This is how the formations speeds should be in relation to each other from slowest to quickest:
Shield Infantry
7. Square- This formation involves the units being tightly together and turned in different directions.
6. Circle- This formation also involves the units to be turned into...
I have been crashing alot on the multiplayer map (Isle of deriad) must have Crashed 3-4 times this week (it doesn't crash always.. in 10 games i must crash 1 time), but everytime this happens even if I remove the game on the task manager i can still hear the ingame sounds (thunder and rain) but...
I'm the voice of the unorganised people in Captain Mode.
Imagine two teams. One side is full of strangers and moving around cluelessly and other side is a clan, talking in a voice chat on Discord and fully organised. Which side is supposed to win? OF COURSE THE CLAN. Otherwise how would they...
Hey people, I normally don't use the forums but I'm fed up with a problem so I put aside my laziness decided to type. In captain mode, you may recognize me by these nicknames "Donald Trump, Garios Comnos, Monchug Khan" In captain mode I'm telling people what to do (Not in a egoistic way but...
Just dropping a note to throw my support behind this new map for captain. Its massive (which is great) tons of awesome terrain to draw enemies into and setup interesting traps with infantry and archers, plenty of space for cav to really open up but also plenty of spots for infantry to get cav...
Seriously, it has been like 3 months with this **** bag patch that completely ruined multiplayer. Just revert the damn thing and get your online players back, nobody liked that patch, it caused so many people to quit. Archers are useless, cav is useless, the only thing you can do to win is...
Hello, I've stumbled several times on opinion that the class system can potentially work well only in Captian mode. Personally I think being able to create your own units that counter specific enemy setups would be much more fun. What do you think?
Valahi, dați goană la Curtea Domnescă unde șade Măria Sa, înscăunatul Vlad Voievod Țăpeș, numet dupe tac-so: Drakulya - adecă Drăculea!
Atențiune la toți viteajii carea iaște cu scaun la cap că de-te Vodă de vestire ca la Curtea Sa să vie aceștia carea se simte străluciți la capilară și...
This has happend the last 3 nights, it shows 30-50 people searching in queue but nobody gets into a game. Eventually when enough people give up and its around 15-20 searching we finally get a game....
almost 9 months of dev time and all they have done is make the game worse with every patch.
I honestly get so much **** in game just for simply playing with my friends in my clan. People get so mad at us, like we are the problem, when really it's TW. Nobody plays anymore, if you want clans to not play then good luck ever playing because I'm pretty sure we are 70% of the player base...
@AVRC @Callum Who is in charge of deciding what is being worked on at Taleworlds when it comes to multiplayer? They clearly need to get their priorities straight. Why are they tweaking the new skirmish maps when they had broke AI completely with the 1.5 update. For instance, palentine guards...
Captain mode was just as populated, if not more, than skirmish in the first month or two ( skirmish is just a walmart version of mordhau, tbh ). You continuously rain content and balance patches onto an already saturated game mode genre (skirmish), there are so many games out there that do...
Captain mode was just as populated, if not more, than skirmish in the first month or two. You continuously rain content and balance patches onto an already saturated game mode genre (skirmish), there are so many games out there that do skirmish mode better than you guys do. Then you come up...
Captain and Skirmish play very very differently, which is why making a patch primarily for skirmish balancing breaks captain mode, and why patches just for captain mode balancing breaks skirmish. I have seen this go both ways since launch.
The recent hard nerf to throwables and archers really...
Any chance the nerf on archers could be reconsidered for captain mode? Currently their useless as the battles move so fast. Its really reduced the level of tactics available. Or make nerf 2hs, the only counter they had is currently useless.
Another option would be to slow everything down, but I...
Some technical feedback from 1.5 on the state of Archers:
After playing some competitive matches in 1.5 in the Captains League over the weekend everyone has come to the conclusion the Archers have taken a massive step back for Captains mode.
The issues so far look to be:
1. Archer Accuracy -...
TL;DR: Almost every single multiplayer balancing change made in the new beta patch is making the balancing on captain mode even worse.
Most posters on the forums are Skirmish players that do not play captain. The new beta patch addresses many of their concerns (kick/pila, etc.), but the...
Currently in the captain landscape there are factions and units that are considerably worse than they should be.
First of all, Battania is terrible when it come to well coordinated teams playing each other. Their current round win rate compiled by Brandis (in captainleague.com play) is only...
Hello, I love captains mode, but if some small changes were added, I believe I would never stop playing it. So a couple ideas I have thought of are.
-Spear walls/phalanx
(maybe make a new formation or use shield wall if spears are equipped, if spears had a active hit box on the tip in these...
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