...(in some cases) the existing trait gain rates could be tweaked to be more realistically attainable.
Honorable/Dishonorable
Noble Trait effects:
* Honorable nobles put high value on relation - with you and their liege - when deciding whether to defect.
* Dishonorable nobles will totally...
Beta v1.2.3
Latest Changes:
Singleplayer
Kingdoms and Diplomacy
Kingdoms now correctly determine their strength in tribute calculation. Raids are no longer overvalued.
The AI is slightly less likely to declare war on weaker kingdoms.
Having high relation with a noble now makes it 50% cheaper...
"Doctors HATE him! Make your game actually enjoyable with these FIVE WEIRD TRICKS!"
This game has problems I have seen other people complain about for two years, most recently in @Strat Gaming's "Honest Review".
Here is how Taleworlds can easily solve the biggest problems with simple changes...
...Welcome to our second Future Plans post, which is our final plans for the game. Here's how much progress we've made since our last post:
* Battle Terrain System: ✴️ We are working on field battle scenes and have 72 to go! Scenes will keep being added after release!
* Companion Peerage: ✅
*...
The voting system is almost pointless, because the lords almost always vote the same as each other, so even by spending 150 Influence you can't change the outcome.
To test, I set my relation to 0 with every clan in Vlandia, and proposed every policy:
26 of the votes could not be changed by the...
The most frustrating thing about playing as a ruler is you can't send messages, or have people come visit you, like a king could in real life. Instead you have to travel yourself to the location of anyone you want to talk to, and you don't even know where they actually are, which can mean a lot...
In the current state of the game, I can build up 50 relations with a potential love interest and they will be happy to see me with a big wide smile ?, but after the marriage when they join my clan they instantly reset to 0 relations, and look at me with complete disinterest at every interaction...
Autocalc, Autoresolve, Simulated Battle, whatever you want to call it - it exists so you can skip a boring battle, one which you know you will win easily with no casualties if you actually played it.
But players do not want to use it because their elite, highest level troops can die completely...
...When you surrender to a noble, or they defeat you in battle, that noble checks their relations with you. They take the relation number, then:
* For every Mercy or Honesty trait the player or noble has, they add 10. (If both of you have both traits, this can add up to +40).
* For every Cruelty...
1: Lack of variety. Different faction armies mostly use the same type of troops. 5 out of 8 of the factions in the game are "generalist" factions whose armies fight in a very similar way, with no clear specialty or weakness. This means the player hardly ever needs to change their tactics when...
...be mistakes, so I mean no offense, but hopefully these suggestions can help improve Bannerlord's polish, or save some time for you.
INTRO VIDEO
* Opening Video: It's armies scattered foes Should be: Its armies scattered foes
* Opening Video: The strongholds of proud tribes crumbled...
When Taleworlds added new Battanian armor pieces, I saw people say that other factions need armor more.
What are your thoughts?
What culture needs armor/clothing variety the most?
Do they need head, shoulder, torso, arm or leg pieces?
Should the type of armor be high quality, mid quality or low...
Publicly showcased Bannerlord gameplay demo from 2016:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/15']Devblog which followed the demo:
Steam Store page description, visible to everyone buying Bannerlord since March 2020:
For 5 years, Taleworlds has told the 5,000,000+ people...
Bannerlord's field battle tactics are currently shallow.
Armour being weak against arrows means the best tactic is obvious: sit your archers on a hill, put a small amount of infantry in front of them, and watch them kill everything. Or, get a party of all horse archers (Khan's Guard are...
The terrain battle system and spear bracing are the major features that Taleworlds have confirmed they are working on and will release in future updates.
However, we don't know what they have planned after that.
There are multiple features which were in Warband, or teased in the developer blogs...
...used for "canon" names and events stated in the in-game encyclopedia, written in developer blogs, or said by NPCs in Warrider/Warband/Bannerlord.
* 1000 BE (Before Empire): The subcontinent which will later be called Calradia is inhabited by many different tribes. In most of the west dwell...
Taleworlds has put a lot of work into Bannerlord's town scenes, and they look really good!
But there's barely anything interesting to do inside them- just one quest that doesn't trigger often. So an average player spends 1% of their time in settlement scenes. 99% of playtime is in menus, field...
Minor factions are said in the lore to do lots of interesting things. The Brotherhood of the Woods rob from the rich and give to the poor, the Forest People do slash-and-burn farming in the deep woods, the Embers of the Flame want to bring back the child Emperor, the Hidden Hand acts like the...
...issues, not including minor bugs. TW is aware of some of these issues, but they are listed for the sake of tracking progress.
Overworld
* Voting: Nobles usually all vote the same, making most votes impossible to change; Traits should make the AI choose differently. The player should always...
Hi all. If we compare Bannerlord to Warband, which was made 10 years ago, we see Taleworlds has definitely improved the visual presentation, the battle size, and added a lot of depth to some game mechanics, which is great.
However, some people call Bannerlord "shallow" and "soulless", because...
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