For example, make it so that place where there are horses will have more cavalry (or recruits with bonuses if you make them cav), and places where there are woods recruits that are better archers (or more likelihood of Highborns if it's a Battanian village for example). This could be a really...
For example, make it so that place where there are horses will have more cavalry (or recruits with bonuses if you make them cav), and places where there are woods recruits that are better archers (or more likelihood of Highborns if it's a Battanian village for example). This could be a really...
Ok very simple bug but realy annoying all the time i reload the save the troops formation go back to default. And my bad for the musique I just saw that I forgot to remove it. ^^'
A vidéo :
Game Version: 1.3.1
Computer Specs:
OS : w10
GPU : AMD RX 5700 pulse
CPU : Ryzen 3900x
RAM : 32GB...
If you check armed traders and the many types of caravan guard you will notice they are not linked in any way to each other, was this a deliberate choice made to ensure Caravan parties will never upgrade their soldiers to higher tiers? If so I wonder what would happen if one modded them into a...
Bannerlord is based on a tier system (with 6 tiers for each one) :
Clan : the clan that have the higher tier have the best chance to be eligible for fief votes + they have more troops.
troops : the troops have a tier that go from 1 to 6, the higher is the tier, the stronger is the unit and...
I've always loved M&B's tactic system for its simplicity, but I was hoping for more in Bannerlord. I know this concern has been raised but I'm just gonna reiterate: implementation of some more focused commands would help make simulations feel more immersive. Right now, commands still feel more...
i kinda find in this game that defeat is way too harsh. spend years on training a elite party? got knocked out in battle and had too use the broken autocall system and lost? poof all your hard work training up your boys lost in a single ingame day.
so i suggest that when you get defeated in...
I used this and it gave me easy access to mass recruit tier 1-4 units. If multiple prisoners for a unit wants to join your party. When you shift click recruit they will give you 1-5 for the cost of 1 wanting to join. I saved up stacks of different units. After battles i could easily mass recruit...
I don't know how it is right now, but it seems that upgrading troops is a problem for companions. There are many people who seem to find their companion parties without any upgraded troops.
A solution would be (assuming that upgrading troops generally works for the AI atm) to order the...
+More Armor
+Higher Stats
+New Weapons
+Stronger Troops
Better Sturgia
IMPORTANT: If you are using any crafting like ex Weapon Part Workshop please download Sturgian Troops Redone NoCraftedItems 1.0 version or your game will crash.
This mod changes Sturgians to look more like Viking...
It'd be cool if there was a system for it where the lord could meet with you or send a message and request certain troops, maybe offering payment or as a favor. Then you could decide whether you wanted to hand off 50 well-trained soldiers for gold or decline to focus on keeping your fief safe...
Why are the horse archers, the hardest troop to get imo stands as cannon fodder behind the ram as it moves toward gate? Can’t I switch them out with infantry and shields?
I know how to add more of them, but can the ones the game already have be removed? I would like to make sure the game never generates vanilla companions, only custom ones, and i want to reform the troop trees and some units i just want gone instead of edited, how to do it?
Please add multiple ways to easily sort your troops and adjust there order in the party tab. Examples: sort by level, troop type/class, by faction, etc. Also have the ability to choose ascending and descending.
Please allow manual troop selection option for auto battles and attacking hideouts...
When a lord is defeated, once he respawns on the map, he comes with free troops.
I guess this was the way to fix the snowball effect we had before, and has been well discussed in this reddit thread
But this implementation totally ruins the game.
I'm trying to create my kingdom by taking the...
Summary: Old troops/looters/people
How to Reproduce: Look at troops/looters/people troops, they're all old !
Quest/Settlement Name (if related):
Media (Screenshots & Video):
Version: e1.2.0 - Beta
Installed community-made modifications:
Computer Specs:
OS: Windows 10 Pro
GPU: GTX 1650 SUPER...
Early in the game I noticed castle defenders in the courtyard were not attacking, they were just bunched into a square and eating hits from all sides.
Earlier today I set my units to square formation in front of a small bridge ot defend against looters, and my troops just ate their attacks and...
So we are all missing the training XP from Warband because chasing looters all day isnt fun, so thats a thing we all agree and needs to be implemented and has been talked before. But apart from that I also find that the AI has way too many basic troops, most lords go around with about 100 troops...
Not found in Known Issues atm
Summary: Flickering harness on Aserai cavalery (possibly Jawwal Bedouin) [e1.2.0b]
How to Reproduce: Figth a Battle with/against Jawwal Bedouin (not 100% reproductible). Maybe be related with Bedouin fighting on horseback instead of camelback.
Quest/Settlement Name...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.