We are investigating this issue. IT would be great if you can take your time to answer these questions as they are helping us investigate the issue more clearly. Are you experiencing save corruption on manual saving or is it also happening on autosave as well?
One time it was when I saved manually by using save in pause menu not save as. The game crashed while saving. The game has also crashed randomly on world map loosing 1or 2 auto saves and a recent manual save as save. It just now corrupted one manual save as saves without notifying me or crashing the game.
The second campaign with over 4000 days freeze for several minutes when saving.
How many save files do you have in total?
Campaign 1: 4 manual and 1 saveauto2.
Campaign 2: 15 manual saves.
Corrupted: x7
How much time in-game were you playing on the corrupted save files?
Campaign 1: Current play trough is at Day 2350
Campaign 2: Other play trough is at Day 4242
The team is investigating this issue with possible solutions.
Could you give us more detail about this? For example on which menus you are experiencing D-pad navigation not working?
Smith, navigating parts sometimes it skips over parts other times you can’t move to that part with D pad.
After smelting all of one stack the list go back to the top.
Same with moving troops. Selecting a troop/inventory drag the slider to 0 and select something else. The page scrolls and the troop you clicked on is not hi lighted so I have to look for it again.
Smithing menu. Locked items can very quickly be smelted when spamming square because it is the same key for smelt and ignore locked item. Please don’t show locked items in smelting menu or change the key for ignore item lock or don’t automatically select locked items.
We have a UI Scale option for this. You can find it under Options > Gameplay > User Interface
Thanks I didn’t see it.
It would be great if you can provide examples of where AI not performing ideally.
Armies and parties chasing very small and too fast enemies. 2000 man army chasing 20 and failing to reach its destination several times in a row so they didn’t do anything for 20 minutes.
Siege towers and ladders. If troops get stuck the other groups can’t use the ladders even though they are not in use.
Path finding is not good in sieges or maps with obstacles (rocks, slopes, hills, water etc.). Not aware of their surrounding/terrain.
Sieges, delegated command I think they change commands too often turning around and exposing their back. Not facing the enemy in many situations. Defenders climbing down ladders to get themselves killed.
Lords making irrational war declarations too many wars at the same time and or against too strong enemies. Not upgrading their fiefs and not managing it or give any garrison troops.
What do you mean by magnetic shields and ai cheats?
Shields act like they are about 30% bigger than they are visually. So shooting someone’s exposed head is not possible. Trying to aim over the shield either pulls the arrow down or into someone else’s shield.
What do you consider cheating? We would need some clarification.
Generally when they have other powers that I don’t have and I have no way to counter it. Some are ok but the teleport thing is super frustrating and if I was under attack I could not have wasted that much time.
A person I spent about 20 minutes to get a hold of to talk to them traveled from Askar to Amprela in 1or 2 days. And other places and it was not possible for me to follow them. It seams to me like when they are in their fiefs they can teleport between them without traveling the map.
Ai build up large untrained armies too fast. They should take longer time to build up a army and have higher tier troops. Like the ai thinks it can use a peasant army against a higher tier army just because they have more units.
What is your graphics mode option on your console?
Are you still experiencing this issue in performance mode as well?
I have always used performance mode.
1.0.2 has made combat performance worse big lag spikes and low frame rate in close combat. Also missing audio channels or runs out of audio channels in combat. Like swing and hit is often muted.