Fixed a crash that occurred when involved kingdoms made peace during a simulation.
Now if a locked item is removed from the inventory, it won't lose it's lock status when that item is added back to the inventory until the player removes the lock themselves.
- Added 31 combat-related primary and secondary throwing perk effects to the game. This should complete all throwing perks in the current design.
- Added 25 campaign side Roguery perks.
- Added 31 campaign side Tactics perks.
- Added 40 campaign side Scouting perks.
- Added 38 campaign side Steward perks.
- Added 33 campaign side Trade perks.
- Fixed the following riding combat perks:
I just prepared a fix for this and will be sending it to hotfix. Should be live today ?Hey can you find out what is up with the 300 skill trade perk, no skill perks go above 275 however there is trade perk at 300 yet it can be accessed or viewed, not sure if blocked by character or if because it shouldn't be there. Hopefully it is everything has a price or whoever worked that tree has really killed trading high end
also troops armor look so stupid now, fat - older. Some favorite troops now look stupid coz of their armor. I delete bannerlord and wait for it full releaseEveryone starts with 5 renown no matter their background in the same place on the map? That is incredibly bland. Also, tournaments are about the easiest I have ever played even in any Warband mod on challenging. Three hits and you win with each guy, you cannot tell the difference between fighter's skill levels with no Iron flesh rating. This game is getting worse in some areas; call me when the Javelin economy is fixed and the smith guy is back from his 8 month vacation. This is just tinkering with things, there's really no content in these updates. Why was the only tactical aspect of the game removed by getting rid of pre battle placement perk?
Patch:
Old and fat the sequel.
Still losing spouses this way.
- Fixed a bug that made companions transport to another city while they were in the main hero's party.
There are no beta servers, so no.Will the new captain mod maps appear first in the beta branch ?
This is very interesting. has anybody experienced this new behavior? I understand the meaning of the statement. but the statement is a bit contradictory. so they first surround the agent at a distance and when the surrounding action is completed, they then move in closer?Agents surround enemy agents and choose a position based on the weapon length of the enemy. If the enemy had a longer weapon like a spear, the surrounding agents moved a bit far from the enemy. Now they compare the enemy's weapon length with their weapon length and move closer if the enemy's weapon is longer.
+1Alright, I am done. Banner knights now have a tier 1 green hood, A GREEN HOOD? This has to be a mistake, that looks dreadful. What in the hell are you all doing to this game? This is garbage. What is the point?
Yes, those have been implemented since I started playing (around 1.4.1).Maybe it is time to return to the game and give it a chance to feel improved relative to pre-summer when I last tried. Are culture bonuses implemented? The ones you choose at character creation.