five bucks
Knight at Arms
The terrain battle system and spear bracing are the major features that Taleworlds have confirmed they are working on and will release in future updates.
However, we don't know what they have planned after that.
There are multiple features which were in Warband, or teased in the developer blogs a long time ago, which still aren't a part of Bannerlord yet and have not been confirmed to be in Taleworlds' development priorities.
Here you can vote on which of these you would most like to see, to let TW know what the playerbase wants to see in future updates (within the established scope of the series).
KINGDOM COURT AND MINISTER
A Warband feature. When you created a kingdom, the first fief you captured became your capital city. This was the location of your Court. If lords were interested in joining your kingdom, they would travel to your Court and wait there to talk to you. That made finding nobles to join your kingdom much less of a hassle because you didn't have to chase them all around the map.
The Court also had your Minister in it. Talking to them allowed you to find out about political matters, resolve political quests, or send diplomats to other kingdoms.
FEASTS
A Warband feature. Nobles or the player could hold parties and invite other nobles to come, and the host would gain relation with everyone who went. This was a way for non-combat-focused roleplays to gain relations, and gathered nobles together in one place for the player to easily talk to them, plus it added immersion. A tournament with all lords present would also happen with a Feast.
When hosting your own feast, the more varied the food you bought was, the more relations you would get. You could talk to the guests to gain extra relation. (There was an issue where kingdoms losing wars would waste time feasting in Warband. If added to Bannerlord, feasts should only happen in peacetime, and should provide Influence gain.)
MINOR FACTION BASES
A feature from the 2016 Bannerlord demo. Right now Bannerlord needs somewhere for minor factions to recruit their unique troops, and for the player to hire minor faction mercenaries without having to chase them across the map. Minor faction bases could provide this.
DESERTERS AND MANHUNTERS
A feature from Warband and Dev blogs. Deserters were troops who abandon their army (in Bannerlord, when its morale drops too low, according to devblogs) and roam the world as bandits; their military equipment made them the most threatening type of bandit. Manhunters were bounty hunters who would spawn in areas where bandits were too common, and roam looking for bandits to capture, helping keep bandit numbers in control. They also could be hired by the player as blunt-weapon troops, good for capturing prisoners.
LORD DUELS
A Warband feature. You could insult a lord to fight them in a fun 1v1 duel. If you won, it increased your prestige with their enemies, although it also made that lord hate you. There were other situations where a duel could happen as well, such as if they insulted you, or if a lady asked you to defend their honor.
PRE-BATTLE ARMY PLACEMENT IN FIELD BATTLES
Mentioned in the v1.3 Tactics tree tooltips.
Basically, the ability to pre-place your army's formations when in field battles, similar to the ability to organize your army before a siege assault. Edit: This has been confirmed by Taleworlds for their future development priorities.
CRIMINAL BUSINESSES
A feature from the 2016 demo, dev blogs, and the Steam store page. The player would be able to defeat a criminal gang in a backstreet, and take it over, creating their own gang there which engaged in an unspecified criminal business (black market? counterfeiting)? This business would be like a workshop, except with much higher profits, but the downside of increasing your criminal rating, and other gangs attacking to try and reclaim the backstreet.
CIVIL WARS
A feature from Warband and dev blogs. Claimants existed in the game world who believed they should be the owner of an existing kingdom. They could recruit the player, and other nobles, and try to retake the kingdom for themselves, instantly starting a civil war with the current rulers of that kingdom and the nobles who remained loyal. Edit: This has been confirmed by Taleworlds for their future development priorities.
ASSASSIN ATTACKS AND BELLIGERENT DRUNKS
A Warband feature. If lords disliked you a lot, they could hire Assassins or Bandits to attack you by surprise when you entered town at night; you and your companions then had to defend yourselves. In taverns, you could also occasionally run into belligerent drunks, who would try to fight you. These surprise fights made it more interesting to visit towns and taverns, and increased the usage of town scenes. In Bannerlord they could make the player use civilian outfits while being surprise attacked, to make that game mechanic more useful.
____________________________________________________________________________________________________________
This poll is just for major singleplayer features which were either a part of the series, or were shown by TW but are not confirmed yet. Banners and multiplayer custom servers aren't on here as TW has confirmed both these things will happen eventually.
