Would you mind making a list of these? then I can make a new upload ( =Im still getting few texture errors from time to time (mostly roman items when entering taverns or opening shops; i did not tested the large-scale battlefield with roman units yet).
Ye, I tried to make the tournements better, didn't went to well. I will try to fix them for 3.0Found few little wierdlings that may be considered bugs, most of them seem to be connected to cursed roman stuff:
- im hunting for roman equipment for me and companions in shops, so far i haven't found many, aside from for centurion and basic roman helmets i haven't met a single roman armour nor shield in shop; i am unsure about roman weapons too, as i already have few spathas;
- found one invisible weapon on tournament. That was one handed weapon (it was either Rome or one of other roman towns, possibly the one south from it; it was a town with spears and two handed axes - apologizes for not noting that down)
I am still unsure either its just my copy, so if anyone could confirm those...
About the woman, That is hard to do I geus. since I would have to change the male armor as wel.other anomalies:
- well...women with man bodies in the arena (arena npc are wearing a specific armours that resemble naked manly chest);
- belligerent drunk i met in gaellic town assaulted me with fists instead of sword; game gave me his nordic sword after death;
Nop, Is really left for Later, doesn't have any priority right now.I assume stuff like companion descriptions, village and ladies names is left for late dev stage polishing, so i won't report those here (unless you want to)
will be fixed for 3.0 as well.Edit1: 'not enough banners' error message spam while creating a character.
Why am I the only one who has basically only roman items in shops and can't find any good germanic stuff?zwierzor said:- im hunting for roman equipment for me and companions in shops, so far i haven't found many, aside from for centurion and basic roman helmets i haven't met a single roman armour nor shield in shop; i am unsure about roman weapons too, as i already have few spathas;
The absence of the melee weapon is because you don't have enough str, ill change starting wep for 3.0zwierzor said:I restarted the game and i found something interesting.
Instead of merchant of cityname (Rome, to be exact) a village elder came to check if im ok.
I couldn't end conversation because he started a new one as soon as i ended it and, of course, couldn't progress any further.
Also: i've chosen male>impoverished nobleman>page>university student>lure od gold and i got shirtless armour and bow for my 'first bandit fight'.No melee weapon, not even knife, is a little nuisance when the enemy bandit charges on you with a shield.
Edit1: merchant of rome quest is bugged. After killing last enemy in Bandit lair NPc should appear and rush toward player to start a conversation that completes the quest and exits to map. This npc did not appear, bandit lair disappeared and seems im stuck with unfinished quest.
Edit2: second try on the same save gave...even better results. After killing one of the looters i was teleported and my team was changed...So not only i had an opportunity to knock out my companions, but i also saw my clone getting kicked.
Just...what in the name of gods did you do to source code?
Yup, Dion ****ed everything up pretty bad, in Damme at start you have Merchant of Rome i guess...I'll try fixing that for the next version...zwierzor said:I restarted the game and i found something interesting.
Instead of merchant of cityname (Rome, to be exact) a village elder came to check if im ok.
I couldn't end conversation because he started a new one as soon as i ended it and, of course, couldn't progress any further.
Also: i've chosen male>impoverished nobleman>page>university student>lure od gold and i got shirtless armour and bow for my 'first bandit fight'.No melee weapon, not even knife, is a little nuisance when the enemy bandit charges on you with a shield.
Edit1: merchant of rome quest is bugged. After killing last enemy in Bandit lair NPc should appear and rush toward player to start a conversation that completes the quest and exits to map. This npc did not appear, bandit lair disappeared and seems im stuck with unfinished quest.
Edit2: second try on the same save gave...even better results. After killing one of the looters i was teleported and my team was changed...So not only i had an opportunity to knock out my companions, but i also saw my clone getting kicked.
Just...what in the name of gods did you do to source code?
Its so insane that i feel bad even by not adding screenies:
well, It could.zwierzor said:Now that you say that... i did add 'battle continuation' with TweakMB - could that mess with the mod so badly? I did add it to other mods with no problems through.
Might be, but the Merchant thing was still ****ed for me...zwierzor said:Now that you say that... i did add 'battle continuation' with TweakMB - could that mess with the mod so badly? I did add it to other mods with no problems through.
Well, without reporting here I guess you would have gone crazy trying to find out what you did wrong, so I guess it was a good thing, eh?zwierzor said:Yep, it was modding that caused both bugs related to battles. It's pretty much first time i saw bugs caused by modding with TweakMB (i played and edited mods for both mnb and warband). Apologizes for havoc i caused...
hmmm, well. It's good for me (then I didn;t do that wrong xD)zwierzor said:Yep, it was modding that caused both bugs related to battles. It's pretty much first time i saw bugs caused by modding with TweakMB (i played and edited mods for both mnb and warband). Apologizes for havoc i caused...
Dion/Folcwar said:http://www.mediafire.com/?9179ag921m51393
this will fix the roman helmat dds errors.