Patch Notes v1.2.7

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The 1.2.7.31207 version is crashing when mods are enabled, but ONLY if you downloaded if from Microsoft Store (Xbox PC).
Using the exact same versions of mods work on 1.2.7.31207 Bannerlord though, if you downloaded if from Steam or Epic.
- and all .dll are unblocked so no issue happened during transport of the files
This did not happen with prior version of the game.
As Microsoft Store published the new patch only yesterday, I assume this is not talked about yet. Could someone look into the Microsoft Store version of the game and find out what is different from Epic/Steam? Why is it not running mods and crashes IMMEDIATELY?
 
Lots of good work done in the update!

There are a couple things I have found thus far that could get a fix.

Favourited servers on the multiplayer server browser don't seem to save as favourites when you close the game down.
Neither do the filters like 'compatible with module', etc. in the bottom right corner. Would be nice to have all that work as intended.

In the scene editor, testing your map with 'mission start' crashes the editor.
I hope a fix for this is found shortly, testing my maps isn't possible without someone else giving access to their private server.
That makes making maps quite tricky.

Keep up the good work! :smile:
 
Is there any way to activate cheats on console just I use keyboard and mouse as I don't have a controller and it's not in the campaign menu. I'm on xbox
 
Could you please provide us with the save file where this is occurring? Located under \Documents\Mount and Blade II Bannerlord\Game Saves.
I can confirm it. It happens whenever a hero gets split up with the main party (for example, when your party is defeated in battle). If you make a hero come to your party via "Clan" menu - they will join the party, but will not appear on the list. The only way to fix it is to leave a hero in a town, leave a town, then return and pick them up again. I can make a video a bit later.

UPD. I just checked, and the bug seems to be fixed with 1.2.7.
 
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Lighting is still broken

Blacksmith ui on ps5 is still broken.

Been waiting a year for fixes. At least you can now defeat kingdoms properly.

But not worth my time to start a new campaign or custom game.

Any possibility to get mods on console? If not I believe it is dead on consoles sadly.
nah , and when it is a console vs pc battle , i dont know why abilitty to mod your games isnt mentioning , pc wins ... Console always were for casuals , and im owning one , ps5 actually , cant gent no mods on cybepunk , bannelord , nba2k , etc. Fallout 4 is modable , but its locked on 30 fps LOL , no mods allowed to unlock 60 fps , cause u gotta buy remaster for ps5 which is not ready yet , thats what we get bro:cry:
P.S. and playing shooters way better with mouse , it is a reason wwhy all competitive players using mouse , not that crooked dualsense , which gonna broke in 6 months anyways
 
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I am getting trade XP passively now by just walking around or waiting in towns. I didn't notice this before. Is this a change related to the new patch? Is it related to owning workshops?
 
I am getting trade XP passively now by just walking around or waiting in towns. I didn't notice this before. Is this a change related to the new patch? Is it related to owning workshops?
Do you have any caravans running? They passively grant you XP. I don't know what affects it (like, their profits or own XP gain or what) but I do know it seems to hit from morning to right after noon.
 
Do you have any caravans running? They passively grant you XP. I don't know what affects it (like, their profits or own XP gain or what) but I do know it seems to hit from morning to right after noon.
No caravans, just workshops. I thought caravans grant trade xp to the leader of the caravan, not the main character (or does it do both).
 
No caravans, just workshops. I thought caravans grant trade xp to the leader of the caravan, not the main character (or does it do both).
After one of the patches this year, to both the companion assigned to lead the caravan and your main character.

If it's not caravans then I'm not sure; maybe Workshops grant XP passively, now? It's doesn't say so in the character menu and hadn't in the past, but it's possible it was silently added in a patch.
 
Its workshops only to my knowledge. It also doesn't say that owning caravans grant either, it gives exp when you operate them (which can only be done by companions).
 
Ranged weapons:
  • Javelins: Increased from 0.25 to 0.50
  • Throwing Axes: Decreased from 1 to 0.6
  • Bows and Crossbows: Increased from 0.1 to 0.15
There are some confusion with the throwing axes. The 0.6 here takes the tag "Bounus against shield" into consideration. It's actually 0.3 without the tag.
C#:
                if (attackCollisionData2.IsMissile)
                {
                    if (attackerWeapon.WeaponClass == WeaponClass.ThrowingAxe)
                    {
                        num *= 0.3f;
                    }
                    else if (attackerWeapon.WeaponClass == WeaponClass.Javelin)
                    {
                        num *= 0.5f;
                    }
                    else if (attackerWeapon.WeaponFlags.HasAnyFlag(WeaponFlags.CanPenetrateShield) && attackerWeapon.WeaponFlags.HasAnyFlag(WeaponFlags.MultiplePenetration))
                    {
                        num *= 0.5f;
                    }
                    else
                    {
                        num *= 0.15f;
                    }
                }
MissionCombatMechanicsHelper.ComputeBlowDamageOnShield

It's not a reasonable nerf in SP. I've tested this in Custom Battle. Now it takes 3 jereeds to break the shield of imperial infantryman or 5 shots of Raider Throwing Axes to do this. Javelines now do a better job at breaking shields. Throwing axes lost one of its few advantages. Why do you nerf a weapon that's so weak?