Please keep in mind you can vote for your 3 (THREE) favourite options. The poll says 2 but I realized that's not enough choices.
However, we don't know what they have planned after that.
There are multiple features which were in Warband, or teased in the developer blogs a long time ago, which still aren't a part of Bannerlord yet and have not been confirmed to be in Taleworlds' development priorities.
Here you can vote on which of these you would most like to see, to let TW know what the playerbase wants to see in future updates (within the established scope of the series).
KINGDOM COURT AND MINISTER
A Warband feature. When you created a kingdom, the first fief you captured became your capital city. This was the location of your Court. If lords were interested in joining your kingdom, they would travel to your Court and wait there to talk to you. That made finding nobles to join your kingdom much less of a hassle because you didn't have to chase them all around the map.
The Court also had your Minister in it. Talking to them allowed you to find out about political matters, resolve political quests, or send diplomats to other kingdoms.
FEASTS
A Warband feature. Nobles or the player could hold parties and invite other nobles to come, and the host would gain relation with everyone who went. This was a way for non-combat-focused roleplays to gain relations, and gathered nobles together in one place for the player to easily talk to them, plus it added immersion. A tournament with all lords present would also happen with a Feast.
When hosting your own feast, the more varied the food you bought was, the more relations you would get. You could talk to the guests to gain extra relation. (There was an issue where kingdoms losing wars would waste time feasting in Warband. If added to Bannerlord, feasts should only happen in peacetime, and should provide Influence gain.)
MINOR FACTION BASES
A feature from the 2016 Bannerlord demo. Right now Bannerlord needs somewhere for minor factions to recruit their unique troops, and for the player to hire minor faction mercenaries without having to chase them across the map. Minor faction bases could provide this.
DESERTERS AND MANHUNTERS
A feature from Warband and Dev blogs. Deserters were troops who abandon their army (in Bannerlord, when its morale drops too low, according to devblogs) and roam the world as bandits; their military equipment made them the most threatening type of bandit. Manhunters were bounty hunters who would spawn in areas where bandits were too common, and roam looking for bandits to capture, helping keep bandit numbers in control. They also could be hired by the player as blunt-weapon troops, good for capturing prisoners.
LORD DUELS
A Warband feature. You could insult a lord to fight them in a fun 1v1 duel. If you won, it increased your prestige with their enemies, although it also made that lord hate you. There were other situations where a duel could happen as well, such as if they insulted you, or if a lady asked you to defend their honor.
PRE-BATTLE ARMY PLACEMENT IN FIELD BATTLES
Mentioned in the v1.3 Tactics tree tooltips.
Basically, the ability to pre-place your army's formations when in field battles, similar to the ability to organize your army before a siege assault. Edit: This has been confirmed by Taleworlds for their future development priorities.
CRIMINAL BUSINESSES
A feature from the 2016 demo, dev blogs, and the Steam store page. The player would be able to defeat a criminal gang in a backstreet, and take it over, creating their own gang there which engaged in an unspecified criminal business (black market? counterfeiting)? This business would be like a workshop, except with much higher profits, but the downside of increasing your criminal rating, and other gangs attacking to try and reclaim the backstreet.
CIVIL WARS
A feature from Warband and dev blogs. Claimants existed in the game world who believed they should be the owner of an existing kingdom. They could recruit the player, and other nobles, and try to retake the kingdom for themselves, instantly starting a civil war with the current rulers of that kingdom and the nobles who remained loyal. Edit: This has been confirmed by Taleworlds for their future development priorities.
ASSASSIN ATTACKS AND BELLIGERENT DRUNKS
A Warband feature. If lords disliked you a lot, they could hire Assassins or Bandits to attack you by surprise when you entered town at night; you and your companions then had to defend yourselves. In taverns, you could also occasionally run into belligerent drunks, who would try to fight you. These surprise fights made it more interesting to visit towns and taverns, and increased the usage of town scenes. In Bannerlord they could make the player use civilian outfits while being surprise attacked, to make that game mechanic more useful.
____________________________________________________________________________________________________________
This poll is just for major singleplayer features which were either a part of the series, or were shown by TW but are not confirmed yet. Banners and multiplayer custom servers aren't on here as TW has confirmed both these things will happen eventually.
Please keep in mind you can vote for your 3 (THREE) favourite options. The poll says 2 but I realized that's not enough choices.
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