musashii89
Banned
Here's an interesting tidbit that kind of proves your point:
Bannerlord uses a rendering technique which is at the cutting edge of graphical optimisations. Instead of animating stuff the normal way by using the CPU, they're writing all the animations to the GPU at runtime which I don't think I've seen a single game, not even a big budget title, accomplish thus far. It effectively allows them to spawn thousands and thousands of animated NPCs without impacting the tick rate of the game, which is what usually happens when you try to animate a lot of guys.
To put this into perspective, it's only in around 2014-2016 that compute shaders were even widely discussed, and finding stuff about compute shaders for animation is pretty hard. I think gkx and other developers at Taleworlds might have invented this method from scratch. In comparison, "modern" techniques like raytracing have been discussed and documented since the 1960s and you can effectively copy and paste code from the internet to get it working in your engine.
But what makes this so sad is that despite all this, the game still runs poorly in big battles because of the pathfinding, despite troops still getting stuck everywhere. There are pathfinding algorithms which have been optimised to hell and back for over 70 years. The skill level of the staff seems really uneven. You have people like gkx doing stuff that surpasses any triple A game, meanwhile the ingame weapons look really terrible and the AI is braindead.
The problem is no one seems to be leading this wet bag of cats. It IS apparent there are some amazing people working on this game. However, it is also apparent that TW is woefully mismanaged. There is no hard set direction on any aspect of the game. This is a great idea for a game and it has/had promise, but however many people working semi independently on their own ideas wont give us anything worth playing (as even your own fans sadly admit is usually TWs business model).
They may have coders with beyond triple A skills, but they are wasted when the management of this game has been far worse then many indie developers.





