I like the idea of stances, and the variation they add to animations, and thus the physics-based combat system. A couple quick thoughts on current stance system before detailing my suggestion:
I'm still not completely used to the way they are currently implemented; the way they affect attack...
How easy is it to add new custom weapons, armor and so forth while still having good results in terms of how the soldiers use these new weapons? Combat AI is dependent on the exact usage of individual weapons - a long lance handles vastly differently than a knife - so I'm wondering what needs...
i have been avoiding shorter weapons thinking it was always better to have longer reaching weapons. however i have a character now that will be using mainly spear and a sword secondary. i need a weapon that can work close when the spear is down. im modeling everything on troy. but what is the...
We are able to take weapons in battlefield that we dont match the requirements at the campaign map.
We are able to crouch after we start aiming with crossbow while we cannot keep crouching before aiming.
Character is still calling cavalry group 'Infantry' after i transfer horse archers...
Ok, so I took a long time and eventually got both Master and Legendary Smith.
Obviously, the economy is a breeze when you can forge weapons worth 100k+ denars, so I gather up a lot of materials to make a magnum opus.
So I make the weapon I want, which of course has a certain configuration. Then...
How to Reproduce: Go into any combat encounter with the two handed cleaver equipped
Quest/Settlement Name (if related): none
Media (Screenshots & Video): One handed use, two handed use
Version: [e1.2.0 Beta]
Installed community-made modifications: GayMarriage, BuyPatrols
I am trying to modify weapon stats (specifically SwingSpeed, ThrustSpeed, and whatever controls ranged weapons' draw/throw speed) for each Agent during a battle. I have found a way to access and set the stats I want, but they don't seem to change anything, except make melee weapons unable to hit...
I'm trying to change the texture for the shield.
So far I've been able to change the mesh.
For example a square shield with an oval mesh will have the stats of the square shield but the look of an oval shield.
I would like to have different texture on the wicker shield for my...
In warband it was possible to create a weapon with alternative weapon mode with one simple flag. However, I don't see possibility for this in Bannerlord. How can I add alternative weapon mode for my custom weapon? I'm talking about uncrafted items, actually.
Two-handed swords have an upper-hand comparing to one-handed, because two-handers have more flexibility in use, as they can be used both as one-handed (with shield) and two-handed (more damage).
In my experience two-handed weapons are cheaper than one-handed with similar stats, which has...
Summary: Just noticed that the weapon Triangular Throwing Spear is listed as a polearm and not a throwing weapon in stats or usage:
How to Reproduce: Check stats/use Triangular Throwing Spear
Quest/Settlement Name (if related): None
Version: Currently on 1.0.10.
Media (Screenshots & Video)...
I'm surprised that I haven't seen a thread for this yet, so I wanted to make one location for everybody to share the fruits of their labor with the smithing skill. Discussions about the implementation and balance of the mechanics are not the objective of this thread, only a spot...
Summary: The Knives are too big and look unnatural/unrealistic.
Repro rate: 10/10
Step to Reproduce:
Launch the title.
Start or load a campaign.
Equip knives on a Character.
Actual Result: The Knives look ridiculous, not realistic and...