@Dejan
 
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There are some confusion with the throwing axes. The 0.6 here takes the tag "Bounus against shield" into consideration. It's actually 0.3 without the tag.
C#:
                if (attackCollisionData2.IsMissile)
                {
                    if (attackerWeapon.WeaponClass == WeaponClass.ThrowingAxe)
                    {
                        num *= 0.3f;
                    }
                    else if (attackerWeapon.WeaponClass == WeaponClass.Javelin)
                    {
                        num *= 0.5f;
                    }
                    else if (attackerWeapon.WeaponFlags.HasAnyFlag(WeaponFlags.CanPenetrateShield) && attackerWeapon.WeaponFlags.HasAnyFlag(WeaponFlags.MultiplePenetration))
                    {
                        num *= 0.5f;
                    }
                    else
                    {
                        num *= 0.15f;
                    }
                }
MissionCombatMechanicsHelper.ComputeBlowDamageOnShield

It's not a reasonable nerf in SP. I've tested this in Custom Battle. Now it takes 3 jereeds to break the shield of imperial infantryman or 5 shots of Raider Throwing Axes to do this. Javelines now do a better job at breaking shields. Throwing axes lost one of its few advantages. Why do you nerf a weapon that's so weak?

@Dejan
Yeah, not sure who plays this game and thought that throwing axes need a nerf.
 
nah , and when it is a console vs pc battle , i dont know why abilitty to mod your games isnt mentioning , pc wins ... Console always were for casuals , and im owning one , ps5 actually , cant gent no mods on cybepunk , bannelord , nba2k , etc. Fallout 4 is modable , but its locked on 30 fps LOL , no mods allowed to unlock 60 fps , cause u gotta buy remaster for ps5 which is not ready yet , thats what we get bro:cry:
P.S. and of course havin pc , u can download games for free LMAO
P.S.S and playing shooters way better with mouse , it is a reason wwhy all competitive players using mouse , not that crooked dualsense , which gonna broke in 6 months anyways
I don’t play PvP or even much of coop either. Playing with mouse and keyboard is better accuracy and easier to command armies. But I prefer to lean back in a stressless sofa and play casually.

Just got the new Ark on ps5 it has mods and console commands. I can get entirely new maps and full conversion mods.

Just being able to customize the game a little. Like balancing and aggression or world map tactics changes is what I feel like would be necessary for me to do a full play through again.

They can get mods for console. But getting the certification is a hassle. Mainly mods that use system scripts is not allowed. Other than that they need to approve mods for each platform. Abide by censorship and restrictions.

The Bethesda game engine is performing horribly on console. Therefore any laptop outperforms ps4 it ran better on a MacBook with windows than ps4. Didn’t know that they removed 60fps mods. They hate freeware.
 
We performed a short test (enabling it) - we're looking into enabling it again but not yet determined when it will go Live.

Playing Campaign or Sandbox?

The number of cheats displayed depends on the context - if you're in the mission (combat) you'll just get two. If you're in the town menu you'll get X etc.

The UI issue is caused by a community-made mod, more specifically you likely have a .tpac file under your Modules/Native/AssetPackages called XCrosshair_1.tpac - Delete it. It may also be caused by another community-made .tpac so you can also delete the folder and verify the files again through Steam.

Could you please expand on that?

We currently don't have any plans for that. Even if we were to explore this in the future, there are requirements that make it quite difficult to achieve the same level of modding support as on the PC version.

Could you please provide us with the save file where this is occurring? Located under \Documents\Mount and Blade II Bannerlord\Game Saves.

When you select a weapon to smelt and smelt it then menu scrolls to the top and select a different weapon.

Menu for party also does the same. Jump around and not selecting the right ones.

It’s very clunky and annoying to use.

Button to smelt also is the same button as confirming to smelt a locked weapon. I don’t think it should be the same button or that locked weapons shouldn’t even be in the smelting menu.

When it comes to mods it doesn’t really matter if we get full freedom. But being able to make some changes to the play through or change some inner workings of the behavior of ai etc would be huge for replay ability.

Also if you added more campaign options to the game you would add more to enhance the experience.

Change how often wars and peace is declared. Peace treaties, trade agreements, economic/military alliances, emissaries, messengers etc.

Not being able to change the outfit of my parties that is in army makes no sense. Whenever I can directly interact with someone I should also be able to change their outfit(also if I meet with a party on the map). Change weapons, armor, horses and banners without having to disband them or replace them with someone else in my party.

Fog of war should not apply to my kingdom or clan.

Mod’s would likely lead to more sales and better ratings on console.

Have a nice holiday!
 
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