Hello everyone,
It's an interesting topic and I'd just like to post my opinion on it after reading all of this
I think the cavalry is really a lovely class to play with whether it's in a duel or on the field. Clearly, it is the unit I think the most worked unit of the game and its domination does not surprise me so much since the SP and MP stats are linked, it is thus logical that a cavalry unit is stronger than an infantry unit in SP. it would be necessary to separate the modules but this is another story, we will surely come there with the mods
more simply, I think we can improve the quality of play of the infantry by some news updates:
1-very short lances that cause a lot of damage. A bit like the Alwpike on Warband
the fact that they are short does not make them playable by riders and the fact that they do a lot of damage will deter a rider from entering at full speed in the groupefight
2-Faster weapon switch & and a faster turnaround time
it allows for a faster game, with the possibility of turning around and making quick and surprising hits
These are just two improvements that would be really interesting. They are options that you can find on Warband and that I found interesting for a better infantry game. Don't hesitate to tell me what you think about them. I think that this can be a plus to the other requests made by the community without changing the rest of the game too much
goddamn you gotta share your reaction image/gif archive with me
I agree on this. There is no need to dismantle cav, the direct consequence would be to dismantle archers next.goddamn you gotta share your reaction image/gif archive with me
ofc I didn't mean to give any orders or anything, just trying to say it would be an overkill and unnecessary nerf
In my opinion there's also a blatant need to nerf archers, which has so far not been done either. So before we dismantle classes completely we should maybe take the other direction and actually improve infantry vs cavalry.There is blatant need to directly nerf cav. Beyond returning bazookas - sorry, pila - to inf, there is little improvements to be made to them beyond tweaking spears and shields more.
archers are still able to shoot reasonably accurately after drawing and shooting under a second with full damage. please for the love of god nerf this(reduce the damage when done so)In my opinion there's also a blatant need to nerf archers, which has so far not been done either. So before we dismantle classes completely we should maybe take the other direction and actually improve infantry vs cavalry.
Now archers have a choice between fast recurve bow that deal 22 damage and strong longbows that can deal up to 45 body damage per shot. Longbow are way too slow, they are unplayable against cav in close range, you can't release a shot fast enough until the rider gets too close, whilst these shortbows are only good against cav, cause ms damage bonus is leveling bow's low base damage, but these bows are bad against inf, you usually need 5 body shots to kill your enemy, sometimes you can't kill heavy inf with 2 headshots. If the rider knows how to play against an archer, you can't do much against him even with that fast bow, bumps are just too consistent, horse is too maneuverable and the bow is not fast enough.With the latest patch spears are much more stronger against cav and deals tons of damage now. I suggest removing 2 handed weapons from cav(menav and glaive) and reduce the lance damage a bit and reduce heavy horse armor by 10 maybe.
Also reduce the time you stay on the ground after getting heavy bumped and everything is gucci.
archers are still able to shoot reasonably accurately after drawing and shooting under a second with full damage. please for the love of god nerf this(reduce the damage when done so)
I know a cav would kill a single archer in 1v1 easily but when there are 2 or more shooting at you it's really bad. I have no problems with longbows and heavy recurve bows and such. I know the point of having a fast bow is "shooting faster" but it feels like the bow string has no stress at all and it's just too soft or something that you can draw it so quickly, it does less damage, true but having a machine gun like bow doesn't make sense to me. IMO there should be either a damage or accuracy penalty for just left clicking and not actually holding your aim.Now archers have a choice between fast recurve bow that deal 22 damage and strong longbows that can deal up to 45 body damage per shot. Longbow are way too slow, they are unplayable against cav in close range, you can't release a shot fast enough until the rider gets too close, whilst these shortbows are only good against cav, cause ms damage bonus is leveling bow's low base damage, but these bows are bad against inf, you usually need 5 body shots to kill your enemy, sometimes you can't kill heavy inf with 2 headshots. If the rider knows how to play against an archer, you can't do much against him even with that fast bow, bumps are just too consistent, horse is too maneuverable and the bow is not fast enough.
