The real problem with all this is that there has not been a direction that sets a minimum standard; here everyone (different 3d modellers) has done what they wanted.
I refer to the facts, how many textures of mail are there in Bannerlord? Why is there a noticeable difference in texture quality between them?
Curiously enough, my favourite mail texture is not applied to any body armour, but to certain head gear. Notice how far apart the two textures of the coif and the "new" battanian armour are in terms of quality. Abysmal.The rings of the coif have the right size, brightness, volume and colour. The rings of the new model...oh boi...
The rings of different chain mail assemblies on the right side of the image are real examples of where Bannerlord could be inspired. They are not in-game textures
In Bannerlord we find quite another mess with the mail... we find models where we can see noticeable differences in quality (low resolution), size and brightness.
Call me crazy, but wouldn't it be logical to use a single texture of mail available in every texture pool for any 3d modeller?