I feel like I should have a giant disclaimer before any post that just says : I'm never talking about skirmish when I talk about units, classes, or perks and balance. All my viewpoints are from the perspective of a Captain Mode EXCLUSIVE player. The reason Shock troops are so damn broken in Captain is because archers ai are trash aim, firerate, and movespeed whereas shocks are too fast and deal too much damage, deal cleave damage, and can swing faster than 1handed weapons, and Taleworlds keeps making balance changes meant to improve skirmish, LIKE NERFING ARCHERS and BUFFING SHOCKS, and even nerfing the most USELESS UNIT: Skirmishers (Spear throwing units) by reducing their accuracy and taking away several pieces of ammo from their quiver, to the detriment of captain mode balance. Shields in captain mode are more than sufficient when it comes to blocking arrows, you aren't just one unit anymore, you are dozens, you can cover more area. And by the way, with how the Ai is programmed, shields ARE like magnets, just place them anywhere inbetween your allies and the enemy archers and they WILL fire at your shields.Shields are not magnets
You can't tell me they took away 2 javelins from skirmisher units because they were too strong in captain mode, that is absolutely wrong they were and always have been the WORST unit for the game mode, they made this balance decision purely to benefit Skirmish mode players that were complaining about how op Kick+Javelin was and that throwables are too strong in 1 on 1 battle modes like skirmish, so they reduced the units ammo stack and made it so you can't quickly toss a javelin accurately to appease them. Making combat balance decisions based on 1 on 1 combat for a game that is designed to focus around large scale battles is absolutely baffling to me and it needs to stop. Separate the balances already, because if I have to read one more post about Archers being too strong i'm going to absolutely lose it.
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