if there's such a lengthy approval process how come half the patches break things?
Because they're incompetent.
if there's such a lengthy approval process how come half the patches break things?
This has been discussed many many times before and it is not as simple as it sounds. A mod can slap some changes into the game and call it a day. Doesn't matter if those changes break something else, they don't need to respect future releases or update schedule. Mod devs don't have other things they need to work on or priorities, or meetings or HR conferences or working hours.
They just make one thing and attach it to the game. For all we know it WAS fixed within two days - but it then has to go through an approval process and then be lined up for the next steam release. Two weeks is not a bad turn-around; that's 10 working days.
For patches break mods, that's simple. Interface may be changed to implement something new for base game, thus break all mods rely on that interface.if there's such a lengthy approval process how come half the patches break things?
For patches break mods, that's simple. Interface may be changed to implement something new for base game, thus break all mods rely on that interface.
Or break stuff which was working before (trade indicators as an example) or that you can´t talk to vassals.im not talking about mods, I'm talking about how every patch leads to some kind of economy disaster
Were those EAs also in development for over 8 years, and made by a fairly sizeable companies that had previous experiences to draw upon? And were those EAs also sequels to games that they don't actually differ all that much from? Not to mention, that did those EAs' predecessors have a wealth of mods that the devs could draw inspiration from? I could go on like that.
So, TW better sort out their priorities, reevaluate pipelines and their team, and hire some top modders in.
The potential of this game is immeasurable. I can wait, but TW, you lose momentum with the new players, and it is sad.
The potential of this game is immeasurable. I can wait, but TW, you lose momentum with the new players, and it is sad.
I bought the original M&B when it was a early beta version, and also participated in the beta testings of warband. In both cases there were missing features that were added with the time.
And you paid 50€ for it back then like 10+ years ago?
The original M&B beta costed 25$, I don't know which was the final price honestly.
Participating on WB beta was free... but campaign mode was disabled you were able to play just multiplayer.
So that was what I was trying to say, if you pay 50$ you expect a polished product... maybe not a finished one because it is a EA, but definitively more than what we get and that's my biggest complain. BTW I think that they will release a finished version with everything improved but it is going to take long time and finally mods will create a incredible game but it will take still more time, meanwhile you have already spent the money.
less talking, more raiding!that you can´t talk to vassals.
That's not what they are meaning, when an mod can fix your game 10X faster than a developer thats a problemThe game may not be finished for a year...
If patience isn't your thing, then why did you buy an EA game.
Something must be very wrong with the management team in Taleworlds. I'd like to wholeheartedly advise the leaders of this company that they must do something to keep their company alive for the next decade.
Kinda do, in a vague and generalistic sort of way. They just pushed another announcement that touches up on it, on top of the "priority list" that, personally, I am pretty convinced is all we're going to see before TW says "good enough" and dumps meaningful development.But, we don't know what their priorities are
Mate, are you genuinely excusing getting as much dough as TW did get from the EA sales and turning around to work on console ports instead of the PC Early Access they just got paid for? I can't even wrap my head around that logic.Here is a thought: if you were unaware, TaleWorlds was listed as a developer making a game for release on the next Xbox. Perhaps some of their team is working on that version of a Bannerlord port while the PC version is being developed--maybe a PS5 version too.
And it's something that Taleworlds, nobody else, could easily fix. It's not like they didn't just get paid a lot of money for a process that, to the best of my knowledge and experience with other similarly titled ones, was supposed to include constant communication with its paying participants.We simply don't know.
Right, so where is all of that after more than three months already?There are a lot of things a 90 member team can be working on, full time, and release patches a lot less than what we are seeing now.
Wow... look at all the whiny, entitled pieces of garbage...
Take it from someone who is in the industry (computer science, software engineering, etc.), there is a LOT that goes into projects that is not visible on the outside, and not all of it is ready for weekly patches. In my current employment, it can take as much as an entire 40-hour week to put a single plot on a graph model (I am modeling content in Zoom video conferences), but when the consumer or my supervisor sees it, they only see that single plot and wonder why it took 40 hours to make. Questions like that are common, and they are all caused by ignorance.
Yes, there are some simple number changes that can be made and pushed if they wanted.
Yes, there are QOL changes that if worked on could be ready in a week for the next patch.
But, we don't know what their priorities are, what their work allocation is, and what all they are working on right now. Here is a thought: if you were unaware, TaleWorlds was listed as a developer making a game for release on the next Xbox. Perhaps some of their team is working on that version of a Bannerlord port while the PC version is being developed--maybe a PS5 version too. I would also bet they are working on much larger content patches that we will not see for a few months, and the weekly patch group is actually only a small number of the 90 employees. We simply don't know. There are a lot of things a 90 member team can be working on, full time, and release patches a lot less than what we are seeing now. Stop whining.
And not to parrot those who cite EA as their #1 defense of TW, but in all honesty, if you are complaining about playing an incomplete, ever-changing, and bug-ridden game, the only person you can blame is yourself.