Krala şehir verirken bir şey dikkatimi çekti.Şehirler lordlara ve krallara veriliyor fakat kaleler hakkında bir şey bulamadım?Kaleler rastgele mi dağıtılıyor yoksa ben ayarlayabilir miyim?
(call_script, "script_give_center_to_lord", "p_castle_10",
(call_script, "script_give_center_to_lord", "p_castle_10", "trp_player", 0),
KhergitKhan said:Teşekkürler
Önemli bir sorum daha olacak.Eklediğim şehirde Hancı,Arena görevlisi gibi arkadaşlar yok.Ayrıca silahçıya lonca başkanı bakıyor O da hiçbir şey satmıyor cimri adam
Ha bir de krallığın kervanı hiç yok.Etrafta kervanımız dolaşsın biraz.Bunların hepsi nereden ayarlanıyor ve kodlar neler?
initialize_trade_routes
(call_script, "script_set_trade_route_between_centers", "p_town_13", "p_town_2"), #Rivacheg - Thir
(call_script, "script_set_trade_route_between_centers", "p_town_13", "p_town_23"), #Rivacheg - Rome
("town_22","Bariyye", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(165, -106.7),[], 225),
("town_23","Rome", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(165, -106.7),[], 225),
("town_22_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x000000025a03253200042d08000079d6000004fd00006910",
[],[],"outer_terrain_desert"),
("town_23_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x000000025a03253200042d08000079d6000004fd00006910",
[],[],"outer_terrain_desert"),
("town_22_castle",sf_indoors, "arabian_interior_keep_a", "bo_arabian_interior_keep_a", (-100,-100),(100,100),-100,"0x00000007300005000002308c00004a840000624700004fda",
["exit"],["town_22_seneschal"]),
("town_23_castle",sf_indoors, "arabian_interior_keep_a", "bo_arabian_interior_keep_a", (-100,-100),(100,100),-100,"0x00000007300005000002308c00004a840000624700004fda",
["exit"],["town_23_seneschal"]),
("town_22_tavern",sf_indoors, "interior_town_house_steppe_c", "bo_interior_town_house_steppe_c", (-100,-100),(100,100),-100,"0",
["exit"],[]),
("town_23_tavern",sf_indoors, "interior_town_house_steppe_c", "bo_interior_town_house_steppe_c", (-100,-100),(100,100),-100,"0",
["exit"],[]),
("town_22_store",sf_indoors, "interior_town_house_steppe_d", "bo_interior_town_house_steppe_d", (-100,-100),(100,100),-100,"0",
["exit"],[]),
("town_23_store",sf_indoors, "interior_town_house_steppe_d", "bo_interior_town_house_steppe_d", (-100,-100),(100,100),-100,"0",
["exit"],[]),
("town_22_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002200005000005f57b00005885000046bd00006d9c",
[],[],"outer_terrain_desert"),
("town_23_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002200005000005f57b00005885000046bd00006d9c",
[],[],"outer_terrain_desert"),
("town_22_prison",sf_indoors,"interior_prison_o", "bo_interior_prison_o", (-100,-100),(100,100),-100,"0",
["exit"],[]),
("town_23_prison",sf_indoors,"interior_prison_o", "bo_interior_prison_o", (-100,-100),(100,100),-100,"0",
["exit"],[]),
("town_22_walls",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000025a00723200046d1b00003e020000147600004387",
[],[],"outer_terrain_desert"),
("town_23_walls",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000025a00723200046d1b00003e020000147600004387",
[],[],"outer_terrain_desert"),
("town_22_alley",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000025a00723200046d1b00003e0200001476000052ae",
[],[],"outer_terrain_desert"),
("town_23_alley",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000025a00723200046d1b00003e0200001476000052ae",
[],[],"outer_terrain_desert"),
["town_22_seneschal", "{!}Town 22 Seneschal", "{!}Town 14 Seneschal", tf_hero|tf_is_merchant, 0,reserved, fac_neutral,[ itm_blue_gambeson, itm_blue_hose], def_attrib|level(2),wp(20),knows_common, 0x000000000004728b01c293c694944b05],
["town_23_seneschal", "{!}Town 23 Seneschal", "{!}Town 14 Seneschal", tf_hero|tf_is_merchant, 0,reserved, fac_neutral,[ itm_coarse_tunic, itm_leather_boots], def_attrib|level(2),wp(20),knows_common, 0x00000000000c218501ef4f5d2ccb0026],
