Rarilmar said:
Funny how 75% of WB mods fail at the simple thing of balancing the skills tree of troops...
Well yeah, it's one of the most monotonous, painstaking, fiddly bits of modding WB. In the brytenwalda troops file there's 1836 troop entries, with 50 odd fields/checkboxes, all of which has been reworked by the Bryt team multiple times, then TML, then Brujoloco. Inconsistencies are to be expected
. The best chance for them to be addressed is if you note them here in a clear, concise and calm manner.
If you want to remove spears from tournies then follow the guide I posted here:
http://forums.taleworlds.com/index.php/topic,314479.msg7459013.html#msg7459013
And the invisible walls on the battle maps are always fun...
Post a screenshot of the place they
appeared manifested, with any nearby scene props included, and note what scene/part of the world map you encountered it in.
Horses should get a little buff, the charge is a joke and they mostly die in 1-2 hits. I'm lucky to have tourney reward horse which is probably the best armored one so it can take 3 hits...
I believe nerfed horses are part of the Brytenwalda team's design philosophy, to avoid the dominance of heavy cavalry.
Conservatron, adding a new troop tree wouldn't be hard, not sure about the other stuff. Look in The Forge section of the forum, plenty of tutorials there, start here
http://forums.taleworlds.com/index.php/topic,240255.0.html and here
http://forums.taleworlds.com/index.php/topic,6575.0.html. If you run into trouble and can't find a tutorial about it then ask in the Q&A thread.
On centre enhancements, we'd need a competent coder to do something like that. If you happen to run across a tutorial on easy-peasy enhancement expansion then post a link here, I'll take a look at it, but it's unlikely to pan out.
Frank and Dena parties are a force of nature, like earthquakes or locust swarms. Mourn your dead, rebuild and carry on as best you can
....In other words, we'd have to make patrols mega tough to cope with them. I take it patrols manage fine with regular bandits?
For the religion thing, I'm pretty certain Mierce is the only pagan faction. You'l lose relation with them if you take anti-pagan actions. I don't think you lose relation with
all the Christian factions if you hurt Christians. Bernaccia is one you do lose it with, maybe others, if I'm remembering correctly. Best thing to do would be start a new game, stomp a pagan party, see who loses relations, then same with Christians.
For the companions origins, look in your Extras folder in the Repolished module folder, find a picture called 'XYP Companions', should help you out a bit.