So we are all missing the training XP from Warband because chasing looters all day isnt fun, so thats a thing we all agree and needs to be implemented and has been talked before. But apart from that I also find that the AI has way too many basic troops, most lords go around with about 100 troops which are basically like 60 recruits/peasants, and then some 20ish tier 2/3 troops and then some of the rest are ok. This is making my game kind of boring, because I go around with a profesional army, and its just beating peasants over and over one lord after the other. It only gets interesting when its a huge battle or im greatly outnumbered.
So I believe there should be a system to give XP to troops that also works for AI as a skill, and then also having a fief should include some automatic recruitment system apart from the merchants and gangs there. I imagine it a little bit like this, so you get a castle, and now you can appoint a companion to manage the castle and he will offer a pool of constant recruits based on the skills of that companion, like he cant give you top tier troops unless he is a beast at Steward (for example) and also a limit on how many recruits he can offer based on his skills. You can also tell him what kind of units you would like (melee, archers, etc), and his skills at one handed, or bow should influence if he can give you the kind of troops you want, because it doesnt make sense that your quartermaster who trains your troops just doesnt have any idea of melee fighting yet he gives you top tier melee fighters. You should also decide how much you prioritize elite troops, so that you may choose between a few almost top tier recruits vs a lot of tier 2-3 recruits.
There should be also a difference between having a recruiter in a castle versus a city. For example, you shouldnt be able to recruit vlandian equites/gallant/knights in a city, or very few, but instead you can have mercenaries, which are not available at castles. Also cities should have a bigger pool of recruits because of the density of population.
So if you made a system like this that also works out for the AI it would be amazing and I would stop seeing lords fighting with mostly peasants and recruits and instead get battles between mostly professional armies, because right now it is too easy to beat lords and also them relying so heavily on low tier troops makes the AI more limited on their fighting tactics since its mostly a mob of people without shields that gets massacred by ranged troops, so their only way to counter that right now is by having way greater numbers. Having a more professional AI army would lead to a better specialization of troops and a wider variety of tactics available for lords so that battles:
- feel more dangerous agaisnt lords
- dont feel so repetitive
- tactics are more important than ever.
Also another secondary effect would be that lords wouldnt get captured by looters so often since they are carrying a better army, and also when they spawn they can grab those men from their fief independently of the recruits available at settlements.
And to end, I believe that this should be fueled on money of course, if you dont give enough money to your recruiter you will get ****ty troops and very few. Another thing is that if this is based on money Lords should have a better income from fiefs, thats what i believe, because if they are getting the same money I am from fiefs then their only real source of income is war, because trading and workshops are clearly better than owning fiefs and I dont agree with that to a certain point. Owning a castle a two villages should give more money than two caravans and a workshop for example.
So I believe there should be a system to give XP to troops that also works for AI as a skill, and then also having a fief should include some automatic recruitment system apart from the merchants and gangs there. I imagine it a little bit like this, so you get a castle, and now you can appoint a companion to manage the castle and he will offer a pool of constant recruits based on the skills of that companion, like he cant give you top tier troops unless he is a beast at Steward (for example) and also a limit on how many recruits he can offer based on his skills. You can also tell him what kind of units you would like (melee, archers, etc), and his skills at one handed, or bow should influence if he can give you the kind of troops you want, because it doesnt make sense that your quartermaster who trains your troops just doesnt have any idea of melee fighting yet he gives you top tier melee fighters. You should also decide how much you prioritize elite troops, so that you may choose between a few almost top tier recruits vs a lot of tier 2-3 recruits.
There should be also a difference between having a recruiter in a castle versus a city. For example, you shouldnt be able to recruit vlandian equites/gallant/knights in a city, or very few, but instead you can have mercenaries, which are not available at castles. Also cities should have a bigger pool of recruits because of the density of population.
So if you made a system like this that also works out for the AI it would be amazing and I would stop seeing lords fighting with mostly peasants and recruits and instead get battles between mostly professional armies, because right now it is too easy to beat lords and also them relying so heavily on low tier troops makes the AI more limited on their fighting tactics since its mostly a mob of people without shields that gets massacred by ranged troops, so their only way to counter that right now is by having way greater numbers. Having a more professional AI army would lead to a better specialization of troops and a wider variety of tactics available for lords so that battles:
- feel more dangerous agaisnt lords
- dont feel so repetitive
- tactics are more important than ever.
Also another secondary effect would be that lords wouldnt get captured by looters so often since they are carrying a better army, and also when they spawn they can grab those men from their fief independently of the recruits available at settlements.
And to end, I believe that this should be fueled on money of course, if you dont give enough money to your recruiter you will get ****ty troops and very few. Another thing is that if this is based on money Lords should have a better income from fiefs, thats what i believe, because if they are getting the same money I am from fiefs then their only real source of income is war, because trading and workshops are clearly better than owning fiefs and I dont agree with that to a certain point. Owning a castle a two villages should give more money than two caravans and a workshop for example.
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