Update : 1.2.0 Main and 1.3.0 Beta just went up, keep me updated on the content that work!
Update : 1.2.0 Main and 1.3.0 Beta just went up, keep me updated on the content that work!
Yes, I sadly agree, I commented something similar to what you just said on the Patch Thread (at page 4)Welp, they're not changing anything from beta to main branch so... kinda redundant to have both at this point.
Yes, I sadly agree, I commented something similar to what you just said on the Patch Thread (at page 4)
I'm starting to wonder the use of this thread if instead of a Beta - Main process, which leaves unfinished features behind instead of pushing them, we have a weekly update and a weekly duplication of the last Beta version.
The goal of the Beta was listening to feedback and pushing the features that were ready, how come everything is pushed every time even when the feedback is extremely negative towards a specific issue?
Went through this thread to check what's new and collected some new(old?) problems:
Thank you so much for these links, it confirmed what I testedWent through this thread to check what's new and collected some new(old?) problems:
Yes, I noticed the map problems are related to that, it's a shame because I started a Blacksmith playthrough in Beta 1.3.0 but the Towns' economies are really weak.The map problems related to villagers not supplying cities are quite game-breaking actually.
Assuming it will get worse the economy will be crippled quickly for towns with villages affected by it.
For my playthrough that was about 6 villages for Battania alone just stuck with 2-3 of parties of villagers each.
Hardly anything could be bought for trade in cities with affected villages. That's on a fresh e1.3.0 playthrough but is reported to happen as well on old save.
Thank you for that comment, it's really appreciatedThis is a great thread. I think it is pretty fair assessment, and I am in full agreement about seeing the beta branch utilized more.
I totaly agree, the problem is when they accidentaly break content and instead of fixing it, they push it to the next level, snowballing broken content from update to update.I think beta is being used for feedback into technical issues more-so than game play.
I also agree! I added in the patches where they updated it a Blue feature like 'Shield Unit block more' but I still have to leave the 'AI Blocking is broken' until it is as good as before the Beta, since the goal of this thread is to compare before to after, right now the tweaked after is still way worse than before the start of the Beta. But, I totally agree that skill level is a way better metric to how an AI should fight than overall level, I want this to continue on the Beta and be tweaked until it is great, the problem is it's presence in the Main Branch.I personally think it is quite positive that they continue to improve the AI combat from where it was in 1.1b
I really appreciate that part, thank you. I'll keep updating it even if they keep pushing Red content, so that people can see a list of all the note worthy content. I'll just take a step back stop hoping that the devs take the thread into account.Please, keep this thread going even if 1.3b 'red' content makes it into main branch. Perhaps taleworlds feels their development speed on pushing out these weekly updates is fast enough that it would be a hindrance to separate their game play changes from performance/technical; perhaps game play changes are tied to performance. So please, do not be disheartened! It is a very useful thread and can cause more feedback to be gathered on issues that you highlight.
Updated it, thank you for letting me know!In another note; looters still kill in auto-resolve in 1.3b & it remains an issue as player don't really have another way to train units from recruit to t3/t4
UPDATED FOR BETA 1.3.0 HOTFIX
They removed 4 Red issues at once! That's really great, but Beta 1.3.0 still introduced 5 others and 2 of them are quite major (FPS and Snowballing)
UPDATED FOR BETA 1.3.0 HOTFIX
They removed 4 Red issues at once! That's really great, but Beta 1.3.0 still introduced 5 others and 2 of them are quite major (FPS and Snowballing)
Snowballing was probably (90%) related to sally-out bug.
Brilliant, thank you for commenting and for your tireless efforts on the updates! I'll put this issue in Grey until someone can test it out!Snowballing was probably (90%) related to sally-out bug.
My pleasure! I would love to have your feedback about this issue, I'll also start a new playthrough to test this.Great to see you updating this so regularly, thanks!
I think the snowballing issue might have a lot to do with the economy just broke with caravans/villagers stuck. I would assume that with a fix to those two it should be better. About to start a new e1.3.0 playthrough, I hope it is the case that this is fixed.
Mod which restores Ctrl+C/Ctrl+V copy/paste functionality to the banner editor in Bannerlord beta e1.3.0
Added both, thank you for the links!This mod stops the enemy from fleeing and removes fps drop in battles in 1.3. Tmp solution until the bug is fixed.
The AI blocking issue is still in the table and the One Hand and Athletic skills have perks for Shield use! I don't really mind how they implement it, as long as we end up with AI similar to pre Beta!Re the AI blocking, devs could add a shield skill like in warband and use it to differentiate shield usage btween diff tier troops
I would also like to know this, but as long as they keep Hotfixing out the issues of the Beta branch before it goes Public, I reckon that's sufficient!Would be interesting to hear from devs if they are even able to do the cherry picking you want from the beta branch with their current development process.
We just put out a small hotfix to the beta branch:
- Fixed an issue with AI retreating that caused performance problems in combat missions.
- Fixed a minor bug with the Food Variety Morale Bonus. Having maximum variety should no longer default to a low bonus.
Thank you for sharing it went under my radar! It really seems to work!Thought I'll share this here, it seems like the fps drop issue was hotfixed today.