["town_22_arena_master","Tournament Master","{!}Tournament Master",tf_hero|tf_randomize_face, scn_town_22_arena|entry(52),reserved, fac_commoners,[itm_padded_leather, itm_hide_boots], def_attrib|level(2),wp(20),knows_common,man_face_middle_1, man_face_older_2],
["town_23_arena_master","Tournament Master","{!}Tournament Master",tf_hero|tf_randomize_face, scn_town_23_arena|entry(52),reserved, fac_commoners,[itm_padded_leather, itm_hide_boots], def_attrib|level(2),wp(20),knows_common,man_face_middle_1, man_face_older_2],
["town_22_armorer","Armorer", "{!}Armorer", tf_hero|tf_randomize_face|tf_female|tf_is_merchant, 0, 0, fac_commoners,[itm_sarranid_common_dress, itm_sarranid_head_cloth ],def_attrib|level(5),wp(20),knows_inventory_management_10, woman_face_1, woman_face_2],
["town_23_armorer","Armorer", "{!}Armorer", tf_hero|tf_randomize_face| tf_is_merchant, 0, 0, fac_commoners,[itm_linen_tunic, itm_leather_boots ],def_attrib|level(2),wp(20),knows_inventory_management_10, mercenary_face_1, mercenary_face_2],
["town_22_weaponsmith","Weaponsmith","{!}Weaponsmith",tf_hero|tf_randomize_face| tf_is_merchant, 0, 0, fac_commoners,[itm_linen_tunic, itm_sarranid_boots_a],def_attrib|level(5),wp(20),knows_inventory_management_10, mercenary_face_1, mercenary_face_2],
["town_23_weaponsmith", "Weaponsmith","{!}Weaponsmith",tf_hero|tf_randomize_face| tf_is_merchant, 0, 0, fac_commoners,[itm_shirt, itm_nomad_boots],def_attrib|level(5),wp(20),knows_inventory_management_10, mercenary_face_1, mercenary_face_2],
["town_22_tavernkeeper","Tavern_Keeper","{!}Tavern_Keeper",tf_hero|tf_randomize_face, scn_town_22_tavern|entry(9),0, fac_commoners,[itm_sarranid_cloth_robe_b, itm_sarranid_boots_a],def_attrib|level(2),wp(20),knows_common, mercenary_face_1, mercenary_face_2],
["town_23_tavernkeeper", "Tavern_Keeper","{!}Tavern_Keeper",tf_hero|tf_randomize_face|tf_female, scn_town_23_tavern|entry(9),0, fac_commoners,[itm_woolen_dress, itm_hide_boots],def_attrib|level(2),wp(20),knows_common, woman_face_1, woman_face_2],
["town_22_merchant","Merchant","{!}Merchant", tf_hero|tf_randomize_face|tf_is_merchant, scn_town_22_store|entry(9),0, fac_commoners, [itm_leather_apron, itm_leather_boots ],def_attrib|level(2),wp(20),knows_inventory_management_10, man_face_young_1, man_face_older_2],
["town_23_merchant", "Merchant","{!}Merchant", tf_hero|tf_randomize_face|tf_is_merchant, scn_town_23_store|entry(9),0, fac_commoners, [itm_coarse_tunic, itm_leather_boots ],def_attrib|level(2),wp(20),knows_inventory_management_10, man_face_young_1, man_face_older_2],
["town_22_horse_merchant","Horse Merchant","{!}Town 18 Horse Merchant",tf_hero|tf_randomize_face|tf_is_merchant|tf_female, 0, 0, fac_commoners,[itm_sarranid_common_dress_b, itm_blue_hose, itm_sarranid_felt_head_cloth_b], def_attrib|level(5),wp(20),knows_inventory_management_10, woman_face_1, woman_face_2],
["town_23_horse_merchant","Horse Merchant","{!}Town 23 Horse Merchant",tf_hero|tf_randomize_face|tf_is_merchant, 0, 0, fac_commoners,[itm_leather_jerkin, itm_nomad_boots], def_attrib|level(5),wp(20),knows_inventory_management_10, man_face_young_1, man_face_older_2],
["town_22_mayor", "Guild_Master", "{!}Guild_Master", tf_hero|tf_randomize_face, 0,reserved, fac_neutral,[ itm_sarranid_cloth_robe, itm_sarranid_boots_a], def_attrib|level(2),wp(20),knows_common, man_face_middle_1, mercenary_face_2],
["town_23_mayor", "Guild_Master", "{!}Guild_Master", tf_hero|tf_randomize_face, 0,reserved, fac_neutral,[ itm_sarranid_cloth_robe, itm_sarranid_boots_a], def_attrib|level(2),wp(20),knows_common, man_face_middle_1, mercenary_face_2],
["town_22_master_craftsman", "{!}Town 22 Seneschal", "{!}Town 14 Seneschal", tf_hero|tf_is_merchant, 0,reserved, fac_neutral,[ itm_sarranid_cloth_robe_b, itm_blue_hose], def_attrib|level(2),wp(20),knows_common, 0x00000000200c658a5723b1a3148dc455000000000015ab920000000000000000],
