I think I figured it out, the profitable venture thing only appears if I have cheatmenu on. Has it worked for anyone without cheatmenu?

DrowningFish 说:I think I figured it out, the profitable venture thing only appears if I have cheatmenu on. Has it worked for anyone without cheatmenu?

ramonb 说:I reverted back to 1.122 due to constant crashes with 1.124+
I will give it a try, when 1.126+ comes out.

| Testes | Testes2 | Testes3 | Testes4 |
| Test tickle 1 | Test tickle 2 | Test tickle 3 | Test tickle 4 |


HitMoose 说:Nice
Have you noticed if the prices for each workshop change from city to city?
And how much do they cost?
Falcon Critical 说:Is the cost affected by your relationship with the town (like goods are)?
Is the construction cost/time be reduced by engineering (like village/town enhancements)?
Will certainly try this out, have been working on my relationship with Tulga for some time now, up to 45 from doing guild missions and winning tourneys.

Velax 说:Would it be possible to work out by watching where the villagers from the castle villages go on the world map? Could just wait around next to the village until a group appears, then follow them to see where they go.
try_for_range ":cur_village" villages_begin villages_end
store_faction_of_party ":village_faction" ":cur_village"
assign ":min_dist" 999999
assign ":min_dist_town" -1
try_for_range ":cur_town" towns_begin towns_end
store_faction_of_party ":town_faction" ":cur_town"
eq ":town_faction" ":village_faction"
store_distance_to_party_from_party ":cur_dist" ":cur_village" ":cur_town"
lt ":cur_dist" ":min_dist"
assign ":min_dist" ":cur_dist"
assign ":min_dist_town" ":cur_town"
try_end
try_begin
gt ":min_dist_town" -1
party_set_slot ":cur_village" slot_village_market_town ":min_dist_town"
else_try
assign ":min_dist" 999999
assign ":min_dist_town" -1
try_for_range ":cur_town" towns_begin towns_end
store_faction_of_party ":town_faction" ":cur_town"
store_relation ":relation" ":town_faction" ":village_faction"
ge ":relation" 0
store_distance_to_party_from_party ":cur_dist" ":cur_village" ":cur_town"
lt ":cur_dist" ":min_dist"
assign ":min_dist" ":cur_dist"
assign ":min_dist_town" ":cur_town"
try_end
gt ":min_dist_town" -1
party_set_slot ":cur_village" slot_village_market_town ":min_dist_town"
try_end
try_end


[anyone,"mayor_investment_possible",[
(ge, "$cheat_mode", 3)
], "{!}CHEAT: Yes, we're playtesting this feature, and you're in cheat mode. Go right ahead.", "mayor_investment_advice",[
]]