Did....did they just....restore faith and prove us wrong?
There is an option when starting the game (that I don't remember there being, didn't play in months), which allows you to turn off clan member death chance by 50 or 100%. That should remove your need of putting all heroes in a safe group to keep them out of harm's way.- You can't put all heroes from the party in one safe group and keep them away from the danger of battle.
Yeah, I know that, but it doesn't resolve the other problems I have stated. I guess I just have to wait for a hotfix or figure some workarounds of these issues. Anyways, thanks for trying to help me.There is an option when starting the game (that I don't remember there being, didn't play in months), which allows you to turn off clan member death chance by 50 or 100%. That should remove your need of putting all heroes in a safe group to keep them out of harm's way.
Yeah, it should be on the line with the type, something like " <6.3> Steppe Bandits "Great update although the new party information overlay is a little bit too crowded now (Bug ticket)
>It says eddie murphy but it's Arsenio Hall
Did....did they just....restore faith and prove us wrong?
No more aserai warhorses, now you get desert horses!Deliver Herd quest:
- Updated the selected livestock.
I've seen 1 AI death form battle so farAnd also, is this a bug, or was the death in simulated battle disabled? Not a single death in a few in-game years, the characters are only die from old age.
yeah I think it's better this way. They still run away just not as soon. I was fighting maybe 10 looters and the last guy ran away. I prefer it this way, it's no fun when they all run after 1-2 die. The game is way too cheesy as it is already (with ranged on horseback), so if I fight solo a group of 40 looters it really feels cheap when they run away after I take 10 down. I personally like the change, now fights can be a bit more fighting and less running for the hills after 5 seconds of fighting...Anyone else notice looters dont run away anymore? Previously if I soloed 7 looters after kill 3 with a horse archer loadout the other four would run. Now they all fight to the end. Not sure how I feel about these moral changes.
Please don't show the movement speed of parties when they come into your view, it's really not needed. The player can simply press alt and see the movement above whenever he needs, I think that is definitely enough. Every time a party comes into view my eyes instinctively glance at the numbers above the head of the party, it's distracting. Also it overlaps with the name of the party, it's not pleasant visually the way it is right now
I don't think it would look so bad if it was in the view only when the player wanted it to be. It makes you prepared mentally, but otherwise the numbers are just thrown at you from everywhere
Just realized why you were confused, there was a typo in the patch notes. Fixed. Thank you for pointing it out.Wait, can you still get the dragon banner in sandbox mode? I'm confused.
Yeah, it should be on the line with the type, something like " <6.3> Steppe Bandits "
Also it overlaps with the name of the party, it's not pleasant visually the way it is right now
It was already fixed internally.I fixed it internally(the speed and name texts expand outwards now instead of inwards) but the fix didn't make the 1.7.0. Will try to send it in a hotfix next week.
It should be save compatible, yes.By the way, are beta updates save compatible? I mean can I load a save game with this update?
Anyone else notice looters dont run away anymore? Previously if I soloed 7 looters after kill 3 with a horse archer loadout the other four would run. Now they all fight to the end. Not sure how I feel about these moral changes.
I like the updated behaviour as well, I felt that they surrendered too quickly before.yeah I think it's better this way. They still run away just not as soon. I was fighting maybe 10 looters and the last guy ran away. I prefer it this way, it's no fun when they all run after 1-2 die. The game is way too cheesy as it is already (with ranged on horseback), so if I fight solo a group of 40 looters it really feels cheap when they run away after I take 10 down.
Don't remember anything in regards to this being changed with 170. If you have a save game please send it to me. I'll hop on now as well to try and replicate it.Do lords still starve themselves while walking to join your army? They wouldn't stop to get food and march straight to you. I found this issue in 1.6.5 but forgot to report it. I can't download 1.7.0 yet to confirm if it still exists because I want to play MP, so I'll appreciate it if someone could do the test for me.