A 90-employee studio with ONE actively-maintained product is releasing only ONE THREE-LINE bug fix patch per week. Unbelievable.

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Yes, because they have like no internal QA, also a mod fixed this 2 days later. They took 2 weeks to fix it.
This has been discussed many many times before and it is not as simple as it sounds. A mod can slap some changes into the game and call it a day. Doesn't matter if those changes break something else, they don't need to respect future releases or update schedule. Mod devs don't have other things they need to work on or priorities, or meetings or HR conferences or working hours.

They just make one thing and attach it to the game. For all we know it WAS fixed within two days - but it then has to go through an approval process and then be lined up for the next steam release. Two weeks is not a bad turn-around; that's 10 working days.
 
Yes, because they have like no internal QA, also a mod fixed this 2 days later. They took 2 weeks to fix it.

Lol. I am not going to judge and assume anything here. Many mods fix things that get broken due to something modders didnt see in first place. So ill hold my breath.
 
Mod devs don't have other things they need to work on or priorities, or meetings or HR conferences or working hours.

Seems like TW do a lot of HR conferences when I check the last patch notes :grin: .

But whatever, you´ll have an excuse for anything. Doesn´t make sense talking to guys like you. (no offense)

Top excuses:

1. EA
2. "small" indie dev (with 90 employees)
3. mods will fix it
4. HR conferences
 
Seems like TW do a lot of HR conferences when I check the last patch notes :grin: .

But whatever, you´ll have an excuse for anything. Doesn´t make sense talking to guys like you. (no offense)

Top excuses:

1. EA
2. "small" indie dev (with 90 employees)
3. mods will fix it
4. HR conferences

My point is.. well let me give you an example from my own life. I work for a shipping IT system. I find a bug that I need to get fixed a.s.a.p. First of all I will run it through and test it again against every version of our product. I will then try to find out what is causing the issue and when. From then I will then write up a full issue with spec, testing notes, customers effected, replication conditions etc. This will then go to the developers who then need to test it again and make sure they can replicate the issue. If they can they may ask me questions about the situation it occurred - if they can't they may ask me to set up a meeting to reproduce it for them via teamviewer. Once the issue has been accepted - they will add it to their list of development issues - I can flag this as top priority if need be but this will not be the only one.

Once finished it then gets allocated against the next release and will need to be passed along to a tester. They will confirm if indeed the issue has been fixed or if it needs additional work. Finally after all this it can be released in the next patch or included as a hotfix if it is business dependent.

This is not a quick process... In a life or death situation yes we could get it done in two days.. maybe. However that assumes there aren't 10 other things of equal priority that need to be worked on. Honestly 10 working days is not a bad turn-around - especially when you factor in they need to update it for the BETA & the live version and it needs to coincide with steam updates.
 
Dude, don´t get me wrong but I don´t really care about your job. I didn´t pay you 50€ for a technical alpha but TW.

Guys act like if TW would have released the first game ever made...
I'm trying to explain why making this change takes time and why a Mod Dev can do this in two days - because he skips 95% of that process. You are making it sound like they aren't doing a good job compared to other software developers - I am just pointing out that this is quite a normal timeline for a fix.
 
Then explain me why they took 3 (?) weeks to fix the broken stats of the troops like 2 handed troops had 1 handed skills and so on.

Those were literally just some number changes in the code which didn´t effect anything else.....and of course, mods fixed it like 1-2 days after it was discovered....

Let´s just agree to disagree, you´ll defend everything TW does and I´ll still think they just "suck".
 
And none of their 90 employees was able to change the numbers in those XML files for 3 weeks? Guess they were busy doing HR conferences :grin:
 
Then explain me why they took 3 (?) weeks to fix the broken stats of the troops like 2 handed troops had 1 handed skills and so on.

Those were literally just some number changes in the code which didn´t effect anything else.....and of course, mods fixed it like 1-2 days after it was discovered....

Let´s just agree to disagree, you´ll defend everything TW does and I´ll still think they just "suck".

Whats your comparison? Mod's are not equatable to actual development. What actual real game developer of a similar size are you comparing them to and deciding they 'suck'?
 
Devs of Rimworld, Factorio, Kenshi and many more which don´t have a similar size but are even way smaller....you act like TW is a 10 man studio and develope the game in their spare time for free. :grin:

And those games were and are not 50€ btw. .
 
Come on Taleworlds be more like Electronic Arts, rush all your work and make sure it does minimal, that's what we want.

apparently
 
Then explain me why they took 3 (?) weeks to fix the broken stats of the troops like 2 handed troops had 1 handed skills and so on.

Those were literally just some number changes in the code which didn´t effect anything else.....and of course, mods fixed it like 1-2 days after it was discovered....

Let´s just agree to disagree, you´ll defend everything TW does and I´ll still think they just "suck".

He's not defending everything TW does, he's just explaining the reality of why the patches are taking so long. The moment you have more than one person working on things the time to implement any change drops dramatically. If you've ever worked in a hierarchical organisation like an office you'll know exactly what this is like. The poeple at the top want something, the guys at the bottom don't want to admit that it can't be done, the guys in the middle have to relay this information, etc etc

This isn't to absolve taleworlds of responsibility either, they've done a terrible job in managing the release so far and it's almost hilarious how messed up a lot of the game is. But even in a really well organised company you can never just implement a change like that in an instant without giving some of the staff a lot of autonomy, and very few lead developers are willing to do that, whether due to egos or lack of trust etc
 
As Duh stated:
We are currently working on getting the next patch ready. This should have a few incremental improvements that I believe the community will enjoy. (Just to preempt any misunderstanding - It will be similar in scope to prior patches.

We have held off on publishing it, because we are not just working on content but also investing a fair bit of time into refactoring some of the code base. Generally speaking, this tends to be a bit painful when it happens but is a necessity in software development that improves the long term health of a project. At the moment we are testing these changes and are trying to resolve any bugs that came with them (an unavoidable consequence of refactoring a program with this level of complexity).

So if u guys r so impatient, just play with mods which provide u perks/fixed diplomacy/items/ai and whatever you can imagine. If u dont like modules then uninstall game and back in few months or when it will be already finished. Its pretty simple

Just let them work and dont act like a yelling kids all the time.
 
Come on Taleworlds be more like Electronic Arts, rush all your work and make sure it does minimal, that's what we want.

apparently

If this game was published by EA we had working perks and not that many placeholders 2,5 months after release. I know it´s easy to hate EA but they deliver working games for full price. Sure they have bugs, which most of the time get´s fixed fast.

So yes, please be more like EA and deliver a good working game like Star Wars Jedi: Fallen Order or Mass Effect.
 
They are ...active
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I think the cats would have finished Bannerlord in less than eight years...

?
 
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