Swing animations are too wide

Users who are viewing this thread


Master Knight
Swings animations are too wide, which make teamhitting very easy - not only teamhitting, but you often block your own swings with those animations on your teammates. Which is probably the reason for no FF on official servers, which in turn combat into blob fight. As there is full release, maybe do something with it?


Master Knight
I agree with you. One of the reasons behind wide swing animations is to telegraph it so that it's easier for the receiving player to react, but this doesn't really apply in Mount&Blade because a swing is a two-step process, so it's slow enough for the eye to capture even if the swing is narrow.
Top Bottom