we are part of the same following (tod / skallagrim / shad / Joerg) we work on the same team so to speak and have similar interests and tastes...Do you know that these words mean exactly this?
Except the steel part, because early medieval armor was iron, not steel.
Maybe that's why I wrote this:
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No, an arrow hit doesn't deliver enough energy to the body to lean back, but they can move and turn on a living person, so the angle of the incoming arrow won't be always ideal.
Early medieval armor often was of poor quality. But again, Tod tested 15th century stuff, not 11th century ones.
Which time?
Anyway, do it! I'm interested.
What I do, however, is question human application of their tests basing it upon my competitive level on practical martial arts like BJJ Judo and kick boxing - which, primarily due to Judo, taught me that we have so much imperceptible to the eyes influence over dmg inflicted to us because the training create reflexes that mitigate impact through small movements. I often refuse to take most testing at face value. But a longbow arrow impact would def push the body, in fact it does, some tests made with longbows do put the ballistic gel placed on "bobbing" stands and it makes a reasonable difference on it's own, different from firearm bullets, arrows do not have enough velocity and concentrated force on their tips to be able to bypass both reflexes and natural bobbing over impact. if there was a trained person underneath, it's possible that the dmg would be even lower.
What I would doubt, though, is that a guy would manage to pass unscathed against a line of archers shooting such heavy arrows at such high draw weights unless wearing the 15th cent. plate armors... He'd be able to mitigate a few shots but with enough shots done in a rapid succession nobody would be able to do anything as to mitigate that.
I don't want to enter the quite superficial armor penetration debate, it's a disillusionizing read, about "plate" being steel (while the majority of plate before the late 14th century being iron), seemingly coupled with the perception that "steel" means carbonized hardened steel (although almost all plate before the 15th century being of mild unhardened steel), or bows being fundamentally unable to penetrate "steel" (it depends a lot of the quality of the material, the thickness, the angle of hitting etc.). I also wonder why the dumb medieval people added plate to mail although the latter was such a good protection against anything.
We cannot take isolated armor penetration tests as a rule for armor effectiveness. We don't have a realistic armor and health system with deflection and total avoidance without penetration, we don't have gaps in the armor, we don't have heat strokes because of armor and diminished mobility because of damaged armor.
So I think five bucks ideas of buffing armor and melee piercing would lead to the best experience in this given system, without using mods and difficult formulas which might work or not.
we are double standardizing here because the game states the armors are made of steel, not iron, when it's Iron they tell you it's iron too.
What the game presents' that all t6 armor is made of steel, not iron. Which's also reflected on their art take (the color of the metal couldn't be iron) - and yes, steel was used during earlier middle ages for armors, the romans did it way before the middle ages in fact... What changed was the quality of steel they could produce and the quantity / price.
Now, if we suppose your theory's correct: that would mean that the longbows in-game are absurd, because those didn't exist until much later, and even than in a much lower quantity the game portrays and than only a select few could use them properly / were trained to do it. If it existed, than the game has a poor portrayal of historical context, because when such fierce ranged weaponry first appeared, everybody started making armor that could stop it - so in the game that would make for a really weird contextual flaw.
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