["town_23_master_craftsman", "{!}Town 23 Seneschal", "{!}Town 14 Seneschal", tf_hero|tf_is_merchant, 0,reserved, fac_neutral,[ itm_sarranid_cloth_robe_b, itm_blue_hose], def_attrib|level(2),wp(20),knows_common, 0x00000000200c658a5723b1a3148dc455000000000015ab920000000000000000],
(call_script, "script_give_center_to_faction_aux", "p_town_22", "fac_kingdom_6"),
yukarıda ki 9,benim eklediğim krallıktır.Siz onu eklediğiniz herhangi biriyle değiştirin.(call_script, "script_give_center_to_faction_aux", "p_town_23", "fac_kingdom_9"),
(call_script, "script_give_center_to_lord", "p_town_22", "trp_knight", 0),
Ben,kendi eklediğim krallığın kralına vermek için böyle yaptım.Sizde isterseniz kendinize verebilirsiniz.(call_script, "script_give_center_to_lord", "p_town_23", "trp_kingdom_9_lord", 0),
(call_script, "script_give_center_to_lord", "p_town_23", "trp_knight_6_5", 0),
Black Dead said:Kale ve köyler aynı şekilde ekleniyor öyle değil mi ?
Yani ayrı şeylerde yapmamız gerek ?HyperCharge said:Evet.Kalede de bazı değişiklikler var.Ama şehrinkinden daha az karmaşık.
Black Dead said:Şuana kadar 14 ders var.
#JELKALA - 6 Routes
#Veluca, Suno
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_15"), #Jelkala - Yalen
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_6"), #Jelkala - Praven
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_7"), #Jelkala - Uxkhal
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_19"), #Jelkala - Shariz
Traceback (most recent call last):
File "process_init.py", line 2, in <module>
from process_operations import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\process_operations.py", l
ine 20, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_global_variables.py", line 12, in <module>
from process_operations import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\process_operations.py", l
ine 20, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
File "process_map_icons.py", line 6, in <module>
from process_operations import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\process_operations.py", l
ine 20, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Exporting faction data...
Exporting item data...
Traceback (most recent call last):
File "process_items.py", line 66, in <module>
from process_operations import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\process_operations.py", l
ine 20, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Exporting scene data...
Traceback (most recent call last):
File "process_scenes.py", line 15, in <module>
from process_operations import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\process_operations.py", l
ine 20, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Exporting troops data
Exporting particle data...
Traceback (most recent call last):
File "process_scene_props.py", line 7, in <module>
from process_operations import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\process_operations.py", l
ine 20, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_tableau_materials.py", line 8, in <module>
from process_operations import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\process_operations.py", l
ine 20, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_presentations.py", line 8, in <module>
from process_operations import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\process_operations.py", l
ine 20, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Exporting party_template data...
Traceback (most recent call last):
File "process_parties.py", line 6, in <module>
from process_operations import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\process_operations.py", l
ine 20, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Exporting quest data...
Exporting info_page data...
