combat

  1. LuProHD

    Crouch while moving?

    You can currently only crouch if you stand still but not while you are in motion. If you could duck while walking backwards, it would introduce a new combat mechanic.
  2. LuProHD

    Xorberax's Shoulder Cam Mod needs to be in the base game as toggable alternative third person camera.

    People who wants more to immerse in the game should be able to activate this third person shoulder camera as toggable option in Video Settings.
  3. LuProHD

    MP Xorberax's Shoulder Cam Mod needs to be in the base game.

    People who wants more to immerse in the game should be able to activate this third person shoulder cam as toggable option in Video Settings.
  4. In Progress Voulge head allows couching

    Summary: A certain configuration of a 2H polearm can be couched with some funny results when paired with a shield. You can manipulate it into a perpetual couched stance. I've made a short video showing the whole process. Detailed explanation below. How to Reproduce: In a scenario where I'm...
  5. SP - General Attack animations are awful for fighting from a formation

    When the melee lines meet, the AI attacks like they're in a drunken stupor getting constantly blocked by their mates to their side. It makes something which should be one of the coolest aspects of the game into an ugly, embarrassing mess to watch. Also, when I inevitably want to join the...
  6. LuProHD

    SP - Battles & Sieges Repost - Idea: More combat animations

    I would like to see more kill animations and gore. It would add more variation and more immersion to the battles. I also like to see soldiers getting wounds while combat like for example when a onehanded soldier lose his HP under 40%, with one hand he swings his weapon and with the other hand he...
  7. LuProHD

    Idea: More combat animations

    I would like to see more kill animations and gore. It would add more variation and more immersion to the battles. I also like to see soldiers getting wounds while combat like for example when a onehanded soldier lose his HP under 40%, with one hand he swings his weapon and with the other hand he...
  8. Attack by mouse movement

    Hi, I'm not sure if this should be in suggestions of bug reports, but there is no "by mouse movement" option in control block or control attack options (at least in single player). I don't know if this is just feature dropped since warband, but transitioning from one game to other, this would...
  9. DennyWiseau

    A few "points" on why combat(armour) is more satisfying when using realistic combat mod compared to vanilla

    Short answer is that armour matters much more. You value your experienced troops not only because of their skill but also because of their equipment. This is especially evident when you find yourself in a harder battles where you are either heavyly outnumbered or the ratio of...
  10. SP - General Reserve - a simple on/off button (in the unit screen?) to keep units from spawning/fighting in battles

    By putting a unit in reserve, it will not spawn into combat, independent of you joining or if you send troops, independent of field combat or siege. The units simply are on standby and not fighting. If you lose a fight, you have these troops as reserves to fight again or to try to escape. The...
  11. DennyWiseau

    The most annoying problem with battle formations atm; automatically realingning units

    The fact that whole unit formations automatically realign them selves toward a single or few attacking enemies(especially cav units) can be infuriating in battle. This means that you constantly have to command your units to face toward the main bulk of the attacking enemy force, which always...
  12. MP Binds for attacks and blocks

    Idea is to add possibility of bind all kind of attacks (eg. Overhead, left attack) and all kind of blocks (eg.left block, center block). For example adding possibility to perform overhead attack using button "t". In all modern melee pvp games there is such a possibility. Mixing...
  13. Need More Info More random crashes

    Hi, I'm having some a similar issue as to before, but with a notable difference it gives me to option to upload the crash files and then it does nothing, ive been running a base version of the game using game version e1.5.9 ive had three consecutive crashes so far while in combat, this is...
  14. Shields are OP (combat balance)

    I absolutely hate enemies using shields. As an archer/crossbowman, they'll pull a huge shield from their hip to their face faster than humanly possible, and catch your arrow. You can also aim over the shield at their exposed head but the magical shield still somehow stops it. Same thing when...
  15. xDizzyBx

    Are cavalry charges lame in your opinion?

    There is one thing that really frustrates me in this game (even though I love Bannerlord) and those are Cavalry Charges. My preffered combat style has always been on horseback as a shock cavalry. Cavarly was supposed to charge in a tight formation to deal massive damage into enemy lines, from...
  16. SP - General Campaign Party Stamina

    Hi all, If you played Bannerlord, probably have noticed that the Lords are very Warlike, and after 1-3 years of in-game time, some faction has lost territories already (probably the Empire and Sturgia). Its not as "SnowBall" as was when the game was released, but still you can see Lords marching...
  17. Loaf Cat

    Resolved [e1.5.7] Using CTRL to select multiple groups no longer works

    Haven't seen this posted in Known Issues. If it is, that's my bad! Summary: In previous updates, holding CTRL while pressing the numbers 1-9 would allow me to select multiple groups at once. For example, if I wanted to command only infantry and archers, I could hold CTRL and then press 1 and...
  18. Escaping a fight, you lose way too many troops.

    So I have a party of 170, and very high tactics and roguery. I find myself trapped in a fight, and if I try to escape, I lose 110 troops. And if I go for it, I'm often put in a situation where I can't go to clear. At that point all I can do is to enter the fight and pull off the archer thing...
  19. GusThePug

    MP Rework the Feinting

    I understand that combat was designed for single-player and so it functions a bit strange in multi-player, and many players probably have been playing it since Warband, but I along with many others who are new to Mount & Blade strongly dislike how melee combat functions in multi-player. It is...
  20. Lord Blueberry

    MP Re-enable freelook in first-person view

    My suggestion: Re-enable freelook in first-person view The fact that this feature (first person use of ~ key by default) has been deliberately removed from the game doesn't make sense in relation to other implements that were made to the benefit of realism. Gameplay wise, to those daft enough...
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