[Weapon] Siege fire pot as field battle weapon

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Kazet

Recruit
Hi there,
Yesterday I was messing around with Stones and Fire Pots.
Managed to end up with some pretty interesting stuff, as you can see on the following GIFs.
giphy.gif

giphy.gif

Might be useful in a lot of settings (pyromancer / grenadier troops) so here is the XML for the weapon (improvable prototype).
From there you can probably do more of a hand grenade version as well.
XML:
    <Item
        id="fire_pot"
        name="{=3Wzhxkn1}Fire Pot"
        is_merchandise="false"
        body_name="bo_projectile_rock"
        holster_body_name="bo_axe_short"
        flying_mesh="projectile_pot"
        mesh="projectile_pot"
        holster_mesh=""
        subtype="arrows"
        weight="15"
        appearance="1"
        Type="Thrown"
        item_holsters="throwing_stone:throwing_stone_2">
        <ItemComponent>
            <Weapon
                weapon_class="Boulder"
                ammo_class="Boulder"
                stack_amount="1"
                position="0.05, -0.05, 0"
                physics_material="missile"
                accuracy="45"
                thrust_speed="100"
                speed_rating="50"
                missile_speed="16"
                weapon_length="95"
                thrust_damage="70"
                item_usage="heavy_stone"
                flying_sound_code="event:/mission/combat/boulder/passby"
                trail_particle_name="psys_game_burning_jar_trail"
                rotation_speed="2, 0.5, 0">
                <WeaponFlags
                    RangedWeapon="true"
                    NotUsableWithOneHand="true"
                    TwoHandIdleOnMount="true"
                    CanPenetrateShield="true"
                    MissileWithPhysics="true"
                    Consumable="true"
                    LeavesTrail="true"
                    Burning="true"
                    AffectsArea="true"
                    AmmoBreaksOnBounceBack="true"   
                    AutoReload="true"
                    UseHandAsThrowBase="true" />
            </Weapon>
        </ItemComponent>
        <Flags QuickFadeOut="true" />
    </Item>
Note: play with "missile_speed" to make it easier for the troops to throw the pot. Below 16 it gets hard for them to do it while moving/charging.
 
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