(try_begin),
(store_random_in_range, ":random_no", 0, 100),
(lt, ":random_no", ":horse_chance"),
(assign, ":has_horse", 1),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_javelin"), #chief cambia caballo practice_horse a daga
(try_end),
(try_begin),
(eq, ":has_horse", 1),
(store_add, ":cur_total_chance", ":total_chance", ":lance_chance"),
(val_add, ":cur_total_chance", ":javelin_chance"),
(val_add, ":cur_total_chance", ":mounted_bow_chance"),
(else_try),
(store_add, ":cur_total_chance", ":total_chance", ":bow_chance"),
(try_end),
(store_random_in_range, ":random_no", 0, ":cur_total_chance"),
(store_add, ":cur_shield_item", "itm_arena_shield_red", ":cur_team"),
(try_begin),
(val_sub, ":random_no", ":sword_chance"),
(lt, ":random_no", 0),
(try_begin),
(store_random_in_range, ":sub_random_no", 0, 100),
(lt, ":sub_random_no", 50),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_arena_lance"), #chief cambia tipo de espada de practice_sword
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", ":cur_shield_item"),
# (mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_shield"),
(else_try),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_heavy_practice_sword"),
(try_end),
(else_try),
(val_sub, ":random_no", ":axe_chance"),
(lt, ":random_no", 0),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_axe"),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", ":cur_shield_item"),
# (mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_practice_shield"),
(else_try),
(val_sub, ":random_no", ":crossbow_sword_chance"),
(lt, ":random_no", 0),
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", "itm_arena_sword"), #chief cambia tipo de espada de practice_sword
(mission_tpl_entry_add_override_item, "mt_arena_melee_fight", ":i_ep", ":cur_shield_item"), #chief cambia
(else_try),