses" less uncomplicated then they seem?