Traceback (most recent call last):
File "process_scripts.py", line 4, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_mission_tmps.py", line 8, in <module>
from process_operations import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\process_operations.py", l
ine 20, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_game_menus.py", line 8, in <module>
from process_operations import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\process_operations.py", l
ine 20, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_simple_triggers.py", line 5, in <module>
from process_operations import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\process_operations.py", l
ine 20, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_dialogs.py", line 9, in <module>
from process_operations import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\process_operations.py", l
ine 20, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Traceback (most recent call last):
File "process_global_variables_unused.py", line 3, in <module>
from process_operations import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\process_operations.py", l
ine 20, in <module>
from module_scripts import *
File "C:\Users\Ozan Tepe\Desktop\Module_system 1.158\module_scripts.py", line
5854, in <module>
(call_script, "script_set_trade_route_between_centers", "p_town_5", "p_town_
1"),
TypeError: 'tuple' object is not callable
Exporting postfx_params...
______________________________
Script processing has ended.
Press any key to exit. . .
(call_script, "script_set_trae_route_between_centers", "p_town", "p_town_15"), #Jelkala - Yalen
("town_6",[(eq, "$current_startup_quest_phase", 0),],"join a caravan to Shariz,
("town_23",[(eq, "$current_startup_quest_phase", 0),],"Yapacagin Kaleye giden bir kervana katildin",
[
(assign, "$current_town", "p_town_23"),
(assign, "$g_starting_town", "$current_town"),
(assign, "$g_journey_string", "str_journey_to_yapacagin_kale"),
(jump_to_menu, "mnu_start_phase_2_5"),
# (party_relocate_near_party, "p_main_party", "$g_starting_town", 23),
# (change_screen_return),
]),
(else_try),
(eq, "$g_encountered_party_faction", "fac_kingdom_6"),
(assign, ":troop_of_merchant", "trp_sarranid_merchant"),
(try_end),
(else_try),
(eq, "$g_encountered_party_faction", "fac_kingdom_7"),
(assign, ":troop_of_merchant", "trp_yapacagin_tuccar"),
(else_try),
(eq, "$current_town", "p_town_19"),
(assign, ":town_merchant", "trp_sarranid_merchant"),
(assign, ":town_room_scene", "scn_town_19_room"),
(else_try),
(eq, "$current_town", "p_town_23"),
(assign, ":town_merchant", "trp_yapacagin_tuccar"),
(assign, ":town_room_scene", "scn_town_23_room"),
["yapacaginiz_tuccar", "Sehir Tuccari", "{!}Prominent", tf_hero|tf_randomize_face, no_scene, reserved, fac_kingdom_7, [itm_sword_two_handed_a,itm_courtly_outfit,itm_leather_boots], def_attrib|level(2), wp(20), knows_common, man_face_middle_1, mercenary_face_2 ],
(else_try),
(eq, ":starting_town_faction", "fac_kingdom_6"),
(assign, ":troop_of_merchant", "trp_sarranid_merchant"),
#(assign, ":troop_of_bandit", "trp_desert_bandit"),
(eq, ":starting_town_faction", "fac_kingdom_7"),
(assign, ":troop_of_merchant", "trp_yapacaginiz_tuccar"),
#(assign, ":troop_of_bandit", "trp_sea_raider"),
("town_19_room",sf_indoors, "interior_town_house_steppe_d", "bo_interior_town_house_steppe_d", (-100,-100),(100,100),-100,"0",
["exit"],[]),
("town_23_room",sf_indoors, "interior_town_house_d", "bo_interior_town_house_d", (-100,-100),(100,100),-100,"0",
["exit"],[]),
(else_try),
(eq, ":starting_town_faction", "fac_kingdom_6"),
(assign, ":troop_of_merchant", "trp_sarranid_merchant"),
(else_try),
(eq, ":starting_town_faction", "fac_kingdom_7"),
(assign, ":troop_of_merchant", "trp_yapacagin_tuccar")
(try_end),
(str_store_troop_name, s10, ":troop_of_merchant"),
(else_try),
(eq, ":starting_town_faction", "fac_kingdom_7"),
(assign, ":troop_of_merchant", "trp_yapacagin_tuccar"),
Önemli değilHasan paşa said:Yeni dersin gelmesi iyi olmuş Ahmet.Teşekkürler.