Guys, I´m not gone, and working still (when free time permits) on next update
, they will be more slow than before due to RL Work taking most of my spare time, but still being worked on.
Right now I am talking to a kindly contributor that seems to have fixed some issues and his work might be the core of the next update, as usual, keep posting here, I check every once in a while!
Much love to you all!
Check up on issues from today and as far as I can go back
madmaximillian said:
Regarding battle map sizes the Non-forested maps (steppe,plain,snow,desert) default sizes are 430500 and the Forested maps (steppe,plain,snow,desert) default sizes are 256250. That's what works for me, try that hopefully it will work for you too. It could however just be a placebo like effect, but I have seen the Flash since, so....
edit: As far as I know, there hasn't been a definitive solution to this problem found, by either the modders or the players.
I think I found a bug, I wonder if anyone else can confirm or deny this just so I know it is not an error on my part. I can't access Arderydd, the village just east of Caer Wenddoleu also there are also some village farmers that seem to be stuck right next to the village. If anyone has any ideas how I can fix this please let me know. Thanks.
Arderydd as far as I recall was one of my first fixes. If yours shows up landlocked, it means you are using an Old save or started a new game with the old map then proceeded to add the patch/full version of the game. Sadly village locations (and most other POI´s) are fixed upon a new savegame and locked there forever after, even if you update later the map with newer info.
wargod2009 said:
Embarrassing question but, how do I know that I successfully installed the mod? I am using the Standalone version which includes the base Brytenwalda 1.41. Thank you very much.
Well, the STANDALONE version is well ... Standalone
as in it´s the whole package and should be playable right from the start! Don´t really know how I can explain it better, you just unzip the standalone and drop it in the modules folder and that´s pretty much it.
Sunny Beach said:
kraggrim said:
Search for a program called TweakMB and use that.
Didn't help. I lowered the 4xxxxx on all the maps to 3xxxxx and I'm still getting medieval versions of The Flash.
I'm not sure if it's due to the map change, but when training peasants in this mod, do they normally spawn the peasant on the opposite side of the map?... -,-
The Flash/Speedy Gonzalez/RoadRunner issue of mortification is a well known issue. There are several workarounds to it. From Changing the battle map size (with added side effects of wiping some of the spawn points scattering some of your troops) to simply using a much smaller Battlesize to not have HUGE armies lagging/breaking the Mesh AI bounds of the game in the map. This is an inherited bug and a bit of a pain. My only recommendation is simple: A hard fix for most AI/Script breakages is a simple relaunch of the game every 2 hours as a start or as soon as you see the behavior appearing, which , AS USUAL in all things Warband MIGHT not work
, but never hurts to try.
It could be feasible to try to alter the size of the maps , but what I am SLOWLY doing is simply altering the EDGES of the huge maps. Map Edges at the moment in some maps cut abruptly into the void and it MIGHT be one of the reasons why the hardcoded troop formations break in unexpected results (The AI Mesh there is broken, which I believe is the culprit).
As of today, there is no sure fire way to fix it, but game is quite playable (and finishable too) as it is now, so just breathe up when the running men pop up, withdraw and fight again.
Rarilmar said:
Thx for the tips, I managed to find the trigger values in the .txt files and set it to 99 so no more tax inefficiency
Other values are heavily modified in Brytenvalda so I couldn't find the correct lines.
@kalarhan I used to have my own Pagan Kingdom but all hated me so I had to join another king
now I'm knda in the same place with 13 of 15 left Kingdoms attacking mine lol Beeing Pagan sux
Can you grab the edited txt file location you changed and post it here for people that might want to tweak it themselves? I see this modification request popping often enough to warrant the "optional" tag