five bucks
Knight at Arms

Currently, surrendering is a terrible option the player will almost never want to do, even if they are not save-scumming. In real life, surrendering could potentially have benefits compared to fighting to the death, but in Bannerlord it has no benefit. It may as well not even exist as an option.
Relations with nobles also don't matter enough. An enemy noble you have grinded 100 relations with, who absolutely loves you, will not allow you to escape a battle, and will hold you prisoner if you are defeated. It's very unsatisfying to have relations you work hard for mean so little.
Here is a simple system that could make surrender have an actual use, make traits and relations with lords more useful in gameplay, make births/deaths/heirs more relevant, and feel more realistic and immersive.
When you surrender to a noble, or they defeat you in battle, that noble checks their relations with you. They take the relation number, then:
* For every Mercy or Honesty trait the player or noble has, they add 10. (If both of you have both traits, this can add up to +40).
* For every Cruelty or Dishonesty trait the player or noble has, they subtract 10. (If both of you have both traits, this can add up to +40).
* If you were defeated instead of surrendering, 20 is subtracted.
* If you surrendered a castle under siege, 20 is added.
* Finally, a random number is rolled between 0-50, and added to the result.
If the resulting number is -100 or less, they execute you. (This is rare, and only occurs if the player has been very bad and very unlucky).
If it's 49 or less, they take you and your troops prisoner, and confiscate some of your items. (Most common outcome).
If it's 50 or more, they let you and your troops go, but take some of your money to "ransom" your troops, and warn you not to take any hostile action for the next 5 days. If you do a hostile action anyway, you lose Honor and lose 30 relations with that noble.
If it's 100 or more, they let you and your troops go freely, but warn you not to take any hostile action for the next 5 days, with the same penalties.
Here are some examples of how this system could work in practice.
Example 1: The player is Cruel. They surrender to a Merciful lord they have -100 relations with. The RNG rolls 10.
-100, +10, -10, +10 = -90. Player loses freedom, troops, and some money.
Example 2: The player has no traits. They surrender to a Cruel, Dishonest lord they have -100 relations with. The RNG rolls 16.
-100, -20, +16 = -104. Player is executed.
Example 3: The player is Cruel and Dishonest. They surrender to a Cruel, Dishonest lord they have 70 relations with. The RNG rolls 17.
70, -40, +17 = 47. Player loses freedom, troops, and some money.
Example 4: The player is Merciful and Honest. They surrender to a lord who has no traits and 0 relations with them. The RNG rolls 31.
0 +20 +31 = 51. Player keeps freedom and troops, but loses some money.
Example 5: The player has no traits. They surrender to a Merciful, Honest lord they have 50 relations with. The RNG rolls 33.
50 +20 +33 = 103. Player keeps freedom, troops, and money.
Example 6: The player is Dishonest. They are defeated by a Cruel lord they have -35 relations with. The RNG rolls 1.
-35 -20 -20 +1 = -74. Player loses freedom, troops, and some money.
With such a system, players would have a real reason to use the surrender button, especially in Ironman Mode - if they thought they were very unlikely to win the battle, they would have better chances surrendering. Also, choosing to fight against unbeatable odds would feel braver if surrender was a viable option.
Relations with nobles also don't matter enough. An enemy noble you have grinded 100 relations with, who absolutely loves you, will not allow you to escape a battle, and will hold you prisoner if you are defeated. It's very unsatisfying to have relations you work hard for mean so little.
Here is a simple system that could make surrender have an actual use, make traits and relations with lords more useful in gameplay, make births/deaths/heirs more relevant, and feel more realistic and immersive.
When you surrender to a noble, or they defeat you in battle, that noble checks their relations with you. They take the relation number, then:
* For every Mercy or Honesty trait the player or noble has, they add 10. (If both of you have both traits, this can add up to +40).
* For every Cruelty or Dishonesty trait the player or noble has, they subtract 10. (If both of you have both traits, this can add up to +40).
* If you were defeated instead of surrendering, 20 is subtracted.
* If you surrendered a castle under siege, 20 is added.
* Finally, a random number is rolled between 0-50, and added to the result.
If the resulting number is -100 or less, they execute you. (This is rare, and only occurs if the player has been very bad and very unlucky).
If it's 49 or less, they take you and your troops prisoner, and confiscate some of your items. (Most common outcome).
If it's 50 or more, they let you and your troops go, but take some of your money to "ransom" your troops, and warn you not to take any hostile action for the next 5 days. If you do a hostile action anyway, you lose Honor and lose 30 relations with that noble.
If it's 100 or more, they let you and your troops go freely, but warn you not to take any hostile action for the next 5 days, with the same penalties.
Here are some examples of how this system could work in practice.
Example 1: The player is Cruel. They surrender to a Merciful lord they have -100 relations with. The RNG rolls 10.
-100, +10, -10, +10 = -90. Player loses freedom, troops, and some money.
Example 2: The player has no traits. They surrender to a Cruel, Dishonest lord they have -100 relations with. The RNG rolls 16.
-100, -20, +16 = -104. Player is executed.
Example 3: The player is Cruel and Dishonest. They surrender to a Cruel, Dishonest lord they have 70 relations with. The RNG rolls 17.
70, -40, +17 = 47. Player loses freedom, troops, and some money.
Example 4: The player is Merciful and Honest. They surrender to a lord who has no traits and 0 relations with them. The RNG rolls 31.
0 +20 +31 = 51. Player keeps freedom and troops, but loses some money.
Example 5: The player has no traits. They surrender to a Merciful, Honest lord they have 50 relations with. The RNG rolls 33.
50 +20 +33 = 103. Player keeps freedom, troops, and money.
Example 6: The player is Dishonest. They are defeated by a Cruel lord they have -35 relations with. The RNG rolls 1.
-35 -20 -20 +1 = -74. Player loses freedom, troops, and some money.
With such a system, players would have a real reason to use the surrender button, especially in Ironman Mode - if they thought they were very unlikely to win the battle, they would have better chances surrendering. Also, choosing to fight against unbeatable odds would feel braver if surrender was a viable option.
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