five bucks
Knight at Arms

Autocalc, Autoresolve, Simulated Battle, whatever you want to call it - it exists so you can skip a boring battle, one which you know you will win easily with no casualties if you actually played it.
But players do not want to use it because their elite, highest level troops can die completely at random, even if they hugely outnumber weak enemies!
I tested autocalc with an army of 50 troops, made up of 10 T1, 10 T2, 10 T3, 10 T4, and 10 T5, in the Vlandian Sergeant upgrade line. I fought 15 looters.
Mixed Army Autocalc Tests
Test 1: 1 T1 killed.
Test 2: 1 T4 killed.
Test 3: 1 T2 killed.
Test 4: 1 T5 killed.
Test 5: No losses.
Test 6: 1 T2 killed, 1 T3 wounded.
Test 7: 1 T5 wounded.
Test 8: 1 T3 wounded.
Test 9: 1 T1 killed, 1 T3 and 1 T2 wounded.
Test 10: 1 T5 killed, 1 T2 and 2 T1 wounded.
Now let's compare this to the actual battle result (played with full damage to allied troops, player not fighting, only orders given are F1+F3).
Mixed Army Battle Tests
Test 1: 1 T3 wounded.
Test 2: No losses.
Test 3: No losses.
Test 4: No losses.
Test 5: No losses.
Test 6: No losses.
Test 7: No losses.
Test 8: No losses.
Test 9: No losses.
Test 10: No losses.
What these tests appear to show is that higher-tier units barely seem any less likely to die or be wounded in autocalc. Top tier units die equally as often as bottom tier units!
I followed this up with another army of 50 troops, made up of all T5, against 15 looters. The results make the problem even more apparent.
Elite Army Autocalc Tests
Test 1: 1 T5 killed.
Test 2: 1 T5 killed.
Test 3: 2 T5 wounded.
Test 4: 1 T5 killed.
Test 5: 1 T5 wounded.
Test 6: 1 T5 wounded.
Test 7: No losses.
Test 8: 1 T5 killed, 2 T5 wounded.
Test 9: 1 T5 killed, 1 T5 wounded.
Test 10: 1 T5 killed.
And tested in real battle like before:
Elite Army Battle Tests
Test 1: No losses.
Test 2: No losses.
Test 3: No losses.
Test 4: No losses.
Test 5: No losses.
Test 6: No losses.
Test 7: No losses.
Test 8: No losses.
Test 9: No losses.
Test 10: No losses.
A fully upgraded party takes almost the same casualties as a regular one.
There needs to be more weighting for the survival of higher tier units in autocalc, and less blatant randomness.
That way, players will actually be happy to autoresolve a boring battle between their army of 50 elite troops and a handful of looters, without having to worry if they are going to be punished by losing a Banner Knight in the process.
DISCLAIMER: Autocalc should obviously be more risky than fighting the battle yourself, if the sides are somewhat closely matched. However, in a situation where you massively outnumber the enemy and have much higher tier troops too, you should not be experiencing random casualties that would never happen in the real battle.
A modder here states what they think the issue is with autoresolve: https://www.nexusmods.com/mountandblade2bannerlord/mods/3453
@Duh_TaleWorlds here is the thread I took too long to finish.
PS: As a side complaint, the Tactics skill focuses too much on simulated battle autocalc/autoresolve, which means the player is discouraged from playing their battles. Ideally, a player who likes frequent real battles, and levels Tactics, should see benefits in their real battles. On the other hand, a player who does not like real battles as much, should be able to viably skip the ones they aren't interested in by using autoresolve, without being punished by the loss of their elite troops.
But players do not want to use it because their elite, highest level troops can die completely at random, even if they hugely outnumber weak enemies!
I tested autocalc with an army of 50 troops, made up of 10 T1, 10 T2, 10 T3, 10 T4, and 10 T5, in the Vlandian Sergeant upgrade line. I fought 15 looters.
Mixed Army Autocalc Tests
Test 1: 1 T1 killed.
Test 2: 1 T4 killed.
Test 3: 1 T2 killed.
Test 4: 1 T5 killed.
Test 5: No losses.
Test 6: 1 T2 killed, 1 T3 wounded.
Test 7: 1 T5 wounded.
Test 8: 1 T3 wounded.
Test 9: 1 T1 killed, 1 T3 and 1 T2 wounded.
Test 10: 1 T5 killed, 1 T2 and 2 T1 wounded.
Now let's compare this to the actual battle result (played with full damage to allied troops, player not fighting, only orders given are F1+F3).
Mixed Army Battle Tests
Test 1: 1 T3 wounded.
Test 2: No losses.
Test 3: No losses.
Test 4: No losses.
Test 5: No losses.
Test 6: No losses.
Test 7: No losses.
Test 8: No losses.
Test 9: No losses.
Test 10: No losses.
What these tests appear to show is that higher-tier units barely seem any less likely to die or be wounded in autocalc. Top tier units die equally as often as bottom tier units!
I followed this up with another army of 50 troops, made up of all T5, against 15 looters. The results make the problem even more apparent.
Elite Army Autocalc Tests
Test 1: 1 T5 killed.
Test 2: 1 T5 killed.
Test 3: 2 T5 wounded.
Test 4: 1 T5 killed.
Test 5: 1 T5 wounded.
Test 6: 1 T5 wounded.
Test 7: No losses.
Test 8: 1 T5 killed, 2 T5 wounded.
Test 9: 1 T5 killed, 1 T5 wounded.
Test 10: 1 T5 killed.
And tested in real battle like before:
Elite Army Battle Tests
Test 1: No losses.
Test 2: No losses.
Test 3: No losses.
Test 4: No losses.
Test 5: No losses.
Test 6: No losses.
Test 7: No losses.
Test 8: No losses.
Test 9: No losses.
Test 10: No losses.
A fully upgraded party takes almost the same casualties as a regular one.
There needs to be more weighting for the survival of higher tier units in autocalc, and less blatant randomness.
That way, players will actually be happy to autoresolve a boring battle between their army of 50 elite troops and a handful of looters, without having to worry if they are going to be punished by losing a Banner Knight in the process.
DISCLAIMER: Autocalc should obviously be more risky than fighting the battle yourself, if the sides are somewhat closely matched. However, in a situation where you massively outnumber the enemy and have much higher tier troops too, you should not be experiencing random casualties that would never happen in the real battle.
A modder here states what they think the issue is with autoresolve: https://www.nexusmods.com/mountandblade2bannerlord/mods/3453
@Duh_TaleWorlds here is the thread I took too long to finish.
PS: As a side complaint, the Tactics skill focuses too much on simulated battle autocalc/autoresolve, which means the player is discouraged from playing their battles. Ideally, a player who likes frequent real battles, and levels Tactics, should see benefits in their real battles. On the other hand, a player who does not like real battles as much, should be able to viably skip the ones they aren't interested in by using autoresolve, without being punished by the loss of their elite troops.
Last edited: