Seee when they rushed perks, AI lords ended up attacking lightspeed. Its tricky thing and needs time.
Yes, because they have like no internal QA, also a mod fixed this 2 days later. They took 2 weeks to fix it.
Seee when they rushed perks, AI lords ended up attacking lightspeed. Its tricky thing and needs time.
This has been discussed many many times before and it is not as simple as it sounds. A mod can slap some changes into the game and call it a day. Doesn't matter if those changes break something else, they don't need to respect future releases or update schedule. Mod devs don't have other things they need to work on or priorities, or meetings or HR conferences or working hours.Yes, because they have like no internal QA, also a mod fixed this 2 days later. They took 2 weeks to fix it.

Yes, because they have like no internal QA, also a mod fixed this 2 days later. They took 2 weeks to fix it.
Mod devs don't have other things they need to work on or priorities, or meetings or HR conferences or working hours.
Seems like TW do a lot of HR conferences when I check the last patch notes.
But whatever, you´ll have an excuse for anything. Doesn´t make sense talking to guys like you. (no offense)
Top excuses:
1. EA
2. "small" indie dev (with 90 employees)
3. mods will fix it
4. HR conferences
This is not a quick process...
I'm trying to explain why making this change takes time and why a Mod Dev can do this in two days - because he skips 95% of that process. You are making it sound like they aren't doing a good job compared to other software developers - I am just pointing out that this is quite a normal timeline for a fix.Dude, don´t get me wrong but I don´t really care about your job. I didn´t pay you 50€ for a technical alpha but TW.
Guys act like if TW would have released the first game ever made...
Then explain me why they took 3 (?) weeks to fix the broken stats of the troops like 2 handed troops had 1 handed skills and so on.
Those were literally just some number changes in the code which didn´t effect anything else.....and of course, mods fixed it like 1-2 days after it was discovered....
Let´s just agree to disagree, you´ll defend everything TW does and I´ll still think they just "suck".
Then explain me why they took 3 (?) weeks to fix the broken stats of the troops like 2 handed troops had 1 handed skills and so on.
Those were literally just some number changes in the code which didn´t effect anything else.....and of course, mods fixed it like 1-2 days after it was discovered....
Let´s just agree to disagree, you´ll defend everything TW does and I´ll still think they just "suck".

We are currently working on getting the next patch ready. This should have a few incremental improvements that I believe the community will enjoy. (Just to preempt any misunderstanding - It will be similar in scope to prior patches.
We have held off on publishing it, because we are not just working on content but also investing a fair bit of time into refactoring some of the code base. Generally speaking, this tends to be a bit painful when it happens but is a necessity in software development that improves the long term health of a project. At the moment we are testing these changes and are trying to resolve any bugs that came with them (an unavoidable consequence of refactoring a program with this level of complexity).
Come on Taleworlds be more like Electronic Arts, rush all your work and make sure it does minimal, that's what we want.
apparently

They are ...active
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