Hello everyone, thank you for your feedback on Beta v1.2.4 MP changes - we’ve done a number of changes based on it. These changes are being included with the most recent Beta Patch v1.2.5 which is already accessible on Steam. The lobby and servers are open so feel free to test it all out!
We increased penalties for horse riding of non-cavalry classes. All the previous penalties, which were set at around 20%, were increased to 30%. We also increased the weapon inaccuracy multiplier from 40% to 1500%, to make it sensible in-game.
We also heard your concerns about the dismounting feature and fine tuned it into a more viable and functional state.
We tweaked the get-up animation, which is used right after dismounting. From now on, players will get up faster and can use their block ability while trying to get up. With this change, we are trying to give dismounted players an opportunity to protect themselves, and not getting one-shot killed everytime they get dismounted.
Many of you stated that cavalry classes became hard to play and a lot weaker with the recent changes. Both because of the lower dismount resistances and dismounting weapons being hard to notice. That’s why we increased the dismount resistance values of cavalry classes to a point where they have a distinct advantage in comparison to their non-cavalry counterparts.
To make the readability of dismounting weapons a lot more clear, we’ve changed the perk-based dismounting system (where players have the ability to dismount by choosing specific perks) to a more weapon based system. From now on, all of the two-handed axes and maces have the dismounting ability. So if you see someone wielding a huge two handed weapon, you need to watch out for them. There are only 2 extra weapons that are excluded from this rule, Glaives and Longer Menavlions. Both of them being huge weapons, it will be hard for you to miss them!
To make things balanced with the newly adjusted dismounting feature and make cavalry have different tanky options, we changed the “Long Axe and Shield” perk of Druzhinnik to a more defensive perk named “Unbreakable“.
With the latest axe adjustments, Imperial Heavy Axe was also buffed with v1.2.4. Because it made an already good weapon a lot stronger, we reverted the latest buff to it and instead gave it a bit of weakening touch to make things balanced between the weapon options.
Other Multiplayer changes/fixes that were also included with the v1.2.5 patch:
Crashes
Fixes
Changes
We increased penalties for horse riding of non-cavalry classes. All the previous penalties, which were set at around 20%, were increased to 30%. We also increased the weapon inaccuracy multiplier from 40% to 1500%, to make it sensible in-game.
- Introduced further ranged weapon penalties to non-mounted classes when riding. If a class has 0 riding skill, the below penalties will apply. These are then reduced and eventually removed when a class reaches 100 or above riding skill.
- Increased reload speed penalty and weapon readying speed penalty from 20% to 30%
- Increased the time needed to achieve maximum accuracy by increasing the penalty from 20% to 30%
- Increased the weapon inaccuracy multiplier from 40% to 1500% which will significantly widen the crosshair
We also heard your concerns about the dismounting feature and fine tuned it into a more viable and functional state.
We tweaked the get-up animation, which is used right after dismounting. From now on, players will get up faster and can use their block ability while trying to get up. With this change, we are trying to give dismounted players an opportunity to protect themselves, and not getting one-shot killed everytime they get dismounted.
- Increased the animation speed of getting up after being dismounted. You can now also start blocking at an earlier point while getting up.
Many of you stated that cavalry classes became hard to play and a lot weaker with the recent changes. Both because of the lower dismount resistances and dismounting weapons being hard to notice. That’s why we increased the dismount resistance values of cavalry classes to a point where they have a distinct advantage in comparison to their non-cavalry counterparts.
To make the readability of dismounting weapons a lot more clear, we’ve changed the perk-based dismounting system (where players have the ability to dismount by choosing specific perks) to a more weapon based system. From now on, all of the two-handed axes and maces have the dismounting ability. So if you see someone wielding a huge two handed weapon, you need to watch out for them. There are only 2 extra weapons that are excluded from this rule, Glaives and Longer Menavlions. Both of them being huge weapons, it will be hard for you to miss them!
- Increased dismount resistances of cavalry classes:
- Light Cavalry: Increased from 50 to 75
- Heavy Cavalry: Increased from 70 to 85
- Horse Archers: Increased from 70 to 80
- Only the following weapons now have the ability to dismount players:
- All two-handed axes (including alternative usage axes)
- All two-handed maces
- Glaive (heavy and normal) and Longer Menavlion
To make things balanced with the newly adjusted dismounting feature and make cavalry have different tanky options, we changed the “Long Axe and Shield” perk of Druzhinnik to a more defensive perk named “Unbreakable“.
- Swapped the Sturgia Heavy Cavalry (Druzhinnik) "Long Axe and Shield" perk with "Unbreakable". The new perk features are:
- Stronger shield
- 15% Melee and Ranged damage reduction
With the latest axe adjustments, Imperial Heavy Axe was also buffed with v1.2.4. Because it made an already good weapon a lot stronger, we reverted the latest buff to it and instead gave it a bit of weakening touch to make things balanced between the weapon options.
- Imperial Heavy Axe:
- Decreased damage from 88 to 82
- Decreased length from 82 to 69 (reverted v1.2.4 change)
Other Multiplayer changes/fixes that were also included with the v1.2.5 patch:
Crashes
- Fixed a server crash that occurred at the end of the match.
- Fixed a client crash that occurred after failing to connect to a custom server.
Fixes
- Fixed a bug that allowed you to cancel the reload animation for bows and throwing weapons.
- Fixed a bug that prevented damage speed bonuses from being correctly calculated.
- Fixed a bug that prevented some perk effects from being applied.
- Fixed the incorrect reload speed value of "Replenished" and weapon damage bonus of "Strong Arm" perks according to their descriptions.
- Fixed a bug that prevented the map version on the Map Downloader popup from being correctly displayed, leading to false warnings.
- Fixed a bug that corrupted the terrain visuals when re-downloading a scene with the Map Downloader.
- Fixed a bug that caused spectators to be listed as team members on the HUD.
Changes
- Updated the matchmaking rules to support populating existing games to full capacity during the warmup phase.
- Added the ability to mark custom servers as favorites.
- Added the ability to set tickrate for dedicated custom servers using the "/tickrate" command line argument or the "set_server_tickrate" console command.
- Players now need to download all missing maps being played on the server via the Map Downloader before joining.