Yes with recurve bow you can release a shot before bowstring is fully taut, but your spread will be half screen wide and that bow only deals 22dmg on average, if you are dying to much to it just start playing around relative movement speed
Huh? I think only the xbow needs nerfing. Archers are pretty much only good if you play 2-2-2 nowadays, which cav have trouble engaging cause of the crossfire. Pewpewing is only a major part at the start of the round shooting under or above shields. If an archer is beeing pushed hes useless, runs and hides cause it’s the only thing he can do except for khuzait archers.In my opinion there's also a blatant need to nerf archers, which has so far not been done either. So before we dismantle classes completely we should maybe take the other direction and actually improve infantry vs cavalry.
what a clever idea my friend. Wow.Ban cav, ban everyone who has ever played cav, simple.
Hey!
Just to jump in here. It's often suggested that we should simply decrease “cavalry damage” and nerf cav by that. Obviously it's part of the discussion but doing that by itself, is ineffective and doesnt make much sense.
There would be 3 ways to “simply reduce damage” for cav:
1. We reduce the damage of 2h polearm thrusts (spears, lances and so on)
This would not only nerf cav, but also nerf the spears countering them. So it would have a mirrored effect and might even hit infantry harder than the cav.
2. We reduce the bonus damage from relative speed
Similar story. The reason why inf is so ineffective at close range is that they rely (just like cav) on the speed bonus. Also that's a global value. Wiggling with that would effect every melee encounter in the game.
3. We only reduce the damage of the cav spears and lances
Also this wont really work. First of all cav shares the long spears with the heavy inf. Thats kind of a problem and we will maybe split them in the future but even if we do, inf can always drop spears to cav. Equipment sharing limits us greatly there. Reducing spear lengths or damage will only really have a negative impact.
Still we will obviously do some adjustments to this. I am just clarifying why this can't be the main screw to turn for cavalry balance.
Also, I know with this wide disucssion and how the game works, you kinda need to touch upon many other aspects aswell, but lets try to stay on topic.
Hey!
Just to jump in here. It's often suggested that we should simply decrease “cavalry damage” and nerf cav by that. Obviously it's part of the discussion but doing that by itself, is ineffective and doesnt make much sense.
There would be 3 ways to “simply reduce damage” for cav:
1. We reduce the damage of 2h polearm thrusts (spears, lances and so on)
This would not only nerf cav, but also nerf the spears countering them. So it would have a mirrored effect and might even hit infantry harder than the cav.
2. We reduce the bonus damage from relative speed
Similar story. The reason why inf is so ineffective at close range is that they rely (just like cav) on the speed bonus. Also that's a global value. Wiggling with that would effect every melee encounter in the game.
3. We only reduce the damage of the cav spears and lances
Also this wont really work. First of all cav shares the long spears with the heavy inf. Thats kind of a problem and we will maybe split them in the future but even if we do, inf can always drop spears to cav. Equipment sharing limits us greatly there. Reducing spear lengths or damage will only really have a negative impact.
Still we will obviously do some adjustments to this. I am just clarifying why this can't be the main screw to turn for cavalry balance.
Also, I know with this wide disucssion and how the game works, you kinda need to touch upon many other aspects aswell, but lets try to stay on topic.
I didn't want to say we are not touching it. We are thinking about making inf and cav spears different, I just dont think it's effective by itself, since you can always share equipment in your team. It will help casual play of course though and there is always a downside when switching equipment.Isn't part of the benefit of the class system though that things like weapons can be freely balanced per class? e.g can't we just say the cav no longer has the same spear as the inf, but it's its own cav spear weapon which has lower base damage?
Sure cav benefits greatly from speed bonus. But as i said, changing it (no matter how we increase inf spear damages) is gonna make rearing horses harder. Now its hard to weight less cav damage vs harder horse rears. But I don't think we need trade offs to balance cav right now, but clear nerfs.3) In theory, reducing the bonus damage from relative speed impacts infantry, cavalry and archers all the same, but in practice this is not the case. Cavalry far more frequently land hits at high speed than infantry, because cavalry are often attacking from behind or the side and can quickly pass-by a fight. Infantry, on the other hand, often have to wait until cavalry have slowed down and are actively supporting the fight at close range until they can deal damage to the horse. Yes, there are occasions where infantry land hits on horses which are going at full speed, primarily with a spear, but against skilled cavalry you are much less likely to be hitting them whilst they are going quickly. For this reason, in practice a reduction to the speed bonus would affect cavalry more, even if that is not the case in theory. Additionally, this would presumably reduce the damage of ranged attacks against moving targets as well, which would serve the additional purpose of a minor nerf to javelins and to archer/xbow damage against horses, something which may be needed if the armour of the horses is slightly reduced.